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|developer=[[Nintendo EAD]]
|developer=[[Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Famicom Disk System]] <br> [[Gameboy Advance]] <br> [[Virtual Console]]
|platforms=[[Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Famicom Disk System]] <br> [[Game Boy Advance]] <br> [[Virtual Console]]
|designer=[[Shigeru Miyamoto]]
|designer=[[Shigeru Miyamoto]]
|released='''NES/Famicom:'''<br>{{releasedate|Japan|September 13, 1985|USA|1986|Europe|May 15, 1987|Australia|1987 <ref>[http://www.themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Famicom Disk System]]:'''<br>{{releasedate|Japan|February 21, 1986 <ref>[http://www.themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}}'''[[Game Boy Advance]]:'''<br>{{releasedate|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 10, 2004 <ref>[http://themushroomkingdom.net/games/smb-gba Date info for GBA from TMK], retrived 5-29-08</ref>}}'''[[Virtual Console]]:'''<br>{{releasedate|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008 <ref>[http://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}}
|released='''NES/Famicom:'''<br>{{releasedate|Japan|September 13, 1985|USA|1986|Europe|May 15, 1987|Australia|1987 <ref>[http://www.themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Famicom Disk System]]:'''<br>{{releasedate|Japan|February 21, 1986 <ref>[http://www.themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}}'''[[Game Boy Advance]]:'''<br>{{releasedate|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 10, 2004 <ref>[http://themushroomkingdom.net/games/smb-gba Date info for GBA from TMK], retrived 5-29-08</ref>}}'''[[Virtual Console]]:'''<br>{{releasedate|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008 <ref>[http://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}}

Revision as of 11:42, January 23, 2010

Template:Articleabout Template:Infobox Super Mario Bros. (known as Super Mario in Super Mario All-Stars, Japanese スーパーマリオブラザーズ Super Mario Brothers) is the semi-sequel to Mario Bros., a game which was released for the Famicom on September 13, 1985, and on the Nintendo Entertainment System in North America in late 1985 or 1986. This is the first game to be set explicitly in the Mushroom Kingdom, marking the first appearances of Bowser and Princess Toadstool, as well as Koopa Troopas, Goombas and many other Mario series enemies. Super Mario Bros. is the best selling video game of all time until recently when it was surpassed by Wii Sports, and was largely responsible for the initial success of the Nintendo Entertainment System. As of 2003, the game has sold more than 40.23 million copies worldwide, making it the second best selling video game of all time.

Story

One day, King Bowser Koopa, the great and powerful leader of the militaristic Koopa Troop, invades the peaceful Mushroom Kingdom. He and his Koopa Troop were jealous of the beautiful kingdom, and King Bowser decided to take it for himself. To do this, Bowser casts an evil spell upon the kingdom and transforms all of its inhabitants into blocks, weeds, and other odd objects. It is foretold that only the Mushroom King's daughter Princess Toadstool can undo the spell, so Bowser kidnaps her. Fortunately, the heroic Mario Bros. get wind of the Mushroom Kingdom's plight and race to its rescue.

The player takes the role of Mario, or in the case of a second player, Mario's brother Luigi. The ultimate objective is to race through the worlds of the Mushroom Kingdom, evade or eliminate Bowser's forces, and save the Princess.[1].

Gameplay

File:Smbtitle.gif
Super Mario Bros. Title Screen.

Super Mario Bros. is divided into eight worlds, which each have four levels. Mario has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms, (which sometimes fall down when Mario hits them), stairs in the level, as well as Jumping Boards. There are also pipes along the way, some of which Mario can enter to visit various coin rooms before returning to the level, a bit further ahead than when he left.

Enemies include Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Bullet Bills, Hammer Bros., and jumping Cheep-Cheeps. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles will leave their shell on the ground, which Mario can kick to hit other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include Piranha Plants, the Spiny-throwing Lakitus and the Hammer Bros. These enemies are hard to defeat, and Mario has to avoid them. There are a few levels which are underwater. Underwater, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are Bloobers and Cheep-Cheeps, and Mario can defeat them by jumping on them carefully or with fireballs.

