List of power-ups: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
|[[File:SMB Supermushroom.svg|48px]] | |[[File:SMB Supermushroom.svg|48px]] | ||
|[[Super Mushroom]] | |[[Super Mushroom]] | ||
|Turns [[Small Mario]] into [[Super Mario]], allowing him to break [[Brick Block]]s and find other power-ups. | |Turns [[Small Mario]] into [[Super Mario]], allowing him to withstand damage, break [[Brick Block]]s, and find other power-ups. | ||
|- | |- | ||
|[[File:SMBFireFlower.gif|48px]] | |[[File:SMBFireFlower.gif|48px]] | ||
Line 39: | Line 39: | ||
|[[File:TanookiSuitSMB3.png|48px]] | |[[File:TanookiSuitSMB3.png|48px]] | ||
|[[Tanooki Suit]] | |[[Tanooki Suit]] | ||
|Turns Mario into [[Tanooki Mario]], which gives him the same abilities as the Super Leaf, but also lets him [[Statue Mario|turn into a statue]] | |Turns Mario into [[Tanooki Mario]], which gives him the same abilities as the Super Leaf, but also lets him briefly [[Statue Mario|turn into a statue]]. | ||
|- | |- | ||
|[[File:HammerSuitSMB3.png|48px]] | |[[File:HammerSuitSMB3.png|48px]] | ||
Line 47: | Line 47: | ||
|[[File:PWingSMB3.png|48px]] | |[[File:PWingSMB3.png|48px]] | ||
|[[P-Wing]] | |[[P-Wing]] | ||
|Similar to the Super Leaf, but allows Mario or Luigi to fly indefinitely for one level. Taking damage, | |Similar to the Super Leaf, but allows Mario or Luigi to fly indefinitely for one level. Taking damage, grabbing a non-flight-based power-up, or finishing the level ends the P-Wing's effect. | ||
|} | |} | ||
Line 107: | Line 107: | ||
|[[File:MetalCap.jpg|48px]] | |[[File:MetalCap.jpg|48px]] | ||
|[[Metal Cap]] | |[[Metal Cap]] | ||
|Turns Mario into [[Metal Mario (form)|Metal Mario]], | |Turns Mario into [[Metal Mario (form)|Metal Mario]], making him briefly invulnerable and heavy. He also doesn't need to breathe, which lets him resist toxic fumes and walk underwater. | ||
|} | |} | ||
Line 163: | Line 163: | ||
|[[File:ShellNSMB.png|48px]] | |[[File:ShellNSMB.png|48px]] | ||
|[[Blue Koopa Shell]] | |[[Blue Koopa Shell]] | ||
|Turns Mario into [[Shell Mario]], letting him [[Shell Dash|slide as a shell]], hide to | |Turns Mario into [[Shell Mario]], letting him [[Shell Dash|slide as a shell]], hide to block most attacks, and swim faster. | ||
|- | |- | ||
|[[File:Mini Shroom.png|48px]] | |[[File:Mini Shroom.png|48px]] | ||
|[[Mini Mushroom]] | |[[Mini Mushroom]] | ||
|Turns Mario into [[Mini Mario]], letting him walk on water, | |Turns Mario into [[Mini Mario]], letting him walk on water, make floaty jumps, and enter tiny passages. | ||
|- | |- | ||
|[[File:Mega Mushroom Artwork - Mario Kart Wii.png|48px]] | |[[File:Mega Mushroom Artwork - Mario Kart Wii.png|48px]] | ||
Line 288: | Line 288: | ||
|[[File:GoldFlower.png|48px]] | |[[File:GoldFlower.png|48px]] | ||
|[[Gold Flower]] | |[[Gold Flower]] | ||
|Turns Mario into [[Gold Mario]], letting him launch golden fireballs, which explode with a small blast radius. Any enemies hit will give coins, depending on the number of enemies hit. These fireballs can also hit [[? Block]]s and turn Brick Blocks into coins. | |Turns Mario into [[Gold Mario]], letting him launch golden fireballs, which explode with a small blast radius. Any enemies hit will give coins, depending on the number of enemies hit. These fireballs can also hit [[? Block]]s and turn Brick Blocks into coins. Taking damage, grabbing an Invincibility Leaf or [[Mega Mushroom]], or clearing the level ends the Gold Flower's effect. | ||
|} | |} | ||
Line 304: | Line 304: | ||
|[[File:P-acornitem.png|48px]] | |[[File:P-acornitem.png|48px]] | ||
|[[P-Acorn]] | |[[P-Acorn]] | ||
|Turns Mario into [[Power Squirrel Mario]], which grants him all the powers of the Super Acorn, but also lets him make midair jumps indefinitely for one level. Taking damage, | |Turns Mario into [[Power Squirrel Mario]], which grants him all the powers of the Super Acorn, but also lets him make midair jumps indefinitely for one level. Taking damage, grabbing a non-flight-based power-up, or clearing the level ends the P-Acorn's effect. | ||
|- | |- | ||
|[[File:Purplestar.png|48px]] | |[[File:Purplestar.png|48px]] |
Revision as of 13:50, December 18, 2014
Template:Articleabout Power-ups give special magic abilities to the character receiving the power-up. Most of the effects let characters fight easier and/or access new areas. Below is a list of the different power-ups found in their respective debut games.
