Collector (Mario + Rabbids Kingdom Battle): Difference between revisions
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==Stats== | ==Stats== | ||
{{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Tropical Collector|align=horizontal}} | {{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Tropical Collector|align=horizontal}} Health Points 130 | ||
Area of Movement 25 Cells | |||
Escape Range 25 Cells | |||
Pipe Exit Range 10 Cells | |||
{{M+RKB}} | {{M+RKB}} | ||
[[Category:Rabbids]] | [[Category:Rabbids]] | ||
[[Category:Mario + Rabbids Kingdom Battle Enemies]] | [[Category:Mario + Rabbids Kingdom Battle Enemies]] |
Revision as of 21:43, September 22, 2018
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Collectors are Rabbid enemies in the Donkey Kong Adventure mode of Mario + Rabbids Kingdom Battle. They are among the first enemies encountered in the side story, and as such have basic stats. All Collectors have Time Washing Machine parts on-hand at the start of battles they appear in, and defeating them causes them to drop the part they are holding, giving Donkey Kong and co. the chance to retrieve it before it is stolen by another enemy. On their own, Collectors are incapable of using weapons and techniques, but make up for this by having the largest movement range out of any other enemy in the game.
Stats
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Tropical Collector | ||||||
Health Points | 130 | Team Jump | None | Dash | None | |
Area of Movement | 25 Cells | Primary Weapon | Secondary Weapon | |||
None | None | |||||
Pipe Exit Range | 10 Cells | Primary Technique | Secondary Technique | |||
None | None | |||||
Chase Range | None | Tertiary Technique | Compulsive Curators! | |||
None |
Health Points 130
Area of Movement 25 Cells Escape Range 25 Cells Pipe Exit Range 10 Cells