Glitz Pit: Difference between revisions

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m (the thing about Bowser (1st paragraph) doesn't make sense, but I dunno how to fix it...)
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[[Image:Glitz_pit.JPG|thumb|275px|The '''Glitz Pit''' arena.]]
[[Image:Glitz_pit.JPG|thumb|275px|The '''Glitz Pit''' arena.]]


The '''Glitz Pit''' is an arena that [[Mario]] and company must fight their way through in ''[[Paper Mario: The Thousand-Year Door]]''. There are many fighters here, including [[Rawk Hawk]], [[King K]], [[Bandy Andy]], the [[Armored Harriers]], [[The Koopinator]], [[Hamma]], [[Bamma]] and [[Flare]], every fighter with the exception of [[King Bowser]], who can barge into the ring and fight Mario and his teammates after they defeated an opponent. [[Grubba]], the promoter, used the [[Gold Star]] to power his [[Strengthening Cage|machine]] that's hidden under the arena. Ever since [[Jolene]]'s brother, [[Prince Mush]] found out about his machine, Prince Mush mysteriously disappeared, so Jolene went undercover and enlisted Mario and his friends' help to defeat Grubba.
The '''Glitz Pit''' is an arena that [[Mario]] and company must fight their way through in Chapter 3 of ''[[Paper Mario: The Thousand-Year Door]]''. There are many fighters here, including [[Rawk Hawk]], [[King K]], [[Bandy Andy]], the [[Armored Harriers]], [[The Koopinator]], [[Hamma]], [[Bamma]] and [[Flare]], every fighter with the exception of [[King Bowser]], who can barge into the ring and fight Mario and his teammates after they defeated an opponent. [[Grubba]], the promoter, used the [[Gold Star]] to power his [[Strengthening Cage|machine]] that's hidden under the arena. Ever since [[Jolene]]'s brother, [[Prince Mush]] found out about his machine, Prince Mush mysteriously disappeared, so Jolene went undercover and enlisted Mario and his friends' help to defeat Grubba.


The Glitz Pit can be accessed by either the first doorway in the main hall, or the second story door, up a flight of stairs. Mario can talk to spectators but can't get through the crowd. The fighters change whenever Mario enters the arena. While watching them, all they do is bump into each other.
The Glitz Pit can be accessed by either the first doorway in the main hall, or the second story door, up a flight of stairs. Mario can talk to spectators but can't get through the dense crowd. The fighters change whenever Mario enters the arena. While watching them, all they do is bump into each other.


[[Burping Beetle]]s may live in the Glitz Pit, as Grubba was not surprised to hear one.
[[Burping Beetle]]s may live in the Glitz Pit, as Grubba was not surprised to hear one.
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#  The [[Destructors]] (3 [[Spinia]]s & 2 [[Spania]]s) (a.k.a. the Flying Bullets)
#  The [[Destructors]] (3 [[Spinia]]s & 2 [[Spania]]s) (a.k.a. the Flying Bullets)


<small>* =More of that enemy can be made</small>
<small>* = Enemies that can duplicate themselves.</small>


== Enemies ==
== Enemies ==

Revision as of 06:51, January 17, 2009

File:Glitz pit.JPG
The Glitz Pit arena.

The Glitz Pit is an arena that Mario and company must fight their way through in Chapter 3 of Paper Mario: The Thousand-Year Door. There are many fighters here, including Rawk Hawk, King K, Bandy Andy, the Armored Harriers, The Koopinator, Hamma, Bamma and Flare, every fighter with the exception of King Bowser, who can barge into the ring and fight Mario and his teammates after they defeated an opponent. Grubba, the promoter, used the Gold Star to power his machine that's hidden under the arena. Ever since Jolene's brother, Prince Mush found out about his machine, Prince Mush mysteriously disappeared, so Jolene went undercover and enlisted Mario and his friends' help to defeat Grubba.

The Glitz Pit can be accessed by either the first doorway in the main hall, or the second story door, up a flight of stairs. Mario can talk to spectators but can't get through the dense crowd. The fighters change whenever Mario enters the arena. While watching them, all they do is bump into each other.

Burping Beetles may live in the Glitz Pit, as Grubba was not surprised to hear one.

The Rankings

Champ: Rawk Hawk (a.k.a. the Feral Nuclear Reactor)
  1. The Koopinator (Dark Koopatrol) (a.k.a. the Razor Blade Brigadier)
  2. Chomp Country (2 Red Chomps ) (a.k.a. the Red Ore Fear Orbs)
  3. Hamma, Bamma, & Flare (Hammer Bro., Boomerang Bro. & Fire Bro.) (a.k.a. the Big Bad Brute Bros.)
  4. Craw-Daddy (Dark Craw) (a.k.a. the Dark Gatekeeper)
  5. The Fuzz (Fuzzy, Green Fuzzy*, & Flower Fuzzy) (a.k.a. the Bottomless Vacuums)
  6. The Magikoopa Masters (Red Magikoopa, Green Magikoopa, White Magikoopa ) (a.k.a. the Underworld Servants)
  7. The Shellshockers (2 Shady Koopas & 1 Shady Paratroopa) (a.k.a. the Turtles of Hurtle)
  8. The Poker Faces (2 Bristles) (a.k.a. the Ultimate Weapons)
  9. The Tiny Spinies (2 Red Spike Tops) (a.k.a. the Thorny Demons)
  10. The Armored Harriers (2 Iron Clefts) (a.k.a. the Iron Adonis Twins)
  11. The Bob-omb Squad (4 Bob-ombs) (a.k.a. the Big Bomb Boomers)
  12. The Punk Rocks (3 Hyper Bald Clefts) (a.k.a. the Green Torture Squad)
  13. The Mind-Bogglers (Pale Piranha, Dark Puff, & 1 Pider) (a.k.a. the Gray Entanglers)
  14. The Hand-it-Overs (2 Bandits & 2 Big Bandits) (a.k.a. the Grim Death Burglars)
  15. Spike Storm (2* Spinies & 1 Lakitu) (a.k.a. the Midnight Spike-Bombers)
  16. The Dead Bones (3* Dull Bones) (a.k.a. the Bone-Rattling Rockers)
  17. The Pokey Triplets (3* Pokeys) (a.k.a. the Spiked Terror Triplets)
  18. The KP Koopas (2 KP Koopas & 1 KP Paratroopa) (a.k.a. the Shell Machines of Doom)
  19. The Goomba Bros. (5 Goombas) (a.k.a. the Meteorite Hardheads; however, they are called the Hoppin' Hardheads the first time the player faces them)
  20. The Great Gonzales (Mario & Co.) (a.k.a. the Merciless Executioner; known as the Superstar Sequel if Mario enters the Glitz Pit again after Chapter 3)

In addition, during Chapter 3 the Hand-It-Overs and the KP Koopas are removed from the roster and replaced with two new teams, which only appear during the events of the Chapter:

  1. Wings of Night (4 Swoopers) (a.k.a. the Sleepy Stealth Scythe)
  2. The Destructors (3 Spinias & 2 Spanias) (a.k.a. the Flying Bullets)

* = Enemies that can duplicate themselves.

Enemies


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