Luigi's Mansion: Dark Moon: Difference between revisions
m (Storyline) |
m (Storyline) |
||
Line 14: | Line 14: | ||
|input={{input|3ds=1}} | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''Luigi's Mansion 2''''' is an upcoming [[Nintendo 3DS]] game that will serve as the follow up to ''[[Luigi's Mansion]]'' (which was released for the [[Nintendo GameCube]]). The game is confirmed to have several mansions,<ref>[http://E32011:nintendo@press.nintendo.com/E32011/Nintendo3DS/LMansion/FACT_LMansion_3DS_SW_E311.pdf]</ref> but there is little info at the moment. The game also introduces the Poltergust 5000, the [[Poltergust 3000]]'s upgrade.<ref>[http://www.youtube.com/watch?v=xTNgcbTlSOk Luigi's Mansion 2: E3 2011 Off-Screen Footage]</ref> Shining light via flashlight is no longer sufficient to stun all ghosts in the game. Players need to activate a strobe function to stun the ghosts. It is predicted that it have a similiar pre-game storyline to its | '''''Luigi's Mansion 2''''' is an upcoming [[Nintendo 3DS]] game that will serve as the follow up to ''[[Luigi's Mansion]]'' (which was released for the [[Nintendo GameCube]]). The game is confirmed to have several mansions,<ref>[http://E32011:nintendo@press.nintendo.com/E32011/Nintendo3DS/LMansion/FACT_LMansion_3DS_SW_E311.pdf]</ref> but there is little info at the moment. The game also introduces the Poltergust 5000, the [[Poltergust 3000]]'s upgrade.<ref>[http://www.youtube.com/watch?v=xTNgcbTlSOk Luigi's Mansion 2: E3 2011 Off-Screen Footage]</ref> Shining light via flashlight is no longer sufficient to stun all ghosts in the game. Players need to activate a strobe function to stun the ghosts. It is predicted that it have a similiar pre-game storyline to its to-be prequel,[[Luigi's Mansion]]. This game is said to be a lot more puzzle oriented.<ref>[http://E32011:nintendo@press.nintendo.com/E32011/Nintendo3DS/LMansion/FACT_LMansion_3DS_SW_E311.pdf]</ref> | ||
==Characters== | ==Characters== |
Revision as of 14:42, October 10, 2011
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.
Template:Infobox Luigi's Mansion 2 is an upcoming Nintendo 3DS game that will serve as the follow up to Luigi's Mansion (which was released for the Nintendo GameCube). The game is confirmed to have several mansions,[1] but there is little info at the moment. The game also introduces the Poltergust 5000, the Poltergust 3000's upgrade.[2] Shining light via flashlight is no longer sufficient to stun all ghosts in the game. Players need to activate a strobe function to stun the ghosts. It is predicted that it have a similiar pre-game storyline to its to-be prequel,Luigi's Mansion. This game is said to be a lot more puzzle oriented.[3]
Characters
- Luigi
- Professor E. Gadd
- King Boo
- Toad[4]
- Mario (inferred when Luigi shouts "Mario" during the intro)
Species
Mansions
- A regular Mansion with a front yard. This could be explored in the E3 Demo.
- A similiar Mansion with a somewhat different layout. It rains outside. [5]
- A Mansion covered in snow. [5]
Items and Treasures
Enemies
(Some Ghosts have sunglasses which protect them from the strobe light. The sunglasses must be vacuumed before capture.) [5]
- Unnamed green ghosts with 10 HP. (May appear with sunglasses)
- Unnamed black ghost with 4(?) HP.[7]
- Unnamed red ghosts with 30 HP. (May appear with sunglasses)
- Unnamed boss-like orange ghost with 75 HP (Professor E. Gadd refers to it as a "Telekinetic Ghost").[6]
- Unnamed mummy-like ghosts which rise from the ground.
- Suits of armor which attack with their swords if Luigi goes near them.
- Spider that is purple when it crawls down and brown when it runs on the floor.[6]
- Gates that are similar to the vines that block doors from the original Luigi's Mansion. Unlike the vines, though, the gates not just block doors but also paths like the middle of a stairway.
Rooms
- Guard Hall[8]
- Front Yard[8]
- Study
- Lab
- Library
- Dining Room[6]
- Foyer
- Common Hall
- Entrance[9]
- Garage[9]
- A pyramid themed room.
- A Courtyard of some sort. It features Plants which give a key if they are flashed on with the strobe light.[5]
- A Greenhouse
- A Bathroom
- A Lab like room
- A Room with blue floating orbs with the door blocked by glass
- A snow filled room similar to the Cold storage Room in the First game
- Another bathroom where Luigi can sit on the toilet and the wall turns backward into another Room
- A living room where Luigi gets sucked into the chimney
- A secret Room behind teared wallpaper with gold bars and a pipe that Luigi can look into to see the Dining Room
- A bedroom with giant spider-webs Luigi can sit on the bed and it mysteriously flips over
- A cellar type area with sand piles that slow Luigi down similar to the cellar in the first game
Nintendo eShop Description
Luigi™ is back and on a mission to remove a bunch of stubborn ghosts from some spooky mansions. Armed with his trusty Poltergust ghost-sucking vacuum cleaner, he will try to act brave as he bumbles his way through the darkness while trying to capture these pesky phantoms.
Gallery
Media
References
- ^ [1]
- ^ Luigi's Mansion 2: E3 2011 Off-Screen Footage
- ^ [2]
- ^ [3]
- ^ a b c d [4]
- ^ a b c d e f Luigi's Mansion 2 E3 Demo With Audio (E3 2011)
- ^ http://www.computerandvideogames.com/318678/luigis-mansion-2-new-gameplay-video/
- ^ a b E3 Video Compilation with Super Mario 3DS
- ^ a b IGN's Luigi's Mansion 2 Gameplay Trailer