Super Mario Bros.
Image | Item | Effect |
---|---|---|
File:SMB Supermushroom.svg | Super Mushroom | Turns Small Mario into Super Mario, allowing him to withstand damage, break Brick Blocks, and find other power-ups. |
File:SMBFireFlower.gif | Fire Flower | Transforms Mario into Fire Mario, letting him throw fireballs. |
![]() |
Super Star | Makes Mario briefly invincible. |
Super Mario Bros. 3
Image | Item | Effect |
---|---|---|
File:SuperLeaf SMB3.png | Super Leaf | Turns Mario into Raccoon Mario, letting him fly, glide, and tail whip. |
![]() |
Frog Suit | Turns Mario into Frog Mario, allowing him to swim faster in any direction and jump higher. |
![]() |
Tanooki Suit | Turns Mario into Tanooki Mario, which gives him the same abilities as the Super Leaf, but also lets him briefly turn into a statue. |
![]() |
Hammer Suit | Turns Mario into Hammer Mario, letting him throw powerful hammers and block enemies' fireballs by crouching. |
![]() |
P-Wing | Similar to the Super Leaf, but allows Mario or Luigi to fly indefinitely for one level. Taking damage, grabbing a non-flight-based power-up, or finishing the level ends the P-Wing's effect. |
Super Mario Land
Image | Item | Effect |
---|---|---|
File:SuperFlowerPower-Up.png | Super Flower | Turns Mario into Superball Mario, letting him toss superballs. These bounce at 45 degree angles and can collect coins. |
Super Mario World
Image | Item | Effect |
---|---|---|
File:Feather.PNG | Cape Feather | Turns Mario into Cape Mario, letting him fly, glide, ground smash, and cape whip foes (similar to the Super Leaf). |
File:P-Balloon SMW.PNG | Power Balloon | Temporarily inflates Mario, allowing him to float. |
Super Mario Land 2: 6 Golden Coins
Image | Item | Effect |
---|---|---|
![]() |
Carrot | Turns Mario into Bunny Mario, letting him slow his descent or hover in midair. |
Super Mario 64
Image | Item | Effect |
---|---|---|
File:WingCapSM64.PNG | Wing Cap | Turns Mario into Wing Mario, offering temporary flight after doing a Triple Jump or being shot from a cannon. |
File:SM64 VanishCap.JPG | Vanish Cap | Turns Mario into Vanish Mario, making him temporarily intangible, allowing him to walk through enemies and chain link fences. |
File:MetalCap.jpg | Metal Cap | Turns Mario into Metal Mario, making him briefly invulnerable and heavy. He also doesn't need to breathe, which lets him resist toxic fumes and walk underwater. |
Super Mario 64 DS
Image | Item | Effect |
---|---|---|
File:Power Flower.PNG | Power Flower | Works as a Power Balloon for Mario, Vanish Cap for Luigi, and a Metal Cap for Wario, and gives Yoshi fire-breath. |
![]() |
Mario's Cap | Gives Luigi, Wario or Yoshi the abilities and physical appearance of Mario. |
![]() |
Luigi's Cap | Gives Mario, Wario or Yoshi the abilities and physical appearance of Luigi. |
![]() |
Wario's Cap | Gives Mario, Luigi, or Yoshi the abilities and physical appearance of Wario. |
Mario & Luigi: Partners in Time
Image | Item | Effect |
---|---|---|
File:IceFlower.PNG | Ice Flower | Lets the Mario Bros. and baby Mario Bros. throw iceballs. |
![]() |
Copy Flower | Creates clones of the Mario Bros. and baby Mario Bros. (similar to the Double Cherry) |
![]() |
Mix Flower | Allows all the Bros. to throw fireballs to form a giant one. |
New Super Mario Bros.
