Tick Tock Clock: Difference between revisions
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Revision as of 12:46, February 17, 2020
- “There's something strange about that clock. As you jump inside, watch the position of the big hand.”
- —Toad, Super Mario 64
Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Big Star Door on the third floor of the Mushroom Castle with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" will make everything stop, entering near "3" will make everything move slowly, entering near "6" will make everything move randomly and change speeds frequently, and entering near "9" will make everything move quickly. If time is not still, several platforms will turn, move, or flip; conveyor belts will move; and pendulums and the large hands will swing.
There is a racetrack based on Tick Tock Clock in the Mario Kart series.
Layout
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock and Bob-ombs will fall and attack the player in this area. To the left are several green, ascending platforms that spin if time isn't still along with a Spinning Heart below them. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks. Above those is a platform the earlier green platforms will lead to that has a large clock hand swinging around nearby. After the hand are a number of spinning platforms leading to a caged Power Star. After the cage is a small lift followed by a pole with an Amp circling it. Climbing up the pole, the path will split: to the left is a Heave-Ho and the second mission of the course, and to the right are lifts leading further up the clock. Above the lifts are rotating blocks leading upward, and a mesh floor with moving bars. Up the rotating blocks is a bending platform with Moving Bars placed under a cage. In the cage is a ? Block full of coins. Afterward a couple of conveyor belts leading to a long, bending platform with several platforms and blocks breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a Thwomp that can carry the player to a Power Star.
Missions
Mission | Appears in | Summary |
---|---|---|
Roll into the Cage |
Super Mario 64 | This mission's objective is to collect the Power Star in a cage. |
Luigi in the Cage |
Super Mario 64 DS | This mission's objective is to collect the Power Star in a cage as Vanish Luigi. |
The Pit and the Pendulums |
Super Mario 64 | The mission's objective is to collect the Power Star behind some pendulums. |
File:SM64DS Switch Lv14.png The Pendulum Switch Star |
Super Mario 64 DS | This mission's objective is to collect the course's Switch Star. |
Get a Hand |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to ride one of the clock hands. |
Stomp on the Thwomp |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to reach the top of Tick Tock Clock, where a Thwomp waits with the Power Star above it. |
Timed Jumps on Moving Bars |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to use moving bars to reach the Power Star. |
Stop Time for Red Coins |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to collect the course's Red Coins. |
Tick Tock Silver Stars |
Super Mario 64 DS | This mission's objective is to collect the Silver Stars. |
Enemies
- Bob-ombs
- Amps
- Keronpa Balls
- Heave-Hos
- Thwomp
- Moving Bar
- Goombas (DS version only)
Statistics from Super Mario 64
- Total Number of coins: 128
- Caps Found: (none)
- Spinning Heart: #1 : Near the start point, on a lower platform, under spinning platforms with the red coins. #2: On the mesh right after the pole.
- Cannons: (none)
- 1-Up Mushrooms (4):
- Homing Mushrooms : #1 In the pole before the second spinning heart.
- Triggered Mushrooms : #2 After the pole, climb up the elevator. The mushroom is activated by standing on the three moving bars. The 1-Up appears on the platform after them.
- Box Mushrooms : #3 Near the top point of the clock, the box is on a platform accessed by three turning platforms. #4 Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long jumping from near the two turning platforms.
- Warps : (none)
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 摇摆古钟[1] Yáobǎi Gǔzhōng |
Swaying Old Clock | |
German | Ticktack-Trauma[?] | Tick Tock Trauma | |
Italian | Pendolo Tictoccato[?] | Tick-Tocked Pendulum | |
Korean | 똑딱시계[?] Ttokttak Sigye |
Tick Tock Clock | |
Spanish | Reloj Tictac[?] | Ticktock Clock |
Trivia
- Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and re-positioning several areas of the level.
- The Mario Party 3 minigame, Tick Tock Hop, takes place on the clock's painting from Super Mario 64.
- This is one of two courses with both a Switch Star and Silver Star, the other being Shifting Sand Land.
- In the Super Mario Mash-Up Pack in Minecraft, there is a painting of the entrance to Tick Tock Clock.
- Luigi's Top Gear Sentry weapon in Mario + Rabbids Kingdom Battle references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clock tower at Peach's Castle.
References
- ^ From the Template:Media link and the Power Star menu of Super Mario 64 DS as localized by iQue.