If Mario takes a hit, falls down a pit, or if the time limit runs out, he loses a life, and starts the level again. The point where Mario continues depends on how far he ran through the level before dying; either from the very beginning, or at one of several invisible "checkpoints" throughout the level.

Mario can get special power-ups out of ? Blocks or, uncommonly, Brick Blocks. Most of the ? Blocks in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the Super Mushroom, he turns into Super Mario. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to Small Mario. Additionally, he can now get the Fire Flower. With the Fire Flower, Super Mario turns into Fire Mario, which allows him to shoot fireballs at enemies to defeat them from a distance. With the 1-Up Mushroom, he gets an additional life; he can also get an extra life if he collects 100 coins. With the Starman, which can only be found in Brick Blocks, Mario turns invincible for a short amount of time, and can defeat enemies by simply touching them.

At the end of each level, there is a castle with a flagpole nearby. When Mario his the flagpole, he takes down Bowser's flag and enters the castle, completing the level. The higher the spot is where Mario hits the flagpole, the more points he gets. If there are two players playing the game, Luigi's turn comes whenever Mario dies. Luigi has no special abilities in the game that are different from Mario's.

The fourth level of each world plays inside a castle. They are usually filled with Firebars, and Podoboos may appear. At the end of a castle level, Mario is confronted with a False Bowser in Worlds 1 - 7 and the real Bowser in World 8. Mario ordinarily has no way to hurt Bowser, and has to either use the Ax to destroy the ground, causing the false Bowser or Bowser to fall into the lava, or pelt Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes. After defeating a false Bowser, Mario frees several Toads from the castle. In World 8, Mario frees Princess Toadstool. If Mario frees Toads, they will say their signature sentence "Thank you, Mario! But our princess is in another castle...".

Modes

After beating the game, the player is given the option to start the game again in Hard Mode, where all Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty-percent of their original size, while firebars appear in all possible locations. However, the player still has the same amount of time to complete each level. The Mario Bros. gain no special powers in Hard Mode, and they receive no extra points when they defeat an enemy. The story remains exactly the same, as each of the first seven castles contain a Mushroom Retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, he or she will unlock nothing new from the previous time the game was finished.

Items

Super Mario Bros. introduced some elements that made subsequent appearances in later Mario games:

A Coin from Super Mario Bros.

Coin: If Mario or Luigi manage to collect 100 of them, they will receive an extra life (1-Up).

Super Mushroom: When the Mario Bros. eat one of these, they will turn into their Super form.

Fire Flower: These flower grants the Mario Bros. the ability to shoot fireballs.

A Starman from Super Mario Bros.

Starman: Makes the Mario Bros. invincible for a short amount of time.

1-Up Mushroom: A rare item; once collected, it grants the Mario Bros. an extra life.

Power-Ups

Small Mario
File:Small Mario.gif
Mario's regular and weak form, while in this state, if Mario takes damage once, he will lose a life.
Super Mario
File:Super Mario.gif
Mario in his full size after using a Super Mushroom. Mario gains the ability to break Brick Blocks in this state (which he will not lose even if upgraded further), and additionally he can take one extra hit before losing a life.
Fire Mario
File:Fire Mario.gif
After utilizing a Fire Flower, Mario will turn into Fire Mario, giving him the ability to throw fireballs at enemies. He will turn back into Small Mario if he takes any damage.
Invincible Mario
Invincible Mario in Super Mario Bros.
After getting a Starman, Mario will become invincible, being unable to be harmed by any enemies and most obstacles, with the exception of abysses.


