Mushroom Kingdom U: Difference between revisions
(→SongsSuper Smash Bros. for Wii U - My Music. Nintendo (October 23, 2014). Retrieved October 27, 2014.: ACE remixing Mario music... Oh boy...) |
Time Turner (talk | contribs) mNo edit summary |
||
Line 6: | Line 6: | ||
The match starts off on a stage based on [[Acorn Plains]] with [[Stretch Block]]s. At certain points during a match, however, [[Kamek]] will appear and change the layout of the stage, in a manner similar to his role in the ''New Super Mario Bros.'' games. The stage variations that randomly appear after the initial layout are based on [[Rock-Candy Mines]], [[Meringue Clouds]], and the [[Tower (New Super Mario Bros.)|Tower]] levels ([[Slide Lift Tower]] in particular). | The match starts off on a stage based on [[Acorn Plains]] with [[Stretch Block]]s. At certain points during a match, however, [[Kamek]] will appear and change the layout of the stage, in a manner similar to his role in the ''New Super Mario Bros.'' games. The stage variations that randomly appear after the initial layout are based on [[Rock-Candy Mines]], [[Meringue Clouds]], and the [[Tower (New Super Mario Bros.)|Tower]] levels ([[Slide Lift Tower]] in particular). | ||
In the Rock-Candy Mines variation, characters fight on a wide tilting platform. In the Meringue Clouds variation, the match is set in an area similar to the [[Bouncy Cloud Boomerangs]] level. In the Tower variation, the stage takes place on the moving platforms from the Slide Lift Tower level. Occasionally, in all stage layout variants, [[Water Spout]]s (sometimes with [[ | In the Rock-Candy Mines variation, characters fight on a wide tilting platform. In the Meringue Clouds variation, the match is set in an area similar to the [[Bouncy Cloud Boomerangs]] level. In the Tower variation, the stage takes place on the moving platforms from the Slide Lift Tower level. Occasionally, in all stage layout variants, [[Water Spout]]s (sometimes with [[Big Urchin]]s floating on top), falling [[Icicle]]s, and the beanstalk from the [[Skyward Stalk]] level spawning extra platforms may appear. | ||
It has also be confirmed that [[Nabbit]] will appear in the stage and will be able to catch fighters and put them in his bag. | It has also be confirmed that [[Nabbit]] will appear in the stage and will be able to catch fighters and put them in his bag. |
Revision as of 16:28, November 24, 2014
Template:Newsubject Template:Articleabout
Mushroom Kingdom U is a stage that appears in Super Smash Bros. for Wii U. It is based on several elements from New Super Mario Bros. U.
The match starts off on a stage based on Acorn Plains with Stretch Blocks. At certain points during a match, however, Kamek will appear and change the layout of the stage, in a manner similar to his role in the New Super Mario Bros. games. The stage variations that randomly appear after the initial layout are based on Rock-Candy Mines, Meringue Clouds, and the Tower levels (Slide Lift Tower in particular).
In the Rock-Candy Mines variation, characters fight on a wide tilting platform. In the Meringue Clouds variation, the match is set in an area similar to the Bouncy Cloud Boomerangs level. In the Tower variation, the stage takes place on the moving platforms from the Slide Lift Tower level. Occasionally, in all stage layout variants, Water Spouts (sometimes with Big Urchins floating on top), falling Icicles, and the beanstalk from the Skyward Stalk level spawning extra platforms may appear.
It has also be confirmed that Nabbit will appear in the stage and will be able to catch fighters and put them in his bag.
Songs[1]
Name | Source | Credits |
---|---|---|
Ground Theme / Underground Theme | Super Mario Bros. | Arrangement Supervisor: Tetsuya Shibata |
Super Mario Bros. Medley | Super Mario Bros. | Arrangement Supervisor: Koji Kondo |
Super Mario Bros.: The Lost Levels Medley | Super Mario Bros.: The Lost Levels | Arrangement Supervisor: Katsuro Tajima |
Fortress Boss (Super Mario World) | Super Mario World | Arrangement: ACE (TOMOri Kudo / CHiCO) |
Athletic Theme / Ground Theme | New Super Mario Bros. 2 | Arrangement Supervisor: Yusuke Takahama |
Ground Theme (Super Mario Bros.) | Super Smash Bros. Brawl (Super Mario Bros.) |
Arrangement Supervisor: Koji Kondo |
Ground Theme (New Super Mario Bros. U) | New Super Mario Bros. U | Original |
Ground Theme (New Super Mario Bros. 2) | New Super Mario Bros. 2 | Original |
Super Bell Hill | Super Mario 3D World | Original |
Gallery
References
- ^ Super Smash Bros. for Wii U - My Music. Nintendo (October 23, 2014). Retrieved October 27, 2014.