Sew Tricky: Difference between revisions

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{{quote2|Threading a needle successfully this many times is like...threading a needle! Don't be distracted by any funny-shaped needle eyes. Keep your focus on the task at hand, and you'll be fine!|In-game description|[[WarioWare Gold]]}}
{{quote2|Threading a needle successfully this many times is like...threading a needle! Don't be distracted by any funny-shaped needle eyes. Keep your focus on the task at hand, and you'll be fine!|In-game description|[[WarioWare Gold]]}}
[[File:SewTricky WarioWareGold.png|thumb|250px|]]
'''Sew Tricky''' is a secret [[minigame]] in ''[[WarioWare Gold]]'' in the game's Toy Room. It is based on the microgame [[Right in the Eye]], from ''[[WarioWare, Inc.: Mega Microgame$!]]'', with the revised touch controls from ''WarioWare Gold''. As with Right in the Eye, the objective is to thread maneuver a hand holding a thread so that the thread goes through the eyes of the needles without touching the needle outside of the eyes.
'''Sew Tricky''' is a secret [[minigame]] in ''[[WarioWare Gold]]'' in the game's Toy Room. It is based on the microgame [[Right in the Eye]], from ''[[WarioWare, Inc.: Mega Microgame$!]]'', with the revised touch controls from ''WarioWare Gold''. As with Right in the Eye, the objective is to thread maneuver a hand holding a thread so that the thread goes through the eyes of the needles without touching the needle outside of the eyes.



Revision as of 14:49, October 6, 2018

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SewTricky WarioWareGold.png

Sew Tricky is a secret minigame in WarioWare Gold in the game's Toy Room. It is based on the microgame Right in the Eye, from WarioWare, Inc.: Mega Microgame$!, with the revised touch controls from WarioWare Gold. As with Right in the Eye, the objective is to thread maneuver a hand holding a thread so that the thread goes through the eyes of the needles without touching the needle outside of the eyes.

The main differences between Right in the Eye is that Sew Tricky is endless, with each successfully threaded needle will count towards the player's score, as well as no time limit, therefore the only way to fail is to have the thread touch the needle. In later stages, needles may travel up and down, sometimes with variable speeds and patterns, making it more difficult to thread. Every 20th needle is a black needle with a magenta outline that is stationary, but with a very narrow eye. The background and ambience changes after the player achieves a score of 20, 40, 60, and 80.

Background change by score:

  • 0-19: Plain background
  • 20-39: Savanna background
  • 40-59: Aquatic background
  • 60-79: Mountain background
  • 80+: Space background