Image | Item | Effect |
---|---|---|
![]() |
Blue Koopa Shell | Turns Mario into Shell Mario, letting him slide as a shell, hide to block most attacks, and swim faster. |
![]() |
Mini Mushroom | Turns Mario into Mini Mario, letting him walk on water, make floaty jumps, and enter tiny passages. |
![]() |
Mega Mushroom | Turns Mario into Mega Mario, letting him destroy almost anything. |
Super Paper Mario
Image | Item | Effect |
---|---|---|
File:MegaStar SPM.png | Mega Star | Temporarily makes Mario giant and 8-bit (same as the Mega Mushroom). |
Super Mario Galaxy
Image | Item | Effect |
---|---|---|
![]() |
Bee Mushroom | Turns Mario into Bee Mario, allowing him to fly for a short time, walk on clouds, and stick to honeycombs. |
File:SMG BooSuit.jpg | Boo Mushroom | Turns Mario into Boo Mario, allowing him to go through fences and read Booish. |
![]() |
Spring Mushroom | Turns Mario into Spring Mario, letting him jump higher. |
![]() |
Red Star | Turns Mario into Flying Mario, letting him fly freely by spinning. |
![]() |
Rainbow Star | Turns Mario into Rainbow Mario, making him briefly invincible (same as a Super Star: in the Super Mario Galaxy series, this is used instead in order to avoid confusion between a Super Star and a Power Star. |
New Super Mario Bros. Wii
Image | Item | Effect |
---|---|---|
File:Propeller Mushroom.png | Propeller Mushroom | Turns Mario into Propeller Mario, letting him fly through the air and drill (while in midair) to land faster. |
![]() |
Penguin Suit | Turns Mario into Penguin Mario, letting him slide on his belly, throw iceballs, and swim more freely (similar to the Blue Shell, Ice Flower, and Frog Suit). He also has webbed feet, so he doesn't slide when he's on ice. |
Super Mario Galaxy 2
Image | Item | Effect |
---|---|---|
![]() |
Cloud Flower | Transforms Mario into Cloud Mario, enabling him to create up to 3 cloud platforms (which are replenished by another Cloud Flower), make floaty jumps, and walk on clouds. |
File:SMG2 RockMushroom.JPG | Rock Mushroom | Turns Mario into Rock Mario, who can destroy enemies and objects by rolling into them. |
File:Transform nav dash active.png | Dash Pepper | Turns Yoshi into Dash Yoshi, temporarily causing him to dash at very high speeds. |
File:Transform nav balloon active.png | Blimp Fruit | Turns Yoshi into Blimp Yoshi, temporarily causing him to puff up and float. |
File:Transform nav light active.png | Bulb Berry | Turns Yoshi into Bulb Yoshi, temporarily allowing him to reveal and stand on platforms that otherwise would not be there. |
Super Mario 3D Land
Image | Item | Effect |
---|---|---|
File:BoomerangFlower-SM3DL (transparency).png | Boomerang Flower | Transforms Mario into Boomerang Mario, enabling him to throw a boomerang at enemies. The boomerang can also collect coins and activate Checkpoint Flags. |
![]() |
Statue Leaf | Lets Mario glide, turn into Statue Mario, and tail whip (similar to the Tanooki Suit). |
![]() |
Invincibility Leaf | Transforms Mario into White Tanooki Mario, which grants him all the powers of the Super Leaf, as well as unlimited invincibility. |
New Super Mario Bros. 2
Image | Item | Effect |
---|---|---|
![]() |
Gold Flower | Turns Mario into Gold Mario, letting him launch golden fireballs, which explode with a small blast radius. Any enemies hit will give coins, depending on the number of enemies hit. These fireballs can also hit ? Blocks and turn Brick Blocks into coins. Taking damage, grabbing an Invincibility Leaf or Mega Mushroom, or clearing the level ends the Gold Flower's effect. |
New Super Mario Bros. U
Image | Item | Effect |
---|---|---|
File:WiiU NewMarioU 4 item01 E3.png | Super Acorn | Turns Mario into Flying Squirrel Mario, allowing him to glide, cling to walls, and midair jump. |
File:P-acornitem.png | P-Acorn | Turns Mario into Power Squirrel Mario, which grants him all the powers of the Super Acorn, but also lets him make midair jumps indefinitely for one level. Taking damage, grabbing a non-flight-based power-up, or clearing the level ends the P-Acorn's effect. |
File:Purplestar.png | Boost Star | Temporarily makes it possible to defeat enemies or break blocks by tapping them on the GamePad. |
Super Mario 3D World
Image | Item | Effect |
---|---|---|
![]() |
Super Bell | Turns Mario into Cat Mario, allowing him to climb up walls and poles, run faster and slash enemies with his claws. |
![]() |
Double Cherry | Turns Mario into Double Mario. There can be up to 5 clones of each player on screen. |
File:Luckybell SM3DW.png | Lucky Bell | Turns Mario into Lucky Cat Mario, which grants him all the powers of the Super Bell, and also lets him turn into Golden Statue Mario with a Ground Pound. Golden Statue Mario earns coins while falling, and is invincible (like Invincible Mario). |
Mario Maker
Image | Item | Effect |
---|---|---|
File:48px-MM Luigimushroom.svg.png | Luigi Mushroom | Makes Mario skinnier, and gives him Luigi's physics (jumping higher, but with worse traction). |