Donkey Kong Jr. Math: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Reverted edits by 47.204.139.122 (talk) to last revision by SnorlaxMonster)
Tag: Rollback
Line 29: Line 29:


===Non-playable===
===Non-playable===
*[[Cranky Kong|Donkey Kong]]  
*[[Donkey Kong]]  
*[[Nitpicker]]
*[[Nitpicker]]



Revision as of 00:44, July 18, 2019

Template:Infobox Donkey Kong Jr. Math was the third game released in the Donkey Kong series, and the second to feature Donkey Kong Jr. It was released in 1983 for the NES. Donkey Kong will hold up a sign, and Donkey Kong Jr. must find the numbers and math sign to get to that number to get a point.

Donkey Kong Jr. Math was met with negative reviews and the worst selling launch-title for the system, yet was later released as a compilation called Donkey Kong Jr. + Jr. Sansū Lesson which included both Donkey Kong Jr. Math and Donkey Kong Jr. This game was recreated as an obtainable item in the game Animal Crossing and it was re-released the first time on the Virtual Console for the Wii (500 Wii Points) on September 3, 2007 and re-released the second time on the Wii U ($4.99) in North America on August 28, 2014.

Donkey Kong Jr. Math was the only game to be released under the "Educational Series" label of North American NES titles. While Donkey Kong no Ongaku Asobi was intended to be released around the same time, it was canceled and no other educational games in the Donkey Kong series were made.

Gameplay

The multiplayer mode.

The game features a one and two player mode. In the single player mode, the player's goal is to enter the answers to mathematical questions in order to receive points. The questions include addition, subtraction, multiplication and division. In the two player mode, both players control two Donkey Kong Juniors (a normal brown one and a pink one) that are on a race to create a math formula that equals the number shown by Donkey Kong. The gameplay is similar to that of Donkey Kong Jr.; players climb vines to reach higher areas. To create the math formulas, the player has to collect the numbers and the symbol(s) in the correct order that can be reached by using the vines.

Characters

Pinky Kong Jr.png

Playable

Non-playable

Gallery

Media

Template:More media

References to other games

  • Donkey Kong Jr. - The game's cast, setting and many of its graphical elements are reused from its predecessor. In fact, the game's ROM image was copied and hacked directly from Donkey Kong Jr., as evidenced by the presence of Donkey Kong Jr.-exclusive graphics in the ROM, among other things.[1]

References in later games

Name in other languages

Language Name Meaning Notes
Japanese ドンキーコングJR.の算数遊び[?]
Donkī Kongu Junia no Sansū Asobi
Donkey Kong Jr.'s Math Play

References

  1. ^ Donkey Kong Jr. Math. The Cutting Room Floor. Retrieved April 4, 2015.

External links

Template:DKGames

Template:VirtualConsole