Characters

Playable

Non-Playable

Enemies

Bosses

List of Levels

World Level Setting Enemies found
World 1 1 Ground Goomba, Koopa Troopa
2 Underground Goomba, Koopa Troopa, Piranha Plant
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa
4 Castle Firebar, False Bowser(Goomba)
World 2 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
2 Underwater Bloober, Cheep-Cheep, Piranha Plant
3 Seaside Jumping Cheep-Cheep
4 Castle Firebar, Podoboo, False Bowser(Koopa Troopa)
World 3 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Bro.
2 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa
4 Castle Firebar, Podoboo, False Bowser (Buzzy Beetle)
World 4 1 Ground Piranha Plant, Lakitu, Spiny
2 Underground Goomba, Koopa Troopa, Piranha Plant, Buzzy Beetle
3 Heights Koopa Troopa, Koopa Paratroopa
4 Castle Piranha Plant, Podoboo, Firebar, False Bowser (Spiny)
World 5 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill
2 Ground/Underwater (secret) Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Bro. (Bloober, Cheep-Cheep)
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
4 Castle Podoboo, Firebar, False Bowser (Lakitu)
World 6 1 Ground Piranha Plant, Lakitu, Spiny
2 Ground/Underwater (secret) Goomba, Koopa Troopa,Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Bloober, Cheep-Cheep)
3 Heights Bullet Bill
4 Castle Podoboo, Firebar, False Bowser (Hammer Bro)
World 7 1 Ground Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Bro., Bullet Bill
2 Underwater Bloober, Cheep-Cheep, Piranha Plant
3 Seaside Jumping Cheep-Cheep, Koopa Troopa, Koopa Paratroopa
4 Castle Podoboo, Firebar, False Bowser
World 8 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
2 Ground Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
3 Near the castle Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Bro.
4 Castle/Underwater Goomba, Koopa Paratroopa, Piranha Plant, Firebar, Podoboo, Buzzy Beetle, Hammer Bro., Bloober, Cheep-Cheep, Bowser

Glitches

Main article: Super Mario Bros./Glitches

Alternate Versions

The cartridge for 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet
3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet.
File:Various23 080125a-l.jpg
In Super Smash Bros. Brawl.
  • 1985 - Original release (US/Japan)
  • (Year Unknown) - Ported into the American arcade machine, the Nintendo Playchoice-10.
  • 1986 - Re-released on the Famicom Disk System in Japan.
  • 1986 - Game & Watch title.
  • 1986 - Released in arcades as VS Super Mario Bros.
  • 1988 - Re-released on the NES in the US as part of the 2-in-1 Super Mario Bros./Duck Hunt compilation, packaged with the NES Action Set.
  • 1990 - Re-released on the NES in the US as part of the 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet compilation, packaged with the NES Power Set.
  • 1993 - Remake available on the SNES as part of the Super Mario All-Stars compilation (known as Super Mario Collection in Japan). Graphics and sound were updated, and many glitches were removed.
  • 1994 - Remake available on the SNES in the US as part of the Super Mario All-Stars + Super Mario World compilation, packaged with the SNES Mario Set.
  • 1998 - Remake released on the Game Boy Color as Super Mario Bros. Deluxe. The game featured the original game's graphics but loads of additional content.
  • 2001 - The original game is available as an unlockable NES game in Animal Crossing. Unfortunately, it can currently only be unlocked using an Action Replay cheat.
  • 2004 - The original game was re-released on the Game Boy Advance as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan.
  • 2006 - Available on the Wii as part of the Virtual Console.
  • 2008 - Available in Super Smash Bros. Brawl as a playable demo.


