Soundfrog: Difference between revisions
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Revision as of 05:31, November 16, 2015
The Soundfrog is a character featured in the game Super Mario Maker. Its appearance is a green, cartoonish frog, similar to the one found in the Mario Paint composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their level. Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools.
The sound effects can be placed onto the backdrop and will play if Mario touches them, but they can also be placed onto objects and enemies and will play the noise if the object does a specific thing (for example, hitting a ? Block from below). Most sound effects create visuals and will appear as the sound itself plays. Additionally, there is a sample course in the game called "Sound Effects" that shows the player how sound effects work and what they can do.
The Soundfrog itself is also one of the creators of the "Official" courses in the game. Its first level, Muncher Mayhem, was released a day after the game's version 1.20 update.
List of sound effects
It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added.
Image | Description |
---|---|
File:Smm sfx1.PNG | A man shouting in pain. The screen blurs for a split second. |
A man moaning in pain. The screen blurs for a split second. | |
A crashing sound. Rocks and occasionally the landslide warning sign in the sound effect's icon can be seen falling from the top of the screen. | |
A dramatic violin stab. The screen darkens for a second for a second with white streaks appearing around the border. | |
A man shouting "Ow!" in a high-pitched voice. Two stars appear where the sound effect was played. | |
A man shouting "Whoo!" in a high-pitched voice. Three stars and a rainbow appear where the sound effect was played. | |
Children cheering. Confetti appears where the sound effect was played. | |
A crowd cheering and applauding. Confetti and sparkles appear where the sound effect was played. | |
A heavenly musical effect with church bells and a harp. A beam of light shines down from above where the sound effect was played. | |
An eerie piano musical effect followed by a sinister laugh. The screen darkens for a few seconds with ominous purple fog. | |
A punching noise, occasionally accompanied by a cat's meow. A cat's paw can be seen "punching" the location the sound effect was played. | |
Fireworks sound effects and visuals. | |
Festive music, with several small dancers dancing around Mario. If placed on an item or object, interacting with it will add vocals to the music and musical notes around the screen. | |
Rave music, with a crowd cheering and flashing lights, ending with a spotlight on Mario. | |
Sounds of mischievous laughter. Red, blue and yellow mouths appear where the sound effect was played, possibly referencing the Viruses from Dr. Mario. | |
Calm silence, followed by a bird's chirping. A hanafuda-styled foreground appears, resembling the background of the Nintendo 3DS hanafuda theme. | |
The baby sound effect from Mario Paint. The same face from the icon appears where the sound effect was played. | |
The clown horn noise from Mario Paint. A circle of flowers appear where the sound effect was played. | |
A doorbell noise. A light bulb icon appears where the sound effect was played. | |
An error buzzer sound effect. A scribble icon appears where the sound effect was played. | |
A telephone buzzing. Jagged lines representing a telephone's ringing appear at random locations around the screen. | |
Distorts the game's music and screen for a short period of time. "Dizzy" stars appear around Mario's head. | |
Plays boss music, which changes depending on the level's theme. Bowser's emblem also briefly appears on-screen. Super Mario Bros. levels play the Enemy Course music from Super Mario Bros. 3, Super Mario Bros. 3 and Super Mario World levels play the Koopaling battle music from their respective games, and New Super Mario Bros. U levels play the Castle battle music from New Super Mario Bros. Wii. | |
Plays bonus area music, which changes depending on the level's theme. Three colored Mushrooms also can be seen rolling across the screen. Super Mario Bros. levels play the high score music from VS. Super Mario Bros., Super Mario Bros. 3 levels play the Coin Heaven music, and Super Mario World and New Super Mario Bros. U play the bonus area music from their respective games. | |
Slow heartbeat noises. The screen pulses slightly and the edges darken for every heartbeat. | |
Mutes the game's music. A static effect appears for a split second. | |
A bird's tweeting noise, or a short sound recording if the player chooses to record using the Wii U#Wii U GamePad's microphone. A bird is seen flying in where the sound effect was played. Any sound recordings in levels that are uploaded to the server will be replaced by the default sound effect. | |
A chicken's clucking noise, or a sped up or slowed down version of a sound recording. A rectangular bird is seen flying in where the sound effect was played. Any sound recordings in levels that are uploaded to the server will be replaced by the default sound effect. |