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Originally, [[Mewtwo]], [[Peach]], [[Bowser]], [[Pit]] and [[King Dedede]] were supposed to be in the game. [[Mewtwo]] and [[King Dedede]] were cut due to time. [[Peach]] and [[Bowser]] were cut due to limitations of the [[Nintendo 64]]. [[Pit]] was replaced by [[Jigglypuff]] because he wasen't popular enough. | Originally, [[Mewtwo]], [[Peach]], [[Bowser]], [[Pit]] and [[King Dedede]] were supposed to be in the game. [[Mewtwo]] and [[King Dedede]] were cut due to time. [[Peach]] and [[Bowser]] were cut due to limitations of the [[Nintendo 64]]. [[Pit]] was replaced by [[Jigglypuff]] because he wasen't popular enough. | ||
The [[Final Smash]] system was supposed to be in the game. [[Masahiro Sakurai]] can | The [[Final Smash]] system was supposed to be in the game. [[Masahiro Sakurai]] can prove it, he recorded the characters' voices when they used their Final Smash. | ||
==References== | ==References== |
Revision as of 18:14, November 29, 2008
Template:Articleabout Template:Infobox
Super Smash Bros. is a fighting game for the Nintendo 64 created by Nintendo and HAL. It was commercialy successful, and had two sequels: Super Smash Bros. Melee, and Super Smash Bros. Brawl. All the fighters are famous Nintendo characters from the company's various franchises. Players must defeat their opponents multiple times in a fighting frenzy of items, power-ups, an original health system, in unique, Nintendo-themed stages.
Although Super Smash Bros. is not a part of the Mario franchise, the game is heavily influenced by the Mario series, more so than any other franchise.
Playable Characters
There are 12 playable characters in Super Smash Bros. Two are from the Mario series, one is from the Donkey Kong series, one is from The Legend of Zelda series, one is from the Metroid series, one is from the Yoshi series, one is from the Kirby series, one is from the Star Fox series, two are from the Pokémon series, one is from F-Zero and one is from Earthbound
Legend:
Special Moves |
---|
Standard Special Move |
Up Special Move |
Down Special Move |
Default Characters
Name | Series | Description | Special Moves | |
---|---|---|---|---|
File:MarioSmash.PNG | Mario | Mario series | Mario has average speed and weight, but has very good jumping abilities and very good strength. His Fireballs are bouncy as in most Mario games. | Fireball |
Super Jump Punch | ||||
Mario Tornado | ||||
File:DKSmash.PNG | Donkey Kong | Donkey Kong series | Donkey Kong is one of the strongest characters, and is a heavy-weight character. When he picks up a character, he can carry them for a short distance. | Giant Punch |
Spinning Kong | ||||
Hand Slap | ||||
File:LinkSmash.PNG | Link | The Legend of Zelda series | Link is a character with medium weight, strength and speed. He uses his sword to attack. | Boomerang |
Spin Attack | ||||
Bomb | ||||
File:SamushSmash.PNG | Samus Aran | Metroid series | Samus is a slow and heavy character with powerful attacks. Her Grappling Beam allows her to grab characters from farther away. | Charge Shot |
Screw Attack | ||||
Bomb | ||||
File:YoshiSmash.PNG | Yoshi | Yoshi series | Yoshi is a fast and middleweight fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted Yoshi Egg. He does not have a third jump. | Egg Lay |
Egg Throw | ||||
Yoshi Bomb | ||||
File:Kirsmashone.PNG | Kirby | Kirby series | Kirby is a light, fast character. He can multi-jump in the air. His special Swallow move allows him to copy other characters' abilities. | Swallow |
Final Cutter | ||||
Stone | ||||
File:FoxSmash.PNG | Fox McCloud | Star Fox series | Fox is a fast and light character with average strength. His blaster can stun opponents, thus stopping them in their tracks. | Blaster |
Fire Fox | ||||
Reflector | ||||
File:PIKAsmall.PNG | Pikachu | Pokémon series | Pikachu is fast and light. It uses its electric attacks to damage other enemies. However, Pikachu lacks power compared to some of the other fighters. | Thunder Jolt |
Quick Attack | ||||
Thunder |
Unlockable Characters
Name | Series | Description | How to Unlock | Special Moves | |
---|---|---|---|---|---|
Luigi | Mario series | Luigi is a character with average weight and speed but with above average strength. He has many similarities to Mario in his move set. He jumps slower than Mario. | Complete the target test with all Default characters | Fireball | |
Super Jump Punch | |||||
Luigi Cyclone | |||||
File:JiggSmash.PNG | Jigglypuff | Pokémon series | Jigglypuff is weak and light. It has the ability to multi-jump in the air. | Complete the 1-Player Game with any character | Pound |
Sing | |||||
Rest | |||||
Ness | Earthbound series | Ness is a fast and light character. In his Smash Attacks, he uses a homerun bat and a yo-yo. For his recovery move, he has to shoot himself into his rear end to catapult himself upwards. | Play 1-Player Game with any character at normal difficulty or above with 3 lives | PK Fire | |
PK Thunder | |||||
PSI Magnet | |||||
Captain Falcon | F-Zero series | Captain Falcon is the fastest character in the game. However, he lacks jumping abilities. His attacks are strong. | Complete 1-Player Game in less than 20 minutes | Falcon Punch | |
Falcon Dive | |||||
Falcon Kick |
Non-playable characters
A list linking to articles for non-playble characters seen in 1-player mode.
