Mario + Rabbids Kingdom Battle bestiary: Difference between revisions
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m (→Enemy Stats) |
MammaChia62 (talk | contribs) (→Enemy Stats: Added missing content on Side Eye and Finn midbosses.) |
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|notes=Banana Lovin' Bootleggers! | |notes=Banana Lovin' Bootleggers! | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq: | |||
{{{transcludesection|Side Eye}}}|Side Eye| | |||
{{<noinclude>MRKBbestairy</noinclude> | |||
<includeonly>MRKBenemy</includeonly> | |||
|name=Side Eye | |||
|align={{{align|right}}} | |||
|image={{{image|[[File:MRKB Side Eye Portrait.png]]}}} | |||
|hp=400 | |||
|move=14 Cells | |||
|wep1=Bomb Bludgeon | |||
|wep1type=Bounce | |||
|wep1dmg=50 | |||
|escape=14 Cells | |||
|tech1=Prying Eyes Denier | |||
|tech1dmg=Immune to reaction shots while moving | |||
|tech2=Villain Sight | |||
|tech2dmg=40 | |||
|notes=StandofFISH scaredy cat! | |||
}}}</onlyinclude> | |||
<onlyinclude>{{#ifeq: | |||
{{{transcludesection|Finn}}}|Finn| | |||
{{<noinclude>MRKBbestairy</noinclude><includeonly>MRKBenemy</includeonly> | |||
|name=Finn | |||
|align={{{align|right}}} | |||
|image={{{image|[[File:MRKB Finn Portrait.png]]}}} | |||
|hp=600 | |||
|move=38 Cells | |||
|sharkrage=6 Cells | |||
|sharkragedmg=20 | |||
|wep1=Octo Hammer | |||
|wep1type=Ink | |||
|wep1dmg=70 | |||
|tech1=Prying Eyes Denier | |||
|tech1dmg=Immune to reaction shots while moving | |||
|tech2=Vilain Sight | |||
|tech2dmg=70 | |||
|notes=One shark feeding frenzy! | |||
}}}</onlyinclude> | |||
{{Bestiaries}} | {{Bestiaries}} |
Revision as of 17:31, September 29, 2018
The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy Stats
{{#ifeq: Side Eye|Side Eye| Template:MRKBbestairy}
{{#ifeq: Finn|Finn| Template:MRKBbestairy}