Checkpoint: Difference between revisions

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In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]]; ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels.
In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]]; ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels.


The first ''[[Super Mario (series)|Super Mario]]'' game to feature a physical checkpoint, i.e., an object which did not serve any other purpose, is the [[Midway Gate]] of ''[[Super Mario World]]''. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the use of [[Checkpoint Flag]]s.
The first ''[[Super Mario (series)|Super Mario]]'' game to feature an object that acted solely as a checkpoint is ''[[Super Mario World]]'' with its [[Midway Gate]]. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the use of [[Checkpoint Flag]]s.


==Gallery==
==Gallery==

Revision as of 19:48, March 17, 2018

Checkpoints are objects within a level which mark the point where the player can continue from after losing a life.

In Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Land, checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in Super Mario Bros. 2, every Warp Door serves as a checkpoint, as do the rockets from Worlds 4-2 and 7-1; Super Mario Bros. 3 has no checkpoints due to having shorter levels.

The first Super Mario game to feature an object that acted solely as a checkpoint is Super Mario World with its Midway Gate. Subsequently, other variations were used, including the Bell of Super Mario Land 2: 6 Golden Coins and the Middle Ring of Super Mario World 2: Yoshi's Island. Since the release of New Super Mario Bros. for the Nintendo DS, however, Super Mario games have largely standardized on the use of Checkpoint Flags.

Gallery