Mario + Rabbids Kingdom Battle bestiary: Difference between revisions
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MammaChia62 (talk | contribs) (→Enemy Stats: Added content on Finn's Dash and Dash Damage and changed chase range) |
MammaChia62 (talk | contribs) (→Enemy Stats: Fixed another Typo.) |
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|tech1=Prying Eyes Denier | |tech1=Prying Eyes Denier | ||
|tech1dmg=Immune to reaction shots while moving | |tech1dmg=Immune to reaction shots while moving | ||
|tech2= | |tech2=Villain Sight | ||
|tech2dmg=70 | |tech2dmg=70 | ||
|notes=One shark feeding frenzy! | |notes=One shark feeding frenzy! |
Revision as of 17:53, September 29, 2018
The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy Stats
{{#ifeq: Side Eye|Side Eye| Template:MRKBbestiary}
{{#ifeq: Finn|Finn| Template:MRKBbestiary}