Official Artwork

References to Other Games

References in Later Games

  • Super Mario Bros. Special- A sequel created by Hudson.
  • Super Mario Bros.: The Lost Levels- A direct sequel to Super Mario Bros. using many of the same sounds and sprites.
  • Super Mario Bros. 3- Bowser returns along with the rest of the Koopa Troop.
  • All Night Nippon Super Mario Bros.- Many levels from Super Mario Bros. return.
  • Vs. Super Mario Bros.- This is a harder version of Super Mario Bros. for arcades.
  • 2-in-1 Super Mario Bros./Duck Hunt- A re-release of the game which was bundled with the NES console in the NES Action Set. As the name suggests, the game was in a cartridge that also includes the Zapper Light Gun game, Duck Hunt.
  • 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet- Same as 2-in-1 Super Mario Bros./Duck Hunt, but as the title suggests, the cartridge also includes the game, World Class Track Meet. This bundle also includes the NES Power Pad that World Class Track Meet utilizes.
  • Super Mario Bros. 2- The American sequel to this game. Mushrooms, Starmen, and Koopa Shells appear
  • Super Mario Land- Mario's sprite in this game is near identical as in Super Mario Bros. and gameplay is also near identical.
  • Alleyway- Several sprites from Super Mario Bros appear in bonus levels.
  • New Super Mario Bros.- Many things from Super Mario Bros. return here, such as- Flagpoles, Warp Zones (in the form of cannons) and also a picture from Super Mario Bros. is an unlockable background.
  • Super Mario 64- Outside the Warp Pipe which leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from this game.
  • The Legend of Zelda: Ocarina of Time- The owners of Lon Lon Ranch Talon and Ingo are based off Mario and Luigi and wear clothes near identical to which Mario and Luigi wore in Super Mario Bros..
  • Pokemon Stadium 2- The title screen of Super Mario Bros. appears on the TV screen when the NES was selected.
  • 1080° Avalanche- Ricky's bio says he likes to play Super Mario Bros. and a NES controller based board makes soud effects from this game.
  • Animal Crossing- Super Mario Bros. is an unlockable playable game, several items from Super Mario Bros. also are collectable.
  • Super Mario Sunshine - A castle level is seen when Mario first met F.L.U.D.D.
  • Viewtiful Joe- Joe whistles the Super Mario Bros. theme.
  • Brain Age: Train Your Brain in Minutes a Day!- In the Syllable Count game the quote "Thank you, Mario, but our princess is in another castle." appears.
  • Tetris DS - The first 6 levels was Stage 1-1 and 1-2 and 10 was a Bowser Castle fight.
  • Nintendogs (All versions)- A ? Block and Mushroom as they appear in Super Mario Bros. are obtainable.
  • Wii Shop Channel- While downloading a game sprites from Super Mario Bros. of either Mario, Luigi, Fire Mario or Fire Luigi run past.
  • Super Smash Bros. Brawl- The stage Mushroomy Kingdom is based on worlds 1-1 and 1-2 of this game.
  • Wii Fit- Sprites from Super Mario Bros. appear on Wuhu Island.
  • Super Paper Mario - The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pill Pals, plus, when any character (including a Koopa Troopa) grabs a Mega Star, they turn into a huge version of their SMB1 Sprites. (Mario and Luigi are their small forms in both.)
  • Wii Music- The Super Mario Bros. theme is unlockable. When playing the theme on the Electro Stage, the background will be animated with SMB sprites in time with the playing instruments. Also, when playing the theme using the NES Horn, making the Mii jump will result in a Mario jump SFX.
  • Wii Sports Resort - In Island Flyover, SMB sounds can be heard being played in one of the houses on Wuhu Island.
  • Strong Bads Cool Game For Attractive People:8-Bit Is Bad Enough - When 1st Visiting Peasentry In 8-Bit Is Bad Enough Strong Bad Says "Now Can I Bash Things With My Head To Get Coins? OW! Maybe Not..." Reffering To The Fact That Mario Can Bash Blocks With His Head And Get Coins.

Trivia

  • The Super Mario Bros. Deluxe manual and the the Virtual Console page of this game state that Koopas used black magic to aid their conquest of the Mushroom Kingdom, though the only other occurrences of this is by the Koopalings in Super Mario Bros. 3 and Bowser in Paper Mario (with the aid of the Star Rod) and in Mario Party.
  • The game was placed 14th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[2]
  • This game was originally supposed to be updated and packaged with Super Mario Advance, which would mean its sequels would have had the same side game.
  • Super Mario Advance 4: Super Mario Bros. 3 had Classic World 1-1, 1-2, 1-3, 1-4, and 2-2. Only World 1-1 was released outside Japan.
  • The Super Mario Bros. Stamps set was released in Japan at the end of May, 2007. The stamps feature sprites of characters and items from this game.
  • In Gameinformer's "The Top 200 Games of All Time" in the 200th issue of the magazine, Super Mario Bros. placed 2nd out of 200. It was beat by "The Legend of Zelda", but beat out the PC version of "Tetris".
  • If the player manages to get 129 or more lives, they will receive an instant Game Over should they die again. The game somehow interprets this as the player having a negative amount of lives; this is likely due to data overflow.

References

  1. ^ Super Mario Bros. game manual, page 2
  2. ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009


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