Blueprint: Difference between revisions

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{{Item-infobox
{{Item-infobox
|image=[[File:Blueprint.png]]<br>A Blueprint from ''Donkey Kong 64''.
|image=[[File:Blueprint.png|200px]]<br>A Blueprint from ''Donkey Kong 64''.
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
}}

Revision as of 18:23, October 12, 2018

Template:Item-infobox

“This isn't a game, Kong! Those Blueprints are vital to us both, so please go and find some.”
Snide, Donkey Kong 64

A Blueprint is an item in Donkey Kong 64. They are blueprints for King K. Rool's Blast-o-Matic machine. The only way to get them is to defeat one of five Kasplats in each level. Each one of the Kongs can collect their own color blueprint from a specifically colored Kasplat (yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong, green for Chunky Kong). Every time a blueprint is given to Snide, the Kongs receive a Golden Banana. Also, every time one is collected, more time is added on to the timer in the last level, Hideout Helm, for a total of 50 minutes. Once the Kongs collect all the blueprints, Snide will show them a secret batch of minigames. However, getting all the blueprints is not necessary to beat the game. All of them are required, however, if the player wants to see the secret ending after defeating King K. Rool.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese せっけいず[1]
sekkeizu
Plan(drawing)

References

  1. ^ 『任天堂公式ガイドブック ドンキーコング64』 Page 10.