Luigi's Mansion: Dark Moon: Difference between revisions
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Revision as of 22:33, June 6, 2012
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.
Template:Infobox Luigi's Mansion: Dark Moon is an upcoming Nintendo 3DS game that will serve as the sequel to Luigi's Mansion (which was released for the Nintendo GameCube). The game is confirmed to have several mansions,[1] but there is little info at the moment. However it has been confirmed there will be at least three mansions.[2] The game also introduces the Poltergust 5000, the Poltergust 3000's upgrade.[3] Shining light via flashlight is no longer sufficient to stun all ghosts in the game. Players need to activate a strobe function to stun the ghosts. The game is said to be a lot more puzzle oriented.[4]
Characters
Species
Mansions
- A regular Mansion with a front yard. This could be explored in the E3 Demo.
- A similar Mansion with a somewhat different layout. It rains outside.[7]
- Chalet Approach[8]
Items and Treasures
Enemies
(Some Ghosts have sunglasses which protect them from the strobe light. The sunglasses must be vacuumed before capture.) [7]
- Unnamed green ghosts with 10 HP. (May appear with sunglasses or using a pan on their head while holding a rolling pin)
- Unnamed black ghost with 4(?) HP.[10]
- Unnamed red ghosts with 30 HP. (May appear with sunglasses)
- Unnamed mummy-like ghosts which rise from the ground.
- Suits of armor which attack with their swords if Luigi goes near them.
- Spider that is purple when it crawls down and brown when it runs on the floor.[9]
- Gold spiders
- Gates that are similar to the vines that block doors from the original Luigi's Mansion. Unlike the vines, though, the gates block not just doors but also paths like the middle of a stairway.
- Unnamed ghost-dog that resembles Spooky[6]
- Unnamed slim Light Blue ghost[6]
- Unnamed yellow, construction-like ghost. Appears to be playing hockey[6]
Bosses
Rooms
- Guard Hall[11]
- Front Yard[11]
- Study
- Lab
- Library
- Dining Room[9]
- Foyer
- Common Hall
- Entrance[12]
- Garage[12]
- Secret Pocket[13]
- Chalet[8]
- Chalet Porch[8]
- Ice Lake[8]
- A pyramid themed room.
- A Courtyard of some sort. It features Plants which give a key if they are flashed on with the strobe light.[7]
- A Greenhouse
- A Bathroom
- A Lab like room
- A Graveyard[6]
- A Room with blue floating orbs with the door blocked by glass
- A snow filled room similar to the Cold storage Room in the First game
- Another bathroom where Luigi can sit on the toilet and the wall turns backward into another Room
- A living room where Luigi gets sucked into the chimney
- A bedroom with giant spider-webs Luigi can sit on the bed and it mysteriously flips over
- A cellar type area with sand piles that slow Luigi down similar to the cellar in the first game
Nintendo eShop Description
Luigi™ is back and on a mission to remove a bunch of stubborn ghosts from some spooky mansions. Armed with his trusty Poltergust ghost-sucking vacuum cleaner, he will try to act brave as he bumbles his way through the darkness while trying to capture these pesky phantoms.
Gallery
Media
Names in Other Languages
References
- ^ [1]
- ^ [2]
- ^ Luigi's Mansion 2: E3 2011 Off-Screen Footage
- ^ [3]
- ^ [4]
- ^ a b c d e f http:http://e3.nintendo.com/games/#/3ds/luigis-mansion-darkmoon/
- ^ a b c [5]
- ^ a b c d [6]
- ^ a b c d e f Luigi's Mansion 2 E3 Demo With Audio (E3 2011)
- ^ http://www.computerandvideogames.com/318678/luigis-mansion-2-new-gameplay-video/
- ^ a b E3 Video Compilation with Super Mario 3DS
- ^ a b IGN's Luigi's Mansion 2 Gameplay Trailer
- ^ [7]