Super Princess Peach: Difference between revisions

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|developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]]
|developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|October 20, 2005|USA|February 27, 2006|Australia|March 30, 2006|Europe|May 26, 2006}}
|released={{releasedate|Japan|October 20, 2005|USA|February 27, 2006|Australia|March 30, 2006|Europe|May 25, 2006}}
|genre=Platform
|genre=Platform
|modes=Single player
|modes=Single player

Revision as of 04:46, October 1, 2016

Template:Articleabout

Template:Infobox Super Princess Peach is a game released in late 2005 for the Japan region, and in 2006 for all other regions made for the Nintendo DS. In this game, the roles are reversed, as Mario, Luigi, and Toads have been kidnapped by Bowser, using the magical Vibe Scepter, and taken to Vibe Island. Princess Peach must save them, using a talking umbrella called Perry and her powers of emotion. This is the first adventure installment for the Mario franchise in which Peach appears as a stand-alone playable character.

Story

Mario, Luigi, and Toad capture and imprisonment.
Mario, Luigi, and Toad capture and imprisonment.
Mario, Luigi, and Toad capture and imprisonment.

While Princess Peach is on a stroll, Bowser and the Koopa Troop, with the Vibe Scepter take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from crying, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her in many occasions before. Before she leaves, Toadsworth gives her what he remarks a strange umbrella. Later, Peach discovers that the umbrella is sapient and named Perry, and he has a small story behind him. Regardless, as Peach travels throughout Vibe Island, Perry is known to be a very useful ally in many situations.

Main Gameplay Details

Vibe Island Locations

Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or Worlds):

  • Ladida Plains: A normal grassland world, with generic enemies being common.
  • Hoo's Wood: A forest-themed world, with generic enemies being common.
  • Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
  • Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
  • Wavy Beach: A beach-themed world, with generic enemies being common.
  • Gleam Glacier: An ice world, with sad and angry enemies being common.
  • Giddy Sky: An aerial, sky-themed world, with calm and glad enemies being commmon.
  • Bowser's Villa: Bowser's Castle, with all types of enemies.

Peach's "Vibes"

During the course of gameplay, the player is able to help Peach trigger one of four Vibe abilities - provided she has an adequate amount of energy in the Vibe Gauge to pull it off (located on the Nintendo DS' top left screen below her main health meter). In order to do this, there are four heart color affiliations on the Nintendo DS' bottom screen that represent a certain vibe; the player can touch them to allow Peach to proceed with the related action for each Vibe ability.

The four vibes are as listed on the following chart:

Peach's Vibe Picture Vibe Name Vibe Effect Heart
Princess Peach from Super Princess Peach.
Joy
Peach becomes very happy and gains the ability to float (when the player presses A). When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages.
File:SPP-Joy Heart Sprite.PNG
Princess Peach feeling mad from Super Princess Peach.
Rage
Peach becomes enraged and catches fire. When she jumps, the resulting stomp as she comes back down can shake the ground stunning most enemies nearby, as well as set off big switches.
File:SPP-Rage Heart Sprite.PNG
Princess Peach from Super Princess Peach.
Gloom
Peach becomes extremely sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
File:SPP-Gloom Heart Sprite.PNG
Calm Vibe
Calm
Peach becomes calm, restoring HP while draining the Vibe Gauge. The process stops when she either reaches her maximum HP, runs out of Vibe Gauge, or is attacked by an enemy.
File:SPP-Calm Heart Sprite.PNG

To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result (by picking them up while they're upside down and stunned, then pressing "Down" on the Control Pad to swallow them).

Perry's Assistance

Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:

Boss Battles

Worlds 1 through 7

Upon completion of the main five levels in each world, Peach is able to proceed to the boss area. The first seven bosses are as listed below:

The Final Showdown (World 8)

This procedure has the same layout like the previous boss battles. However, in order to face the final showdown with Bowser, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Bowser.

Unlike previous boss battles themselves where Peach and Perry only fight one major boss at the end of each world, the final showdown is split up into three confrontations, consisting of:

  • Army Hammer Bro (Bowser uses the Vibe Scepter, transforming a normal Hammer Bro into this state.)
  • Bowser (After defeating Army Hammer Bro, Peach and Perry give chase to the next floor for their first real confrontation against Bowser.)
  • Bowser 2 (Bowser uses the Vibe Scepter once again, resulting in his growing up to enormous proportions. Peach and Perry's final confrontation is held at this point.)

