Creepy Castle: Difference between revisions

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*The museum's background music has a sample of [[wikipedia:Johann Sebastian Bach|Bach's]] [[wikipedia:Toccata and Fugue|Toccata and Fugue]]. A similar sample can be heard in ''[[wikipedia:Banjo-Kazooie|Banjo-Kazooie]]'' when entering the haunted church in Mad Monster Mansion.
*The museum's background music has a sample of [[wikipedia:Johann Sebastian Bach|Bach's]] [[wikipedia:Toccata and Fugue|Toccata and Fugue]]. A similar sample can be heard in ''[[wikipedia:Banjo-Kazooie|Banjo-Kazooie]]'' when entering the haunted church in Mad Monster Mansion.
**This snippet was also used in the arcade versions of [[Donkey Kong Junior]].
**This snippet was also used in the arcade versions of [[Donkey Kong Junior]].
 
*King Kut Out, the cardboard copy of King K. Rool, is the hastily made ruler of Creepy Castle.
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Revision as of 12:05, February 12, 2016

Template:DK64World Creepy Castle is the seventh world in Donkey Kong 64. It is a castle floating high in the sky; falling off will result in instant death. This level can be played outside the castle and inside the dungeons. Outside it is constantly a thunderstorm, and the interior of the castle is not much better. Inside there is almost no light and constant gloomy atmosphere surrounds the different rooms. A loud moaning and a wide array of other noises can be heard while inside the haunted structure. The boss is King Kut Out, a hastily-made cardboard cut out of King K. Rool that can be fought by all five Kongs, but only Lanky Kong is necessary to defeat it.

This world introduces red Kong Switches, which can only be activated by the Super Duper Simian Slam.

Overview

Chunky Kong exploring the exterior of Creepy Castle in the game Donkey Kong 64.
Chunky Kong exploring the exterior of Creepy Castle.

Although it is unknown who created the castle and why, the structure floats high above the ground and can only be accessed via a gigantic barrel cannon outside of K. Lumsy's prison. Since the level is so high up, falling off of the edge while wandering the castle grounds will result in an immediate death. The castle and grounds house a number of challenges for the Kong Family to overcome, along with an array of King K. Rool's henchmen to make things even more challenging. In keeping with the haunted theme of the level, the Kremlings and enemies who prowl the castle grounds are generally based on the undead, particularly the Bones and ghosts who still continue to serve the Kremling Krew even in death.

The level is divided into many different areas, both within the walls of the castle and outside of them. A constant storm rages outside of the castle, and the grounds have a number of interesting locations, including a large tree and a mysterious greenhouse, both of which are used to hide Donkey Kong's golden bananas. The castle itself houses a number of rooms which include:

  • The museum; an exhibit of statues of unknown origin, and portraits of Kaptain K. Rool.
  • A barn and an alter behind glass walls.
  • The ballroom; an elegantly tile-decorated dance floor with three huge candles in front of banners with King K. Rool on them.
  • The library; as the name says, a huge library filled with books, especially haunted ones.
  • The tower room; the room located in the highest tower of the castle. It is empty, except for the fan in the middle of the room.
  • The lower levels of the structure are home to a series of labyrinth-like catacombs, where Bones and ferocious Bats live.
  • The catacombs are also home to a mine cart track, haunted by a terrible Kremling ghost who attacks anyone brave enough to intrude into its domain.

