Smasher: Difference between revisions
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*'''Spooky Smasher:''' Encountered in [[Spooky Trails]], this 340 HP Smasher appears to be undead, with a pale body and glowing blue eyes, in addition to carrying a portable piano. | *'''Spooky Smasher:''' Encountered in [[Spooky Trails]], this 340 HP Smasher appears to be undead, with a pale body and glowing blue eyes, in addition to carrying a portable piano. | ||
*'''Lava Smasher:''' The final Smasher variant is encountered in the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], with a charred appearance, glowing orange eyes, a portable furnace for a smashing block, and 510 HP. | *'''Lava Smasher:''' The final Smasher variant is encountered in the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], with a charred appearance, glowing orange eyes, a portable furnace for a smashing block, and 510 HP. | ||
*'''Tropical Smasher:''' This Smasher variant is encountered in the [[Donkey Kong Adventure]] DLC. It has a tiki mask with red leaves, a golden pendant, an ancient pillar for a smashing block, and has 180 HP. Unlike other variants, | *'''Tropical Smasher:''' This Smasher variant is encountered in the [[Donkey Kong Adventure]] DLC. It has a tiki mask with red leaves, a golden pendant, an ancient pillar for a smashing block, and has 180 HP. Unlike other variants, these Smashers weaken foes, rather than powering themselves up. They usually use this technique whenever their target is out of range of their melee attack. | ||
==Stats== | ==Stats== |
Revision as of 03:17, June 19, 2020
Smashers are Rabbid enemies appearing in Mario + Rabbids Kingdom Battle. Hence their name, they carry large slabs which they use to attack characters. They have very low stamina which can lead them to not having a great movement range, but can prematurely move towards any character that attacks them, even counterattacking if they reach said character, including friendly fire on other enemies like Supporters and Bucklers. Additionally, all variants except the Garden Smasher are capable of using a technique that boosts the attack power of itself and other enemies close to it.
Variants
There are five Smasher variants, one for each area.
- Garden Smasher: Encountered in Ancient Gardens, this Smasher variant carries a purple block and has 150 HP.
- Sherbet Smasher: Encountered in Sherbet Desert, this Smasher has 225 HP. It carries an ice slab.
- Spooky Smasher: Encountered in Spooky Trails, this 340 HP Smasher appears to be undead, with a pale body and glowing blue eyes, in addition to carrying a portable piano.
- Lava Smasher: The final Smasher variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a portable furnace for a smashing block, and 510 HP.
- Tropical Smasher: This Smasher variant is encountered in the Donkey Kong Adventure DLC. It has a tiki mask with red leaves, a golden pendant, an ancient pillar for a smashing block, and has 180 HP. Unlike other variants, these Smashers weaken foes, rather than powering themselves up. They usually use this technique whenever their target is out of range of their melee attack.
Stats
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Garden Smasher | ||||||
Health Points | 150 / 765 | Team Jump | None | Dash | None | |
Area of Movement | 4 Cells | Primary Weapon | Melee | Secondary Weapon | ||
60 DMG / 175 DMG | None | |||||
Pipe Exit Range | 2 Cells | Primary Technique | Secondary Technique | |||
None | None | |||||
Chase Range | 4 Cells | Tertiary Technique | Pinheads in Pursuit! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Sherbet Smasher | ||||||
Health Points | 225 / 765 | Team Jump | None | Dash | None | |
Area of Movement | 4 Cells | Primary Weapon | Melee | Secondary Weapon | ||
80 DMG / 175 DMG | None | |||||
Pipe Exit Range | 2 Cells | Primary Technique | NME Empowerment | Secondary Technique | ||
+70% DMG | None | |||||
Chase Range | 4 Cells | Tertiary Technique | Pinheads in Pursuit! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Spooky Smasher | ||||||
Health Points | 340 / 765 | Team Jump | None | Dash | None | |
Area of Movement | 4 Cells | Primary Weapon | Melee | Secondary Weapon | ||
105 DMG / 175 DMG | None | |||||
Pipe Exit Range | 2 Cells | Primary Technique | NME Empowerment | Secondary Technique | ||
+70% DMG | None | |||||
Chase Range | 4 Cells | Tertiary Technique | Pinheads in Pursuit! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Lava Smasher | ||||||
Health Points | 510 / 765 | Team Jump | None | Dash | None | |
Area of Movement | 4 Cells | Primary Weapon | Melee | Secondary Weapon | ||
135 DMG / 175 DMG | None | |||||
Pipe Exit Range | 2 Cells | Primary Technique | NME Empowerment | Secondary Technique | ||
+70% DMG | None | |||||
Chase Range | 4 Cells | Tertiary Technique | Pinheads in Pursuit! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Tropical Smasher | ||||||
Health Points | 180 | Team Jump | None | Dash | None | |
Area of Movement | 4 Cells | Primary Weapon | Melee | Secondary Weapon | ||
60 DMG | None | |||||
Pipe Exit Range | 2 Cells | Primary Technique | Weaken | Secondary Technique | ||
-50% DMG | None | |||||
Chase Range | 4 Cells | Tertiary Technique | Pinheads in Pursuit! | |||
None |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Russian | Крушитель[?] Krushitel' |
Smasher |