Game Extras

During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria.

Perry's Dreams

After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who then trapped him into an umbrella form. The story itself is completely separate from Peach's main tasks in her adventure.

There are a total of seven sequences in all, and they can be viewed by choosing "Bonus" on the World/Stage Selection screens. However, at least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.

Music Room (The "Peach Hit Five")

The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score. Prior to unlocking this area, Peach and Perry have to collect at least one "musical note" item and/or purchase musical scores from Toad's Shop.

Players can also collect and purchase these same scores to build up Peach's musical group, the Peach Hit Five.

Enemies in Super Princess Peach

Every time the player defeats an enemy (or, in the case of an invincible enemy, take a hit from it), the enemy's description will appear in a glossary in the game, similar to a Bestiary.

# Image Name Description
01 A Goomba from Super Princess Peach Goomba The Mushroom Kingdom's evil traitor is a common sight.
02 A Mad Goomba from Super Princess Peach Mad Goomba Its expression when it causes an earthquake is great.
03 A Sad Goomba from Super Princess Peach Sad Goomba Attacks when it's sad so you feel bad attacking.
04 Paragoomba Paragoomba A Goomba who flies. Fights by dropping things on you.
05 File:Sad Paragoomba.PNG Sad Paragoomba Gets in your way by flying back and forth while sad.
06 Red Paragoomba Red Paragoomba A Goomba who flies. What's next? Flying Cheep Cheeps?
07 M. Red P-Goomba Mad Red Paragoomba Can cling to cliffs when angry.
08 A Green Koopa from Super Princess Peach Green Koopa A Koopa Troopa that attacks head-on.
09 A Mad Green Koopa from Super Princess Peach Mad Green Koopa Attacks angrily like a spoiled child!
10 A Red Koopa from Super Princess Peach Red Koopa The weakest of Koopa Troopas. Wanders constantly.
11 A Glad Red Koopa from Super Princess Peach Glad Red Koopa A Koopa Troopa who has learned to jump happily.
12 A Paratroopa from Super Princess Peach Paratroopa A hopping Koopa Troopa. Still flighty as ever.
13 File:Mad Green Paratroopa.PNG Mad Green Paratroopa Floats angrily to and fro. Attacks foes upon sight.
14 A Red Paratroopa Red Paratroopa A floating Koopa Troopa. Rather weak.
15 File:Glad Red Paratroopa.PNG Glad Red Paratroopa Floats without a care in figure 8s while happy.
16 A Lakitu from Super Princess Peach Lakitu An annoying enemy that attacks from his cloud.
17 File:Calm Lakitu.PNG Calm Lakitu Sleeps calmly. Walk softly so as not to wake him.
18 A Sad Spiny Spiny An annoying enemy whose spikes you can't jump on.
19 Sad Spiny.png Sad Spiny Speeds back and forth while sad and crying.
20 A Mecha-Spike Top from Super Princess Peach. Mecha-Spike Top Known for its hard shell and spines. Walks constantly.
21 M. M-Spike Top sprite from Super Princess Peach. Mad Mecha-Spike Top A dangerous foe that can stretch its spines.
22 A Hammer Bro from Super Princess Peach Hammer Bro A Koopa soldier that throws hammers.
23 File:Calm Hammer Bro..PNG Calm Hammer Bro Attack this sleeping enemy after quietly approaching!
24 An A. F. H. Bro from Super Princess Peach Amazing Flyin' Hammer Brother An annoying foe who throws hammers from a platform.
25 File:Calm Amazing Flyin' Hammer Bro..PNG Calm Amazing Flyin' Hammer Brother Attack this sleeping enemy without getting close.
26 A Spike Spike Spits iron balls from its mouth. Jump on it!
27 A Mad Spike Mad Spike Jumps angrily and throws iron balls!
28 A Piranha Plant from Super Princess Peach. Sprite may be incorrect since this was pieced together. Piranha Plant Snaps at everything! Don't just jump onto it!
29 A Glad P. Plant from Super Princess Peach. Sprite may be incorrect. Glad Piranha Plant Dances around happily and spits fireballs.
30 A Nipper Plant from Super Princess Peach Nipper Plant A small Piranha Plant. Hops everywhere.
31 File:Sad Nipper Plant.PNG Sad Nipper Plant Attacks foes without a thought since it's so sad.
32 A Ptooie from Super Princess Peach Ptooie Throws balls while walking. A type of Piranha Plant.
33 File:Glad Ptooie.PNG Glad Ptooie Does a happy dance and throws balls in the air.
34 A Volcano Plant Volcano Plant Spits at you from its spot on the ground. Look out!
35 A C. V. Plant from Super Princess Peach Calm Volcano Plant Approach quietly while it sleeps and defeat it!
36 A Pokey from Super Princess Peach Pokey A thorny cactus-like foe. Avoid it by jumping.
