Moon (Super Mario Maker 2): Difference between revisions

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SMM2 Lava Night.png|A castle ''New Super Mario Bros. U'' course under the effects of the Moon
SMM2 Lava Night.png|A castle ''New Super Mario Bros. U'' course under the effects of the Moon
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==Trivia==
*The moon seen in the [[Space Zone]] from ''[[Super Mario Land 2: 6 Golden Coins]]'' resembles this moon.


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[[Category:Super Mario Maker 2 Enemies]] [[Category:Super Mario Maker 2 Objects]]
[[Category:Super Mario Maker 2 Enemies]] [[Category:Super Mario Maker 2 Objects]]

Revision as of 12:53, July 16, 2019

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It serves as an alternate form of the Angry Sun, but instead of harming the playable character, it defeats every enemy on the screen upon touching it.

When a Moon is placed in a course in the editor mode, the current theme switches to a night variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background (with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds), and a music-box version of the level's music plays instead of the standard one.

The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.

Level effects

Theme Night-time effect
Ground All enemies behave as if underwater; Chain Chomps have extended chains; Boos chase Mario only when he is facing them; Super Mushrooms and Big Mushrooms continuously bounce; Fire Flowers travel along the ground; 1-Up Mushrooms become Rotten Mushrooms; Boo Buddies chase Mario (while still maintaining the spinning ring) if not looked at and stop (both moving and rotating) if looked at; Thwomps slowly move so they can hit Mario if not looked at
Underground Level is flipped upside-down
Underwater Level is completely dark except for a small radius around the player and certain objects
Ghost House Level is completely dark except for a small radius around the player and certain objects
Airship Cosmetic thunder and rain effects; all enemies behave as if underwater
Castle Characters swim in the air
Desert Strong winds blow (direction and frequency depends on game style)
Snow All walkable surfaces are slippery
Forest Water is turned into poison
Sky Low gravity for all players, enemies and objects

Gallery

Sprites

Screenshots

Trivia