Pakkun OkaP: Difference between revisions

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{{Another language}}
{{Another language}}
{{species infobox
{{species infobox
|image=[[File:ANN Piranha Plant.png]]<br>Sprite of Pakkun OkaP using the overworld palette
|image=[[File:ANN Piranha Plant.png|64px]]<br>Sprite of Pakkun OkaP using the overworld palette
|first_appearance=''[[All Night Nippon: Super Mario Bros.]]'' ([[List of games by date#1986|1986]])
|first_appearance=''[[All Night Nippon: Super Mario Bros.]]'' ([[List of games by date#1986|1986]])
|variant_of=[[Piranha Plant]]
|variant_of=[[Piranha Plant]]

Revision as of 02:06, December 12, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Pakkun OkaP
A Pakkun OkaP
Sprite of Pakkun OkaP using the overworld palette
First appearance All Night Nippon: Super Mario Bros. (1986)
Variant of Piranha Plant
Relatives

Pakkun OkaP are enemies in All Night Nippon: Super Mario Bros. taking the place of Piranha Plants. They are a form taken by Japanese DJ Sunplaza Nakano after Bowser lured him into visiting him and cursed him. Their name is derived from Sunplaza Nakano's theme song in All Night Nippon. They are one of two enemy replacements in the game (both by Sunplaza Nanako), the other being OkaP.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese パックンオカピー[1]
Pakkun Okapī
Piranha OkaP

References

  1. ^ All Night Nippon: Super Mario Bros. instruction booklet. Page 13.