37 File:SPP Mad Pokey.PNG Mad Pokey Will stretch its spine-covered body angrily.
38 A Cheep Cheep from Super Princess Peach Cheep Cheep A blowfish-like creature that lives in the water.
39 File:Sad Cheep Cheep.PNG Sad Cheep Cheep A high-jumping Cheep Cheep.
40 A Blurp from Super Princess Peach Blurp Wears goggles and approaches in the water.
41 File:Mad Blurp.PNG Mad Blurp Quivers with anger as it hunts enemies.
42 A Blooper from Super Princess Peach Blooper A squidlike enemy that moves oddly up and down.
43 A Glad Blooper Glad Blooper A laid-back enemy that swims happily in the water.
44 An Urchin Urchin Meanders through water. Watch those spines!
45 A Boo from Super Princess Peach Boo A shy ghost. If the player looks at it, it will freeze.
46 File:Mad Boo.PNG Mad Boo An angry ghost that will attack the player if the player looks at it!
47 A Big Boo from Super Princess Peach Big Boo A giant Boo. Still as shy as ever.
48 File:Mad Big Boo.PNG Mad Big Boo It's not shy anymore! It's angry and enormous!
49 Dry Bones Dry Bones A skeleton Koopa Troopa. It breaks but reassembles.
50 File:Sad Dry Bones.PNG Sad Dry Bones Weeps sadly and throws bones.
51 Fishing Boo Fishing Boo A ghost version of Lakitu. It likes to fish!
52 File:Calm Fishin' Boo.PNG Calm Fishing Boo Walk quietly by when it's sleeping.
53 Podoboo Podoboo Avoid this fireball that jumps out of lava!
54 A Lil' Sparky from Super Princess Peach. Lil' Sparky Avoid it as it moves along the terrain.
55 A Hothead from Super Princess Peach. Hothead Avoid it as it moves along the terrain.
56 A Thwomp from Super Princess Peach. Possibly an incorrect sprite. Thwomp Starts to attack as the player moves closer. Avoid it!
57 A Torpedo Ted from Super Princess Peach Torpedo Ted An underwater version of Bullet Bill. Watch out!
58 File:SPP GTorpedo.PNG Glad Torpedo Ted Happily moves through the water as it attacks.
59 A Bullet Bill from Super Princess Peach Bullet Bill It's dangerous and looks hard, but try stomping it!
60 File:SPP MBullet.PNG Mad Bullet Bill A super foe that attacks at high speed.
61 A Banzai Bill from Super Princess Peach Banzai Bill It's huge! But you can pick it up with the X Button!
62 Mad Banzai Bill Mad Banzai Bill A super bullet that attacks angrily at high speed.
63 A Cannon from Super Princess Peach Cannon An annoying enemy that attacks with cannonballs.
64 File:Calm Cannon.PNG Calm Cannon Wipe this foe out as it sleeps calmly.
65 A Bob-omb from Super Princess Peach Bob-omb A bomb enemy. Stomp on it and in a bit, it'll explode.
66 File:Glad Bob-ombs.PNG Glad Bob-omb Skips happily toward the player. It explodes, so be careful!
67 A Parabomb from Super Princess Peach Parabomb A Bob-omb with a parachute. Stomp on it to blow it up.
68 File:SPP GPara Bomb.PNG Glad Parabomb Gets happy when it loses its parachute. Then it skips.
69 File:ChainChompSPP.PNG Chain Chomp It's chained because it's dangerous! Be careful!
70 File:Calm Chain Chomp.PNG Calm Chain Chomp Annoying if the player wakes it. Jump quietly!
71 File:ChainChompBigSPP.PNG Big Chain Chomp A giant Chain Chomp. Very dangerous!
72 File:FangSPP.PNG Fang Attacks from the air.
73 File:SPP GFang.PNG Glad Fang Dances happily and attacks!
74 File:RavenSPP.PNG Raven Cute...but still a foe. It moves along the terrain.
75 File:SPP SRaven.PNG Sad Raven So sad, it sometimes causes earthquakes.
76 File:RexSPP.PNG Rex A dinosaur-like enemy. Flip it with two stomps.
77 File:SPP SRex.PNG Sad Rex Gets sad and attacks when it sees an enemy.
78 Walruss Walruss Apparently spends time on ice eating snow cones.
79 A sprite of the Starfish from Super Princess Peach. Starfish A star-shaped foe rumored to be the prince of a kingdom?
80 File:SPP Petey Piranha.PNG Boss Piranha Plant A big Piranha Plant. Its belly button is vulnerable?
81 Hoo Hoo The protector of Hoo's Wood. Attacks when threatened.
82 File:SPP-King Boo Sprite.PNG King Boo The boss of the Boos. It fears the light!
83 File:SPP-Wiggler Sprite.PNG Wiggler Usually quiet, but it gets angry when stepped on!
84 File:SPP-Gooper Blooper Sprite.PNG Gooper Blooper The Blooper boss. It can attack with its tentacles.
85 Blizzaurus in her sprite and dragon forms Blizzaurus The dragon of Gleam Glacier. It used to be a sprite.
86 File:Giantkamek.PNG Giant Kamek Kamek made huge with magic! It can teleport!
87 File:SPP-Army Hammer Bro.PNG Army Hammer Bro The Hammer Bros. leader. Stronger than the others?
88 File:SPP-Bowser Sprite.PNG Bowser Mario's old enemy. Uses the power of Vibe Scepter...
89 File:SPP-Giant Bowser Sprite.PNG Bowser 2 He wasn't beaten! Hit his eyes with a Bob-omb!

