Checkpoint: Difference between revisions
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In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]]; ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels. | In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]]; ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels. | ||
The first ''[[Super Mario (series)|Super Mario]]'' game to feature a | The first ''[[Super Mario (series)|Super Mario]]'' game to feature an object that acted solely as a checkpoint is ''[[Super Mario World]]'' with its [[Midway Gate]]. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the use of [[Checkpoint Flag]]s. | ||
==Gallery== | ==Gallery== |
Revision as of 19:48, March 17, 2018
Checkpoints are objects within a level which mark the point where the player can continue from after losing a life.
In Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Land, checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in Super Mario Bros. 2, every Warp Door serves as a checkpoint, as do the rockets from Worlds 4-2 and 7-1; Super Mario Bros. 3 has no checkpoints due to having shorter levels.
The first Super Mario game to feature an object that acted solely as a checkpoint is Super Mario World with its Midway Gate. Subsequently, other variations were used, including the Bell of Super Mario Land 2: 6 Golden Coins and the Middle Ring of Super Mario World 2: Yoshi's Island. Since the release of New Super Mario Bros. for the Nintendo DS, however, Super Mario games have largely standardized on the use of Checkpoint Flags.
Gallery
- SMB2 Doors.PNG
Unactivated (left) and activated (right) Midway Gates from Super Mario World
Unactivated Checkpoint Flag from New Super Mario Bros. Wii.
Activated Checkpoint Flag from Super Mario 3D Land
- Checkpoint DKL.PNG
Unactivated (top) and activated (lower) Continue Points from Donkey Kong Land
Figurine of a Professor Chops checkpoint from Donkey Kong Country: Tropical Freeze
- Checkpoint Block.PNG