Smasher: Difference between revisions

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{{quote2|Pinheads in Pursuit!|Introductory Tagline}}
{{quote2|Pinheads in Pursuit!|Introductory Tagline}}


'''Smashers''' are [[Rabbid]] enemies appearing in ''[[Mario + Rabbids Kingdom Battle]]''. Hence their name, they carry large slabs which they use to attack characters. They have very low stamina which can lead them to not having a great movement range, but can prematurely move towards any character that attacks them, even counterattacking if they reach said character, including {{wp|friendly fire}} on other enemies like Supporters and Bucklers. Additionally, all variants except the Garden Smasher are capable of using a technique that boosts the attack power of itself and other enemies close to it.
'''Smashers''' are [[Rabbid]] enemies appearing in ''[[Mario + Rabbids Kingdom Battle]]''. Hence their name, they carry large slabs which they use to attack characters. They have very low stamina which can lead them to not having a great movement range, but can prematurely move towards any character that attacks them, even counterattacking if they reach said character, including {{wp|friendly fire}} on other enemies like Supporters and Bucklers. Additionally, all variants, except the Garden Smasher and the Tropical Smasher, are capable of using a technique that boosts the attack power of itself and other enemies close to it.


==Variants==
==Variants==

Revision as of 03:18, June 19, 2020

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Smasher splash screen from Mario + Rabbids Kingdom Battle
Splash screen featuring Smasher

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Smashers are Rabbid enemies appearing in Mario + Rabbids Kingdom Battle. Hence their name, they carry large slabs which they use to attack characters. They have very low stamina which can lead them to not having a great movement range, but can prematurely move towards any character that attacks them, even counterattacking if they reach said character, including friendly fire on other enemies like Supporters and Bucklers. Additionally, all variants, except the Garden Smasher and the Tropical Smasher, are capable of using a technique that boosts the attack power of itself and other enemies close to it.

Variants

There are five Smasher variants, one for each area.

  • Garden Smasher: Encountered in Ancient Gardens, this Smasher variant carries a purple block and has 150 HP.
  • Sherbet Smasher: Encountered in Sherbet Desert, this Smasher has 225 HP. It carries an ice slab.
  • Spooky Smasher: Encountered in Spooky Trails, this 340 HP Smasher appears to be undead, with a pale body and glowing blue eyes, in addition to carrying a portable piano.
  • Lava Smasher: The final Smasher variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a portable furnace for a smashing block, and 510 HP.
  • Tropical Smasher: This Smasher variant is encountered in the Donkey Kong Adventure DLC. It has a tiki mask with red leaves, a golden pendant, an ancient pillar for a smashing block, and has 180 HP. Unlike other variants, these Smashers weaken foes, rather than powering themselves up. They usually use this technique whenever their target is out of range of their melee attack.

Stats

Mario + Rabbids Kingdom Battle enemy
Garden Smasher
Garden Smasher Portrait Health Points 150 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
60 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique Secondary Technique
None None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Smasher
Sherbet Smasher Portrait Health Points 225 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
80 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique NME Empowerment Secondary Technique
+70% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Smasher
Spooky Smasher Portrait Health Points 340 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
105 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique NME Empowerment Secondary Technique
+70% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Lava Smasher
Lava Smasher Portrait Health Points 510 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
135 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique NME Empowerment Secondary Technique
+70% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Smasher
Tropical Smasher portrait.jpg Health Points 180 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
60 DMG None
Pipe Exit Range 2 Cells Primary Technique Weaken Secondary Technique
-50% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None

Names in other languages

Language Name Meaning Notes
Russian Крушитель[?]
Krushitel'
Smasher