User:Salmancer/List of methods of flight: Difference between revisions
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As the franchise that defined the platforming genre, many {{a|SMFRANCHISE|l}} games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games. | As the franchise that defined the platforming genre, many {{a|SMFRANCHISE|l}} games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games. | ||
As a general rule, abilities that are not in the "Press/Hold jump button to rise" and "Momentum based" categories" generally cannot be used more than once for each time the user enters the air. "Free movement in all directions" is another exception: most of them can fly infinitely far or high without having to land. | |||
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![[Raccoon Mario]] [[White Raccoon Mario]] [[Tanooki Mario]] | ![[Raccoon Mario]] [[White Raccoon Mario]] [[Tanooki Mario]] | ||
|[[File:Raccoon Mario - New Super Mario Bros 2.png|70px]] [[File: | |[[File:Raccoon Mario - New Super Mario Bros 2.png|70px]] [[File:Invincibility Raccoon Mario New Super Mario Bros. 2.png|70px]] [[File:Tanooki Mario SMB3 art.png|70px]] | ||
|2015 | |2015 | ||
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|align=left|Only lasts a limited time | |align=left|Only lasts a limited time | ||
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![[Koopa Clown Car]] [[Junior Clown Car]] [[Fire Koopa Clown Car]] [[Fire Koopa Clown Car|Fire Junior Clown Car]] | |||
|[[File:Super Mario Maker - Artwork 13.png|48px]] [[File:SMM-JuniorClownCar-Artwork.png|48px]] [[File:SMM-SMW-FireClownCar.png|48px]] [[File:SMM3DS Monty Mole in Fire Koopa Clown Car.png|48px]] | |||
|2007 | |||
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*''[[Super Mario Galaxy]]'' | |||
*''[[Super Mario Galaxy 2]]'' | |||
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![[Bullet Bill Mask]] | ![[Bullet Bill Mask]] | ||
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|align=left|Moves in a repeated [[Flutter Jump]] pattern | |align=left|Moves in a repeated [[Flutter Jump]] pattern | ||
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![[Umbrella Yoshi]] | |||
|[[File:UmbrellaYoshi YWW.jpg|48px]] | |||
|2007 | |||
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*''[[Super Mario Galaxy]]'' | |||
*''[[Super Mario Galaxy 2]]'' | |||
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|align=left|Heavily affected by [[wind]] | |||
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![[Sky Pop Yoshi]] | |||
|[[File:PlaneYoshi YWW.jpg|48px]] | |||
|2007 | |||
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*''[[Super Mario Galaxy]]'' | |||
*''[[Super Mario Galaxy 2]]'' | |||
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![[Blimp Fruit]] | ![[Blimp Fruit]] |
Revision as of 07:43, January 24, 2025
As the franchise that defined the platforming genre, many Super Mario franchise games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games.
As a general rule, abilities that are not in the "Press/Hold jump button to rise" and "Momentum based" categories" generally cannot be used more than once for each time the user enters the air. "Free movement in all directions" is another exception: most of them can fly infinitely far or high without having to land.
Item/Form/Move | Image | Debut year | Games | Type | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
High ascent and slowly decend | Press/Hold jump button to rise | Steadily rises | Momentum based | Free movement in all directions | Constant height | Dash(es) in a direction | |||||
Propeller Mario/Propeller Block | ![]() ![]() |
2007 | ✔ | Activate with Spin Jump or Midair Spin | |||||||
Propeller Box | ![]() |
2007 | ✔ | Slowly descend by holding the jump button. Can ascend three times in Super Mario Maker 2 | |||||||
Raccoon Mario White Raccoon Mario Tanooki Mario | ![]() ![]() ![]() |
2015 |
|
✔ | Requires a full P-Meter. The P-Meter fills as Mario dashes. Flying drains the P-Meter. Once the P-Meter is empty Mario can no longer fly. White Raccoon Mario fills the P-Meter faster. Tanooki Mario can only fly in Super Mario Bros. 3 | ||||||
Cape Mario | ![]() |
2015 |
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✔ | Requires a running start. Taking damage cancels the flying state without Mario being hurt. Landing on the ground damages enemies. Landing on the ground with a fast dive defeats all enemies on screen. | ||||||
Wing Mario Winged Yoshi | ![]() |
2015 |
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✔ | Requires a cannon or a Triple Jump. | ||||||
Lakitu's Cloud | ![]() |
2007 | ✔ | Only lasts a limited time | |||||||
Koopa Clown Car Junior Clown Car Fire Koopa Clown Car Fire Junior Clown Car | ![]() ![]() ![]() ![]() |
2007 | ✔ | ||||||||
Bullet Bill Mask | ![]() |
2007 | ✔ | Is temporary | |||||||
Bullet Bill Banzai Bill | ![]() ![]() |
2007 | ✔ | Is temporary | |||||||
Paragoomba Parabones | ![]() ![]() |
2007 | ✔ | Maximum height is a little above highest platform landed on. | |||||||
Winged Yoshi | ![]() |
2007 | ✔ | Temporary when accessed with Koopa Shells, permanent when accessed with Yoshi's Wings | |||||||
Winged Yoshi | ![]() |
2007 | ✔ | Moves in a repeated Flutter Jump pattern | |||||||
Umbrella Yoshi | ![]() |
2007 | ✔ | Heavily affected by wind | |||||||
Sky Pop Yoshi | ![]() |
2007 | ✔ | ||||||||
Blimp Fruit | ![]() |
2010 | Temporarily transforms Yoshi into Blimp Yoshi, causing him to puff up and float, similarly to the Power Balloon. | ✔ | |||||||
Blue Shell | ![]() |
2006 | Transforms Mario into Shell Mario, allowing him to shell dash, crouch in the shell to block most attacks, and swim faster with more control. | ✔ | |||||||
Yoshi's Wings | ![]() |
1990 | Transforms Yoshi into a Winged Yoshi, granting him infinite flight for one level and access to Coin Heaven. Clearing the level removes the wings and, in the SNES version only, makes Yoshi become a Blue Yoshi. | ✔ |