Horror Land: Difference between revisions

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|image=[[File:HorrorLand MP2.png|300px]][[File:Horror Land map (nighttime).png|300px]]
|image=[[File:HorrorLand MP2.png|300px]][[File:Horror Land map (nighttime).png|300px]]
|appeared=''[[Mario Party 2]]''
|appeared=''[[Mario Party 2]]''
|theme=Horror
|difficulty=3/3
|difficulty=3/3
|availability=Default
|availability=Default
}}
}}
[[File:MP2 Horror Land Logo.png|left|thumb|'''Horror Land''' logo.]]
[[File:MP2 Horror Land Logo.png|left|thumb|Horror Land logo]]
'''Horror Land''' is a haunted forest in [[Mario Land (Mario Party 2)|Mario Land]] in ''[[Mario Party 2]]''. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo]] (who steals [[coin]]s and [[Star (Mario Party series)|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. The day-and-night system would become the foundation on which ''[[Mario Party 6]]'' was built.
'''Horror Land''' is a haunted forest in [[Mario Land (Mario Party 2)|Mario Land]] in ''[[Mario Party 2]]''. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo]] (who steals [[coin]]s and [[Star (Mario Party series)|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. The day-and-night system would become the foundation on which ''[[Mario Party 6]]'' was built.


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==Gallery==
==Gallery==
<gallery>
<gallery>
Mario Party 2 Horror Land.png|Mario in Horror Land.
Mario Party 2 Horror Land.png|Mario in Horror Land
Mario Party 2 Horror Land Wario.png|Wario in Horror Land at night.
Mario Party 2 Horror Land Wario.png|Wario in Horror Land at night
Scary Witch Guy MP2.png|Bowser the Wizard shown.
Scary Witch Guy MP2.png|Bowser the Wizard shown
Horror Land Wario and Donkey Chased.png|Mr. I using his warp.
Horror Land Wario and Donkey Chased.png|Mr. I using his warp
Horror Land Whomp Path.png|A Whomp blocking a path.
Horror Land Whomp Path.png|A Whomp blocking a path
Big Boo MP2.png|Luigi meeting Big Boo.
Big Boo MP2.png|Luigi meeting Big Boo
Horror Land Boo.png|A Koopa Troopa scared by a Boo.
Horror Land Boo.png|A Koopa Troopa scared by a Boo
Horror Land Stranger.png|The winner of the board confronts Bowser and the Koopa who has been turned into a frog.
Horror Land Stranger.png|The winner of the board confronts Bowser and the Koopa who has been turned into a frog
Wizard Mario dueling Wizard Bowser.png|Mario dueling Bowser.
Wizard Mario dueling Wizard Bowser.png|Mario dueling Bowser
MP2 Mario defeats Wizard Guy.png|Mario defeating Bowser, turning Bowser into a frog.
MP2 Mario defeats Wizard Guy.png|Mario defeating Bowser, turning Bowser into a frog
</gallery>
</gallery>



Revision as of 16:11, March 19, 2018

Template:Board-infobox

Horror Land
Horror Land logo

Horror Land is a haunted forest in Mario Land in Mario Party 2. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more Boos here than on any other board, including the difficult-to-reach Big Boo (who steals coins and stars from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. Whomps guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from DK's Jungle Adventure). At nighttime, the Whomps are under a spell that makes them unable to move. The day-and-night system would become the foundation on which Mario Party 6 was built.

When players come to Mr. I's warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a Happening Space also changes the time too. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board are answered at the door by Kamek the Magikoopa. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, he'll light it, and day becomes night. If the player passes the mansion at night, they will hear loud and festive noises, implying a party. The Item Minigame is Coffin Congestion, and the Duel minigame is Mushroom Brew.

At the end of the game, a red Koopa Troopa comes and alerts the players that the villain of the board, Wizard Bowser, is out causing havoc in the forest. A cutscene then shows a green Koopa wandering the woods at night. He gets surprised by a Boo, who quickly leaves. A cloaked figure then comes to help, but it turns out to be Wizard Bowser. He turns the Koopa into a frog, but at that moment, the winner of the game comes to the rescue. He or she turns the Koopa back to normal (using the Magic of Truth) and then engages in a power struggle against Bowser. Bowser loses, getting turned into a frog himself, and hops away. This leaves the winner to be congratulated by the other players, Toad, Koopa, and the Star.

Spaces

The following table shows how many spaces there are on the board, and how many there are of a certain type.

Type of Space Number of Spaces
Blue Space
Blue Spaces
59
Red Space
Red Spaces
8
Happening Space
Happening Spaces
8
Battle Space
Battle Spaces
4
Chance Time Space
Chance Spaces
2
Item Space
Item Spaces
6
Bank Space
Bank Spaces
2
Bowser Space
Bowser Spaces
5
Total of Spaces 94

Gallery

Names in other languages

Language Name Meaning Notes
German Horror-Land[?] -
Italian Horror Land[?] -
Spanish Mundo del Terror[?] World of Terror

Trivia

  • Mad Piano makes a cameo in this course, but only at night.
  • If the player looks closely at Mr. I's path, they can see that there is a pumpkin that was rolled over, presumably by Mr. I himself.

Template:Mario Party Board List