Enemies in Creepy Castle

Golden Banana locations

Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Inside the old tree by the castle entrance DK can go inside and shoot the targets to raise the water. Once risen he can swim to the Golden Banana. DK can go into the lower catacombs of the castle to ride a mine kart. He must collect 25 coins to receive his Golden Banana. Inside an an inner passageway of the castle, DK must flip various puzzle switches to form his face. If successful, a Golden Banana is rewarded. On the upper level of the castle DK can Simian Slam a DK Switch to proceed into the castle's book depository. He can then get a DK barrel and turn into Strong Kong to effortlessly go through each booby trap to get to the Golden Banana. Inside the old tree outside the castle lies DK's Kasplat.
Diddy Kong Diddy should go up the circular path around the castle until he gets to Cranky's Lab. Diddy need to hop into the Diddy barrel right beside the lab to get his rocketbarrels and fly to the top of the tower on the roof. Now he has to go right into the bonus barrel, and win a golden banana. Somewhere along the long circular path going up the castle, there's a red Diddy switch in front of a door. The player should Simian slam the switch to open the door. Then go inside. He has to follow the path until reaching a spacious room with a checkered floor. This is the ballroom! Defeating all of the enemies on the floor, make a Diddy barrel will appear. The player should Hop into it to get his rocket. Use them to fly over the candles in this room, thereby lighting them. When all the candles are lit, the bonus barrel appears. He has to fly right into it, and finish it to win a golden banana From the beginning of the world, forward on the path until the area with brown wooden stairs. The player need to go to the edge and drop down to a new area. Then go inside the door to find a new underground place. He has to go left to the big skull. Shoot the peanut switch beside it to open it up and go inside. Now go left..then left again, shoot the peanut switch here and proceed. There are 4 switches here numbered 1 to 4. Chimpy Charge each of them in order (1, 2, 3, 4) to get a Golden Banana. Where the warp pads are. The player should Drop down into the moat, swim to the entrance of the castle, then go inside the crack in the huge door. Go through these tunnels and the player will find a door that opens when he get close to it. He has to go inside. Go right and Simian Slam the Diddy switch. There's the golden banana! But if the player get too close to it, the entire wall flips around. So he must shoot the Peanut switch from far away (the player must use the Sniper mode because the target is very far away) to make some chain ropes to come down from the ceiling. Swing on the chain ropes to the golden banana. From the beginning of the world, forward on the path until the area with brown wooden stairs. The player need to go to the edge and drop down to a new area. The player should go inside the door here to find a new underground place. He will immediately notice the Kasplat here. Defeating him, collecting the red blueprints, and bringing them to Snide's HQ at the very top of the castle makes Snide give the player a Golden Banana
Lanky Kong From the DK Door, follow the path to the second set of steps. Go around the steps and drop off the ledge, then enter the wooden door on the right. Inside, take the first right and go forward to a crypt. Shoot the Grape Switch on the left side to open the door, then enter and go down to a second Grape Switch. Shoot the Grape Switch, then quickly jump into the nearby Lanky Barrel. Orangsprint left down the corridor to the slime pit before the gate closes. Activate the Trombone Pad (Z Button + C-Up), then swing across the vines that appear to get a Golden Banana. From the DK Door, follow the path up the second set of steps, then enter the opening on the right wall. Enter the tunnel and take the second left through the door. Take the left passage down and pound the Lanky Switch to open a large black door. Enter and activate the Trombone Pad (Z Button + C-Up) to make several Lanky Pads appear in the slime. Float from pad to pad to reach the Bonus Barrel to play Kremling Kosh. Beat the game to win a Golden Banana. From the DK Door, follow the path up the stairs, then climb the ladder on the right wall. At the top, turn right and follow the path up to a Greenhouse. Pound the Lanky Switch on the left side of the Greenhouse to open the door, then enter to find a large hedge maze. Quickly go left and jump into the Lanky Barrel, then Orangsprint through the maze in less than 30 seconds to get a Golden Banana. From Snide's H.Q., go forward and pound the Lanky Switch in front of the tower, then enter and defeat all the enemies to make a Lanky Pad appear. Shoot the three Grape Switches in the upper part of the tower to open the steam vent, then use the Lanky Pad (Z Button) to float up into a Bonus Barrel. Play Beaver Bother to win a Golden Banana. From the DK Door, follow the path up the stairs, then climb the ladder on the right wall. At the top, turn right and follow the path past the Drawbridge to find a Kasplat. Defeat it for for its Blue Blueprint Piece
