Moon (Super Mario Maker 2): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (→‎Level effects: Grammar fine tuning)
Line 21: Line 21:
| Underground || Level is flipped upside-down
| Underground || Level is flipped upside-down
|-
|-
| Underwater || Level will be dark except for a small radius around the player and certain objects
| Underwater || Level is completely dark except for a small radius around the player and certain objects
|-
|-
| Ghost House || Level will be dark except for a small radius around the player and certain objects
| Ghost House || Level is completely dark except for a small radius around the player and certain objects
|-
|-
| Airship || Thunder and rain effects, as well as floating Goombas and Goombrats
| Airship || Cosmetic thunder and rain effects as well as floating Goombas and Goombrats
|-
|-
| Castle || Characters will swim in the air
| Castle || Characters swim in the air
|-
|-
| Desert|| Strong [[wind]]s will blow (direction and frequency depends on game style)
| Desert|| Strong [[wind]]s blow (direction and frequency depends on game style)
|-
|-
| Snow || All walkable surfaces are slippery
| Snow || All walkable surfaces are slippery

Revision as of 03:54, June 19, 2019

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It serves as an alternate form of the Angry Sun. When placed in a course, the current theme will switch to a night variant with different properties than the normal daytime one. Additionally, when the Moon is touched, every enemy on the screen will be defeated. However, after it has been placed once, the night variant of every theme will be selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, most night mode levels will have a starry background, and a music-box version of the level's music will play instead of the standard one.

The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.

Level effects

Theme Night-time effect
Ground Goombas and Goombrats float as if they are underwater
Underground Level is flipped upside-down
Underwater Level is completely dark except for a small radius around the player and certain objects
Ghost House Level is completely dark except for a small radius around the player and certain objects
Airship Cosmetic thunder and rain effects as well as floating Goombas and Goombrats
Castle Characters swim in the air
Desert Strong winds blow (direction and frequency depends on game style)
Snow All walkable surfaces are slippery
Forest Water is turned into poison
Sky Low gravity

Gallery

Sprites

Screenshots

Trivia

  • Ghost House and Underwater levels will have special darker versions of their respective backgrounds in night mode as opposed to the generic starry one used in other themes.