Talk:Spawning Point: Difference between revisions
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== Point? == | == Point? == | ||
See previous discussion above. When we cover game mechanics, it's usually mechanics that are specific to the ''Mario'' franchise, such as [[Action Command]]s, or things that can be encountered through '''normal''' gameplay, like [[Out of Bounds]]. This seems to follow the same set-up as the [[Loading zone]] ([[Talk:Loading zone|discussion on that here]]) page that was created and ultimately deleted some time ago; it's here to describe how certain glitches work. {{User:Alex95/sig}} 12:21, 8 October 2017 (EDT) | See previous discussion above. When we cover game mechanics, it's usually mechanics that are specific to the ''Mario'' franchise, such as [[Action Command]]s, or things that can be encountered through '''normal''' gameplay, like [[Out of Bounds]]. This seems to follow the same set-up as the [[Loading zone]] ([[Talk:Loading zone|discussion on that here]]) page that was created and ultimately deleted some time ago; it's here to describe how certain glitches work. {{User:Alex95/sig}} 12:21, 8 October 2017 (EDT) | ||
:[[ | :[[mb:threads/37722|Counterpoint]]. {{User:Time Turner/sig}} 12:22, 8 October 2017 (EDT) | ||
::I'm totally on Time Turner's side. Maybe I'll need to recreate the Loading Zone page too when I continue my work on the glitches page. [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 12:42, 8 October 2017 (EDT) | ::I'm totally on Time Turner's side. Maybe I'll need to recreate the Loading Zone page too when I continue my work on the glitches page. [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 12:42, 8 October 2017 (EDT) | ||
:::To add onto this, the way that items and other subjects spawn in ''Super Mario 64'' is entirely relevant and determines a lot about how the game operates. We don't merge away enemies and items that only have one appearance, so I don't see why game mechanics should be treated differently. This page could even be expanded to include how spawning works in other games. {{User:Time Turner/sig}} 14:06, 8 October 2017 (EDT) | :::To add onto this, the way that items and other subjects spawn in ''Super Mario 64'' is entirely relevant and determines a lot about how the game operates. We don't merge away enemies and items that only have one appearance, so I don't see why game mechanics should be treated differently. This page could even be expanded to include how spawning works in other games. {{User:Time Turner/sig}} 14:06, 8 October 2017 (EDT) | ||
::::Okay, I'm all for expanding on information. I just want to make sure that non-Mario-relevant pages go ''too'' in depth, you know? If the page is meant purely to describe glitches, I think it might work better on the [[Glitch]] page, that lists descriptions for how things are done. {{User:Alex95/sig}} 14:12, 8 October 2017 (EDT) | ::::Okay, I'm all for expanding on information. I just want to make sure that non-Mario-relevant pages go ''too'' in depth, you know? If the page is meant purely to describe glitches, I think it might work better on the [[Glitch]] page, that lists descriptions for how things are done. {{User:Alex95/sig}} 14:12, 8 October 2017 (EDT) |
Latest revision as of 17:18, August 17, 2019
To merge or not to merge[edit]
I'm for it. The article's purpose is basically for describing a glitch, and the relevant information would really be better over on the glitch page. Hello, I'm Time Turner.
- I agree Ray Trace(T|C) 23:44, 23 August 2014 (EDT)
Point?[edit]
See previous discussion above. When we cover game mechanics, it's usually mechanics that are specific to the Mario franchise, such as Action Commands, or things that can be encountered through normal gameplay, like Out of Bounds. This seems to follow the same set-up as the Loading zone (discussion on that here) page that was created and ultimately deleted some time ago; it's here to describe how certain glitches work. 12:21, 8 October 2017 (EDT)
- Counterpoint. Hello, I'm Time Turner. 12:22, 8 October 2017 (EDT)
- I'm totally on Time Turner's side. Maybe I'll need to recreate the Loading Zone page too when I continue my work on the glitches page. Semako (talk) 12:42, 8 October 2017 (EDT)
- To add onto this, the way that items and other subjects spawn in Super Mario 64 is entirely relevant and determines a lot about how the game operates. We don't merge away enemies and items that only have one appearance, so I don't see why game mechanics should be treated differently. This page could even be expanded to include how spawning works in other games. Hello, I'm Time Turner. 14:06, 8 October 2017 (EDT)
- Okay, I'm all for expanding on information. I just want to make sure that non-Mario-relevant pages go too in depth, you know? If the page is meant purely to describe glitches, I think it might work better on the Glitch page, that lists descriptions for how things are done. 14:12, 8 October 2017 (EDT)
- To add onto this, the way that items and other subjects spawn in Super Mario 64 is entirely relevant and determines a lot about how the game operates. We don't merge away enemies and items that only have one appearance, so I don't see why game mechanics should be treated differently. This page could even be expanded to include how spawning works in other games. Hello, I'm Time Turner. 14:06, 8 October 2017 (EDT)
- I'm totally on Time Turner's side. Maybe I'll need to recreate the Loading Zone page too when I continue my work on the glitches page. Semako (talk) 12:42, 8 October 2017 (EDT)