Yoshi's Safari: Difference between revisions

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*[[Lemmy Koopa]]
*[[Lemmy Koopa]]
*[[Ludwig von Koopa]]
*[[Ludwig von Koopa]]
*[[Wendy O. Koopa]] with a [[Winged Anvil]]
*[[Wendy O. Koopa]] with a [[winged anvil]]
*[[Larry Koopa]]
*[[Larry Koopa]]
*[[Morton Koopa Jr.]]
*[[Morton Koopa Jr.]]

Revision as of 16:40, September 24, 2018

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox Yoshi's Safari (known as Yoshi's Road Hunting in Japan) is a video game made for the Super Nintendo Entertainment System in 1993. It is one of the few games to use the SNES's Super Scope light gun peripheral, and is the only dedicated rail shooting game in the Mario franchise. In Japan, it was released on the same day as Super Mario All-Stars.

In Yoshi's Safari, Mario and Yoshi (at the request of Princess Toadstool, or Peach as she is called for the first time in the West, albeit temporarily until it was re-introduced in Super Mario 64) have to save King Fret and his son, Prince Pine, from King Bowser and his Koopalings, who have invaded the kingdom of Jewelry Land. The Koopalings are equipped with powerful mechs and command legions of minions. Mario rides Yoshi and uses the Super Scope to combat the Koopas.

Story

Mario and Yoshi appearing in Yoshi's Safari
The title screen

Bowser and the Koopalings attack Jewelry Land and imprison its rulers, King Fret and Prince Pine. They also steal the twelve gems that keep the land stable and the resulting earthquake splits the kingdom into two halves: the Light Realm and the Dark Realm. The gems are distributed amongst Bowser, the Koopalings and five powerful minions, all of whom lord over the many regions of the captured kingdom. Fortunately, Prince Pine is a friend of Princess Peach, who promptly sends Mario and Yoshi to save Jewelry Land; she gives them the Super Scope to aid in their quest.

After defeating the Koopalings in the Light Realm and freeing King Fret, Mario and Yoshi head to the Dark Realm to save Prince Pine from Bowser. At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

Gameplay

Regular gameplay

The game is played from the perspective of Mario, who rides on Yoshi's back and must shoot incoming enemies with the Super Scope. Yoshi's head is always visible, and shooting at him causes a loss of health. The Super Scope can fire automatically, which quickly drains power. The RPM of the Super Scope will decrease when its Power Meter is close to empty; when it becomes completely empty, the Scope will continue firing, but only one shot at a time, even if the Fire Button is still held down (signifying that the player needs to release the Fire Button and let it recharge). There are two Fire Flowers in the game, and collecting them increases the amount of time that the Scope can shoot before needing to recharge.

Yoshi's Safari puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes; they always end with the same main road, which leads to a boss. The bosses include the Koopalings, with some of them piloting Mechs; bigger versions of normal enemies (such as a large Magikoopa or the Big Boo); and Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.

Controls

Super Scope
  • FIRE: Shoots at the screen.
  • CURSOR: Makes Yoshi jump. During boss battles, uses item.
  • PAUSE: Pauses/resumes the game.

While the game is paused, holding CURSOR and repeatedly pressing FIRE twice resets the game back to the title screen.

When selecting 2-Player Mode, and plugging a Super NES Controller into the first control slot, the player with the SNES Controller controls Yoshi's movements, allowing him to move side to side or duck. The player using the Super Scope will only be able to shoot at enemies; they will not be able to make Yoshi jump by pressing CURSOR during this mode.

Super NES Controller (2-Player Mode only)
  • +Control Pad: Moves Yoshi.
  • A Button: Makes Yoshi jump. During boss battles, uses item.
  • X Button: Reduces Yoshi's speed during a course.

Characters

Playable

Non-playable

Enemies

Normal enemies

Yoshi and Mario battling Koopa Troopa Sub.

Mini-bosses

Bosses

Levels

While they are all numbered, the levels in each realm can be played in any order, except for Bowser's Castle, which is unlocked after beating levels 8-11. Once all the gems in the Light Realm are collected, the player moves on to the Dark Realm. The player can replay a level in a realm as many times as they want as long as all the all the gems in that realm are not collected.

Light Realm
Dark Realm

Items

Throughout courses, the player can earn coins from enemies, and items from Flying ? Blocks. Items dropped from yellow Flying Blocks immediately take effect, while items dropped from dark green variants are used for boss battles only. Boss battle items can be used by pressing the Cursor Button on the Super Scope or by pressing A Button on the SNES Controller during 2-Player Mode.

Stage items
Item Description Bonus points added
Sprite of a Coin, from Yoshi's Safari.
Coin
Adds to the player's coin count. When the player collects sixty Coins, they earn an extra life. When missing a jump for falling into deep water or lava, the player loses three Coins. If the player has less than three coins when they fall, they lose a life. 0
Sprite of a Super Mushroom, from Yoshi's Safari.
Power-Up Mushroom
Recovers the player's LIFE Meter. 1500
Sprite of a Fire Flower from Yoshi's Safari.
Fire Flower
Increases the length of the player's POWER Gauge. Only two Fire Flowers can be collected to extend the POWER Gauge to its maximum length. 2000
Sprite of a Super Star, from Yoshi's Safari.
Super Star
Makes Yoshi invincible for a limited time. 2000
1-Up Mushroom Gives the player an extra life. 2000
Sprite of a Big Coin, from Yoshi's Safari.
Big Coin
Adds 10 Coins to the player's coin count. 0
Boss battle items
Item Description Bonus points when not used Location(s)
Sprite of a Super Mushroom, from Yoshi's Safari.
Power-Up Mushroom
Recovers the player's LIFE Meter. 2000 Cornice Cave, Ghost Mansion, Bowser's Castle
Sprite of a Nut from Yoshi's Safari.
Nuts
Reduces damage Yoshi takes by half for a limited time. 2000 Grass Land, Spirit Mountain
Sprite of a Clock, from Yoshi's Safari.
Clock
Adds one minute to the player's timer. 6000 Pipe Island, Grand Bridge
Sprite of a Super Star, from Yoshi's Safari.
Super Star
Makes Yoshi invincible for a limited time. 5000 Float Castle II

Appearances in other media

Kazuki Motoyama's manga adaptation of Yoshi's Safari.
Cover of Volume 1.

There were two KC Deluxe issues by Kazuki Motoyama, who also wrote adaptations of Yoshi and Super Mario World 2: Yoshi's Island.

Gallery

For this subject's image gallery, see Gallery:Yoshi's Safari.

Media

For a complete list of media for this subject, see List of Yoshi's Safari media.
Help:MediaHaving trouble playing?

Pre-release and unused content

There are two unused graphics of Mario: One is him running, despite him never running in the game. The other is him looking down while riding Yoshi, which was meant for a cutscene.

Names in other languages

Language Name Meaning Notes
Japanese ヨッシーのロードハンティング[?]
Yosshī no Rōdo Hantingu
Yoshi's Road Hunting

External links

References


Template:YoshiGames