Tiny Kong From the DK Door, follow the path to the second set of steps. Go around the steps and drop off the ledge, then enter the wooden door on the right. Inside, take the first right and go forward to a crypt. Shoot the Feather Switch on the right side to open the door, then enter and take the right passage to a room full of slime. Pound the Tiny Switch to make several dead hands rise and fall in the slime. Ponytail Twirl from one hand to the next to reach the hand on the far wall to get a Golden Banana. From the DK Door, follow the path up the second set of steps, then enter the opening on the right wall. Enter the tunnel and take the first left, then Ponytail Twirl over the chasm. Jump into the Bonus Barrel to play Teetering Turtle Trouble to win a Golden Banana From the DK Door, follow the path up the stairs, then climb the ladder on the right wall. At the top, turn right and follow the path up to a Greenhouse. Jump into the Tiny Barrel next to the Greenhouse to shrink, then jump onto the red mushroom to bounce to the roof of the Silo. Drop through the hole in the roof, then shoot all the flies to get a Golden Banana. From the DK Door, follow the path up the stairs, then climb the ladder on the right wall. At the top, turn right and follow the path up to a Greenhouse. From the Greenhouse, go forward up the path across the moving platform to the Ballroom entrance. Use the nearby Tag Barrel to change to Diddy and pound the Diddy Switch, opening the Ballroom door. Change back to Tiny and enter the door, then follow the passage into a large Ballroom. Step onto the Tiny Pad and warp (Z Button) to a room with a brick shed in the center. Jump into the Tiny Barrel on the roof to shrink, then enter the small opening at the bottom to reappear in Frantic Factory. Race the Mini Car Race in a rematch and win to get a Golden Banana. From the DK Door, follow the path to the second set of steps. Go around the steps and drop off the ledge, then follow the right wall all the way around until the path ends, then Ponytail Twirl to a ledge and defeat the Kasplat for its Purple Blueprint Piece,
Chunky Kong From the DK Door, follow the path up the first set of steps to a large dead tree. Enter the tree and Primate Punch the wall on the left Follow the path down the slope and turn right to face a door at the far end. Target and shoot the Pineapple Switch above the door, then go forward and jump into a Bonus Barrel. Play Beaver Bother to win a Golden Banana. From the DK Door, follow the path to the second set of steps. Go around the steps and drop off the ledge, then enter the wooden door on the right. Inside, take the first left to enter a large room with a large skull door on the far wall. Shoot the Pineapple Switch on the right side of the skull door and enter. Inside, take right path and go forward to a large door. Shoot the Pineapple Switch on the door to enter a room with a large coffin in the center. Turn right and follow the right wall to the first Coffin. Primate Punch the Coffin door, then enter and jump into a Bonus Barrel. Play Searchlight Seek to win a Golden Banana. From the DK Door, follow the path up the stairs, then climb the ladder on the right wall. At the top, turn right and follow the path up to a Greenhouse. Primate Punch the door on the wooden shack next to the Greenhouse, then enter. Primate Punch the ? Box in the center of the room to find a Chunky Pad, then press the Z Button to become invisible. Play the Triangle Trample (Z Button + C-Up) to defeat all the Bats and get a Golden Banana From the DK Door, follow the path up the stairs, then climb the ladder on the right wall. At the top, turn right and follow the path up to a Greenhouse. From the Greenhouse, go down the path and follow the right wall to find the Museum entrance. Pound the Chunky Switch to open the door, then enter and follow the passage into a large room. Follow the left wall and Primate Punch the three brass switches, then continue around to the statue that opened its mouth and get the boulder. Set the boulder on the table in the center to make the second statue open its mouth, then enter to get a Golden Banana. From the DK Door, follow the path up the second set of steps, then enter the opening on the right wall. Enter the tunnel and go forward to find the Kasplat, then defeat it for for its Green Blueprint Piece

Names in other languages

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Trivia

  • The background music that plays in the dungeons of Creepy Castle is a remix of the theme song from Donkey Kong, where Pauline was getting taken to the top of the construction site.
    • The main theme of this level was also composed for a Banjo-Kazooie level called "Prickly Pear Isle," a level that was ultimately cut while the game was still known as Project Dream.
  • The museum's background music has a sample of Bach's Toccata and Fugue. A similar sample can be heard in Banjo-Kazooie when entering the haunted church in Mad Monster Mansion.
  • King Kut Out, the cardboard copy of King K. Rool, is the hastily made ruler of Creepy Castle.