Mini-Game

These games featuring Peach's mushroom friends can be unlocked upon collecting "Mini-Game" items on regular stages. Additionally, extra levels can be purchased by visiting Toad's Shop. There are a total of three minigames to play, which include the following:

Toad Jump

In Toad Jump, the player needs to help Toad safely reach the end of the stage by blowing on the microphone. Every time that the player blows into the mic, Toad will jump. The minigame ends if the player touches an enemy or falls in a pit. There are 2 types of jumps: a Normal jump, when the player quickly blows into the mic, and a Long jump, when the player continues to blow into the mic.

Toad Tote

In Toad Tote, the player needs to lead Toad safely to the end of the stage by using the stylus to drag him through a maze of fire. There are some obstacles throughout the maze, such as streams of fire being fired out of the wall, and in later levels spiked balls will slide back and forth in the path. The minigame ends if the player touches a wall or any type of obstacle.

Toad Shot

In Toad Shot, the player has 50 seconds to help the Toads shoot down some targets that float across the Touch Screen. To shoot a target the player needs to tap on it, but if they tap and miss a target, they will lose a point. The minigame ends when time runs out, or when the player reaches the specified goal. There are seven types of targets, each of which are worth a different point value. Goombas are worth 1 point, Koopa Troopas are worth 3, Hammer Bros. are worth 5, and Bowsers are worth 10, Luigis are worth -3, Marios are worth -10, and Bob-Ombs, while not worth any points, will explode instantly shooting down all nearby targets.

Pre-release and unused content

Main article: List of Super Princess Peach pre-release and unused content

Staff

Main article: List of Super Princess Peach staff

Gallery

Template:Morepic

References to Other Games

External Links

Trivia

  • This is the last Mario game where Jen Taylor records any new voice clips for Princess Peach and Toad. Nicole Mills would be the voice actress who would record new voice clips for Peach until she was replaced by Samantha Kelly. Mario Hoops 3-on-3 and Mario & Sonic at the Olympic Games would reuse voice clips from other Mario games where Jen Taylor voiced Peach.
  • This is the only game where Peach's role name is translated into its katakana form as プリンセス (Purinsesu) rather than the kanji form 姫 (Hime). The katakana is only officially used in this game's title.

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