Mario + Rabbids Kingdom Battle bestiary: Difference between revisions
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MammaChia62 (talk | contribs) (→Enemy Stats: Added content on Smuggler bestairy.) |
MammaChia62 (talk | contribs) (→Enemy Stats: Deleted space on Melee Weapon.) |
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|hp=180 | |hp=180 | ||
|move=4 Cells | |move=4 Cells | ||
|wep1= Melee | |wep1=Melee | ||
|wep1type=Bounce | |wep1type=Bounce | ||
|wep1dmg=10 DMG | |wep1dmg=10 DMG |
Revision as of 08:59, September 24, 2018
The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy Stats