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{{articleabout|the traps that appeared in Luigi's Mansion|the objects in ''Wario World''|[[Trapdoor (Wario World)]]}}
{{articleabout|a trap appearing in ''Luigi's Mansion'' and ''Luigi's Mansion: Dark Moon''|the object in ''[[Wario World]]''|[[Trapdoor (Wario World)|here]]}}


[[Image:Trapdoor.PNG|thumb|Luigi is injured by a '''Trapdoor'''.]]
[[Image:Trapdoor.PNG|thumb|Luigi is injured by a '''Trapdoor''' in ''Luigi's Mansion''.]]
'''Trapdoors''' (also known as '''Fake Doors''') are special traps designed to resemble real doors. They are encountered during the events of ''[[Luigi's Mansion]]'', and return later in ''[[Luigi's Mansion: Dark Moon]]''. Trapdoors are placed throughout [[Luigi's Mansion (place)|Luigi's Mansion]] to confuse and injure [[Luigi]] during his quest to rescue his brother [[Mario]]. If Luigi happens to turn the knob of a Trapdoor, the door springs open and flattens him against the wall, causing him to lose ten [[HP]] (and a few [[Gold Coins]] in the first game). A ghost can be heard giggling after Luigi is smashed. Sometimes, a trail of conveniently placed Gold Coins leads straight to a Fake Door to catch Luigi off-guard.
A '''Trapdoor''' (also known as a '''Fake Door''') is a special trap that resembles a real door. Trapdoors are first encountered during the events of ''[[Luigi's Mansion]]'', and later appear in ''[[Luigi's Mansion: Dark Moon]]''. They're designed to confuse and injure [[Luigi]] as he progresses through both games.


To determine if a door is real or fake, Luigi can check his [[Game Boy Horror]]. Real doors appear on the map, while trapdoors don't. Additionally, Luigi can vacuum a door with his [[Poltergust 3000]]. If the door rattles, it is real; if the door does not shake, it is a trap. Another way to tell if a door is real or fake is to look for a doormat under it. If there is a mat, the door is real. In some cases, however, a real door like the fortune teller's room does not have a mat either. Another way to tell if the door is a fake is when Luigi walks past a fake door, he glances at it as he walks by. Luigi does not look at doors if they are real.
==History==


The only way to defeat a Trapdoor is to set it on fire. The door then goes up in flames and disappears. Real doors do not catch on fire. However, if Luigi enters two different rooms and returns, the Trapdoor reappears.
===''Luigi's Mansion''===
In ''Luigi's Mansion'', Trapdoors are found in various locations on different floors of [[Luigi's Mansion (place)|the mansion]]. If Luigi happens to turn the knob of a Trapdoor, the door springs open and flattens him against the wall, causing him to lose ten [[Heart Point|HP]] and a few [[Coin]]s. A ghost can be heard laughing after Luigi is smashed. Sometimes, a trail of conveniently placed Coins leads straight to a Trapdoor to catch Luigi off guard.


During the blackout in the game, the ghosts increase the amount of Trapdoors in the mansion and create Trapdoors leading to certain rooms, including the [[Storage Room]], [[Projection Room]], [[Kitchen (Luigi's Mansion)|Kitchen]], [[Parlor]], and [[Anteroom]].
The only way to defeat a Trapdoor is to set it on fire; while real doors don't catch on fire, Trapdoors go up in flames and disappear. However, if Luigi enters two different rooms and returns to where the Trapdoor was, it will have reappeared. During the blackout in the game, the ghosts increase the amount of Trapdoors in the mansion and replace certain real doors with Trapdoors, including those leading to the [[Storage Room]], the [[Projection Room]], the [[Kitchen (Luigi's Mansion)|Kitchen]], the [[Parlor]], and the [[Anteroom]].
 
There are several ways to tell a Trapdoor apart from a real door. For instance, Luigi glances at Trapdoors as he walks by them, but doesn't look at real doors. Additionally, Luigi can check his [[Game Boy Horror]]; real doors appear on the map, while Trapdoors don't. Luigi can also vacuum a door with the [[Poltergust 3000]]; if it rattles, it's real, if it doesn't, it's a Trapdoor. Another way to differentiate between the two involves looking for doormats; real doors have doormats under them while Trapdoors do not (though in some cases, a real door, like the one leading to the [[Fortune-Teller's Room]], won't have a doormat either).
 
===''Luigi's Mansion: Dark Moon''===
In ''Luigi's Mansion: Dark Moon'', Trapdoors are found within the five mansions in [[Evershade Valley]]: [[Gloomy Manor]], [[Haunted Towers]], [[Old Clockworks]], [[Secret Mine]], and [[Treacherous Mansion]]. They serve the same function as they did in the first game, though Luigi now loses only five HP when hit by one, and doesn't lose any Coins. Additionally, ghosts are no longer heard laughing after Luigi gets flattened by a Trapdoor. Just like in the first game, Luigi can use his map — this time on the [[Dual Scream]] — to determine whether a door is real or not, as Trapdoors will not show up.
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Revision as of 05:02, April 13, 2013

Template:Articleabout

File:Trapdoor.PNG
Luigi is injured by a Trapdoor in Luigi's Mansion.

A Trapdoor (also known as a Fake Door) is a special trap that resembles a real door. Trapdoors are first encountered during the events of Luigi's Mansion, and later appear in Luigi's Mansion: Dark Moon. They're designed to confuse and injure Luigi as he progresses through both games.

History

Luigi's Mansion

In Luigi's Mansion, Trapdoors are found in various locations on different floors of the mansion. If Luigi happens to turn the knob of a Trapdoor, the door springs open and flattens him against the wall, causing him to lose ten HP and a few Coins. A ghost can be heard laughing after Luigi is smashed. Sometimes, a trail of conveniently placed Coins leads straight to a Trapdoor to catch Luigi off guard.

The only way to defeat a Trapdoor is to set it on fire; while real doors don't catch on fire, Trapdoors go up in flames and disappear. However, if Luigi enters two different rooms and returns to where the Trapdoor was, it will have reappeared. During the blackout in the game, the ghosts increase the amount of Trapdoors in the mansion and replace certain real doors with Trapdoors, including those leading to the Storage Room, the Projection Room, the Kitchen, the Parlor, and the Anteroom.

There are several ways to tell a Trapdoor apart from a real door. For instance, Luigi glances at Trapdoors as he walks by them, but doesn't look at real doors. Additionally, Luigi can check his Game Boy Horror; real doors appear on the map, while Trapdoors don't. Luigi can also vacuum a door with the Poltergust 3000; if it rattles, it's real, if it doesn't, it's a Trapdoor. Another way to differentiate between the two involves looking for doormats; real doors have doormats under them while Trapdoors do not (though in some cases, a real door, like the one leading to the Fortune-Teller's Room, won't have a doormat either).

Luigi's Mansion: Dark Moon

In Luigi's Mansion: Dark Moon, Trapdoors are found within the five mansions in Evershade Valley: Gloomy Manor, Haunted Towers, Old Clockworks, Secret Mine, and Treacherous Mansion. They serve the same function as they did in the first game, though Luigi now loses only five HP when hit by one, and doesn't lose any Coins. Additionally, ghosts are no longer heard laughing after Luigi gets flattened by a Trapdoor. Just like in the first game, Luigi can use his map — this time on the Dual Scream — to determine whether a door is real or not, as Trapdoors will not show up. Template:BoxTop