Arenas
Default Stages
Stage | Description | ||
---|---|---|---|
File:SSBPeach'scastle.gif | Peach's Castle | A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. | |
File:Melee Yoshi's Island N64.jpg | Yoshi's Island | A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. | |
File:Melee Kongo Jungle N64.jpg | Kongo Jungle | A stage sloped towards the middle, with platforms on either side. There is also a Barrel Cannon moving side to side at the bottom of the stage. | |
File:Ssbstagessectorz2.gif | Sector Z | A very large stage, set on the Great Fox. | |
File:Ssbstagesdreamland2.gif | Dream Land | A stage similar to Battlefield, with Whispy Woods at the center. | |
File:SSBHyrulecastle.gif | Hyrule Castle | A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. | |
File:SSBPlanetzebes.gif | Planet Zebes | A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. | |
File:SSBSaffron City.gif | Saffron City | A large stage that features the most gimmicks. It is the homestage of Pikachu and Jigglypuff. |
Unlockable Stage
Stage | Description | How to unlock | |
---|---|---|---|
File:SSB Mushroom Kingdom.jpg | Mushroom Kingdom | The largest stage of the game, featuring some gimmicks, moving platforms, Warp Pipes, and others. | It is unlockable by beating 1-Player mode with the eight original characters, and by playing on each stage in VS. Mode. |
Items
There are many items throughout the game that help fire up the battle. Here is a full list of them.
Name | Series | Description | |
---|---|---|---|
Crate, Capsule, Egg, and Barrel | Super Smash Bros. series | The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels, and sometimes explode when thrown. | |
Bob-omb | Mario series | The Bob-omb can be thrown at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. It then explodes after a certain amount of time. It can be picked up right before explosion, and thrown. | |
Fire Flower | Mario series | The Fire Flower is used to blast fire at other characters, in a conic shape. It is similar to Bowser's Fire Breath. | |
Green Shell | Mario series | The Green Shell can be thrown or stepped on, and then slides along the ground, being able to hit multiple characters. | |
Hammer | Mario series | A massive hammer from Donkey Kong. If picked up, the player will frantically swing it up and down, but the player cannot double jump, nor can he or she drop the item. The head may fall off and be picked up and thrown. | |
Red Shell | Mario series | Similar to the Green Shell, but does less damage and homes in on characters. | |
Starman | Mario series | The Starman makes the player invincible for several seconds. They do not take damage from their enemies and cannot be hit or grabbed, but they can still fall off the stage and get knocked out. | |
Beam Sword | Super Smash Bros. series | A powerful weapon that can be used to hit other characters. The hits are rather slow, however. | |
Home-Run Bat | Super Smash Bros. series | When a Smash Attack is performed with a Home-Run Bat, the hit character is knocked out instantly. However, the preparation for the smash attack is very slow, and is hard to hit another character. | |
Motion-Sensor Bomb | GoldenEye 007 | When placed on the ground or on the side of a ledge, the Motion-Sensor Bomb stays on the ground and explodes when someone touches it. | |
Bumper | Super Smash Bros. series | The Bumper can be placed on the ground, or in mid-air. If touched, the player will not take damage, but will be flung back. | |
Fan | Super Smash Bros. series | The Fan is used to smack other characters. It is difficult to escape the Fan's fast hits, though they do no do much damage per hit. | |
Poké Ball | Pokémon series | A random Pokémon appears when thrown at the ground, and usually help the player and hurt the others. There are, however, certain exceptions. | |
Star Rod | Kirby series | When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star will fly out. When used with Captain Falcon, three stars fly out. | |
Maxim Tomato | Kirby series | When eaten, the player will restore their health by 100%. | |
Heart Container | The Legend of Zelda series | The Heart Container fully reduces the player's health down to 0%. | |
Ray Gun | Super Smash Bros. series | A gun that that can fire 16 shots, and can be used to juggle opponents. |
Gameplay
Players can use their characters' attacks or items to hit their opponents. This will cause a percentage of damage. The higher the percentage of a player is, the easier they can be knocked off the stage. Percentage of damage can, however, exceed 100%.
There are two different fighting modes in Super Smash Bros.; time and stock.
Time
Players get points by KOing other players. One KO is worth one point. Players lose a point when KO'd or self-destructing. When the time is up, the player with the most points wins.
If there is a tie in time mode, there will be a Sudden Death. The two or more players tied will have a quick stock battle with one life, and both starting with 300% percent damage, which will usually cause an instant KO when hit. Also, after a certain time, Bob-ombs will start falling at random places on the stage, and if a player is hit, will be instantly KO'd. The winner of the Sudden Death wins the whole battle.
Stock
Players have a specified amount of lives. When a player has lost all his lives, he loses. The winner of the match is the last player standing. Optionally, a time limit can be specified. When it runs out, the player with the most lives wins.
