Wet-Dry World: Difference between revisions

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The painting is in the second story of Peach's Castle and has a Skeeter on it. Various enemies inside include [[Amp]]s, [[Skeeter]]s, and [[Heave Ho]]s.
The painting is in the second story of Peach's Castle and has a Skeeter on it. Various enemies inside include [[Amp]]s, [[Skeeter]]s, and [[Heave Ho]]s.


==Super Mario 64==
==''Super Mario 64''==


'''Shocking Arrow Lifts!'''
'''Shocking Arrow Lifts!'''
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[[Category:Places]]
[[Category:Places]]
[[Category: Bodies of Water]]
[[Category:Bodies of Water]]

Revision as of 18:46, January 7, 2009

It has been requested that this article be rewritten.

File:Wet dry.JPG
Mario crossing a plank in Wet-Dry World.

Wet-Dry World is the eleventh course in Super Mario 64 (and its remake Super Mario 64 DS) filled with water. The water level of the level is controlled by the Seven Crystal Taps. The initial water level is altered at what altitude Mario Jumps into the painting to enter the level. Under Wet-Dry World is a "downtown" area called the Underground City. In Super Mario 64 the Underground City holds a Metal Cap, a Vanish Cap, and the eight Red Coins, while in Super Mario 64 DS the caps are replaced with Power Flowers.

The painting is in the second story of Peach's Castle and has a Skeeter on it. Various enemies inside include Amps, Skeeters, and Heave Hos.

Super Mario 64

Shocking Arrow Lifts!

In this level the player must raise (or lower) the water level to a point where they can make their way across several mini elevators, like the one in the Red Coin area in Hazy Maze Cave. They lead to a Yellow Box which contains the Power Star.

Trivia

  • This world was used in a Got Milk? commercial in the late 1990s, featuring Mario, who is unable to jump onto a platform in the first area, so he breaks through the screen, drinks some milk, and becomes super-sized and starts walking on the top of the level.[1]