If there is a tie in this mode, when setting a time limit, there will also be a Sudden Death.
Players can fight alone or in teams.
Modes
Single-Player mode
The single-player mode in Super Smash Bros. follows a set pattern. In the beginning, the player can choose his or her character, difficulty level (very easy - easy - normal - hard - very hard) and number of lives (1 - 5). The number of lives selected will be for the whole mode, not per match.
All stages work with the stock system, and the opponents have one life each. There is a time limit of 5 minutes per match.
- Stage 1: The player fights Link at Hyrule Castle.
- Stage 2: The player fights a team of 18 Yoshis in Yoshi's Island. The player fights three Yoshis at a time. When one is defeated, another one will take its place, until all are defeated.
- Stage 3: The player fights Fox in Sector Z.
- Bonus Stage 1: Break the targets: The player has to hit the 10 targets within a time limit of 2 minutes. Each character has a different arena for his target test. Dying in the target test only causes the failure of the test, but not the loss of a life.
- Stage 4: The player fights Mario and Luigi on Peach's Castle. The player also gets a randomly chosen ally for his team.
- Stage 5: The player fights Pikachu in Saffron City.
- Stage 6: The player fights Giant Donkey Kong in Kongo Jungle. The player gets two randomly chosen allies on his side.
- Bonus Stage 2: Board the platforms: The player has to board all of the 10 platforms in the stage within 2 minutes. As with the first bonus stage, failing does not cause loss of life.
- Stage 7: The player fights a team of 8 Kirbys in Dream Land. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or has the ability of one unlockable character. The player fights two at a time.
- Stage 8: The player fights Samus on Planet Zebes.
- Stage 9: The player fights Metal Mario on Meta Crystal.
- Bonus Stage 3: Race to the finish: The player has to reach the finish within one minute. On his way, Fighting Polygons will attack him or her. Once again, failing does not cause loss of life.
- Stage 10: The player fights a team of 30 Fighting Polygons on the Battlefield stage. He fights three at a time.
- Stage 11: The player fights Master Hand. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on Final Destination.
Training Mode
In this mode, the player can try their skills against computers. Training Mode allows abilities that cannot be used anywhere else in the game. The player is able to change the speed, make any item appear, make the computer do things such as stand, jump, walk, etc., and also pick how many computers there are (three at most), along with other abilities. It is usually used for testing, trying out skills, and for beginners of the game.
Bonus Practice
In the mode, Bonus Practice, the player can play as a fighter and do a practice "stage" out of the two shown, both being Bonus Stage 1: Break the Targets and Bonus Stage 2: Board the Platforms (both can only be played on this mode and/or in Adventure Mode).
In Break the Targets, the player has to break eight Targets, which every character get their own target stage.
In Board the Platforms, the player has to jump on a series of platforms while avoiding obstacles.
VS Mode
In VS Mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the player(s) are able to pick which fighter he or she want. The player is also able to set rules for this match, such as in a time match, the player can pick the amount of time that can be played, and in a stock match, the player can pick the amount of the stocks he/she and the computers have, and also pick the items that will appear in the match (not in an order, as they are picked randomly), and set the handicap up for the fighters. The next screen is the stage selection screen, where one will pick the stage to play on, and then the battle starts.
In Super Smash Bros., VS Mode is notable for being the only multi-player mode in the game.
Reception
Super Smash Bros. was commercially successful as a game. In Japan, 1.4 million copies were sold, and 2.3 million have been sold in the United States as of December 2007.Template:Refneeded Although the Single-Player mode was criticized as "won't exactly last a long time", Dale Weir of GameCritics.com stated Super Smash Bros. was "The most original fighting game on the market and possibly the best multiplayer game on any system."
Development
Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.[1]
Voice Cast
Character(s) | Voice Actor |
---|---|
Mario, Luigi | Charles Martinet |
Link | Nobuyuki Hiyama |
Kirby, Ness | Makiko Ohmoto |
Yoshi | Kazumi Totaka |
Fox McCloud | Shinobu Satouchi |
Pikachu | Ikue Ohtani |
Captain Falcon | Ryo Horikawa |
Jigglypuff | Rachael Lillis |
Announcer, Master Hand | Jeff Manning |
Early Voice Cast
Official Artwork
- MarioSmash.PNG
- DKSmash.PNG
- LinkSmash.PNG
- SamushSmash.PNG
- YoshiSmash.PNG
- Kirsmashone.PNG
- FoxSmash.PNG
- PIKAsmall.PNG
- JiggSmash.PNG
Trivia
Originally, Mewtwo, Peach, Bowser, Pit and King Dedede were supposed to be in the game. Mewtwo and King Dedede were cut due to time. Peach and Bowser were cut due to limitations of the Nintendo 64. Pit was replaced by Jigglypuff because he wasen't popular enough.
The Final Smash system was supposed to be in the game. Masahiro Sakurai can prove it, he recorded the characters' voices when they used their Final Smash.
References
- ^ http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Iwata Asks: Super Smash Bros. Brawl
Nintendo 64 games | ||
---|---|---|
Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |