Dire, Dire Docks: Difference between revisions
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|unlock=Open the [[Big Star Door]] with 30 [[Power Star]]s. | |unlock=Open the [[Big Star Door]] with 30 [[Power Star]]s. | ||
|missions='''''Super Mario 64'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[The Manta Ray's Reward]]<br>[[Inside the Cage|Collect the Caps…]]<br>'''''Super Mario 64 DS'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[Koopa Surfin' Switch Star]]<br>[[Inside the Cage]]<br>[[The Manta Ray's Reward]] | |missions='''''Super Mario 64'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[The Manta Ray's Reward]]<br>[[Inside the Cage|Collect the Caps…]]<br>'''''Super Mario 64 DS'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[Koopa Surfin' Switch Star]]<br>[[Inside the Cage]]<br>[[The Manta Ray's Reward]] | ||
|stars='''''Super Mario 64'':'''<br>{{ | |stars='''''Super Mario 64'':'''<br>{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}<br>'''''Super Mario 64 DS'':'''<br>{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}} | ||
}} | }} | ||
'''Dire, Dire Docks''', also known as '''Waterworld''',<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #42|page=18|date=September 1996}}</ref> is the ninth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The entrance to the course is through the [[Big Star Door]] to the left of the [[Peach's Castle|Mushroom Castle]]'s main basement room. 30 [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking or [[jump]]ing through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads to [[Bowser in the Fire Sea]], but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub<ref name=Sub>{{cite|deadlink=y|archive=web.archive.org/web/19980610064831/http://www.nintendo.com/n64/super_mario64/9-1.html|title="Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|accessdate=May 27, 2024}}</ref> (or the Submarine)<ref name=Sub/> in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed. | '''Dire, Dire Docks''', also known as '''Waterworld''',<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #42|page=18|date=September 1996}}</ref> is the ninth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The entrance to the course is through the [[Big Star Door]] to the left of the [[Peach's Castle|Mushroom Castle]]'s main basement room. 30 [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking or [[jump]]ing through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads to [[Bowser in the Fire Sea]], but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub<ref name=Sub>{{cite|deadlink=y|archive=web.archive.org/web/19980610064831/http://www.nintendo.com/n64/super_mario64/9-1.html|title="Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|accessdate=May 27, 2024}}</ref> (or the Submarine)<ref name=Sub/> in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed. |
Latest revision as of 22:02, October 18, 2024
Dire, Dire Docks | |
---|---|
Super Mario 64 Super Mario 64 DS | |
How to unlock | Open the Big Star Door with 30 Power Stars. |
Boss(es) | None |
Mission(s) | Super Mario 64 Board Bowser's Sub Chests in the Current Pole-Jumping for Red Coins Through the Jet Stream The Manta Ray's Reward Collect the Caps… Super Mario 64 DS Board Bowser's Sub Chests in the Current Pole-Jumping for Red Coins Through the Jet Stream Koopa Surfin' Switch Star Inside the Cage The Manta Ray's Reward |
Stars | Super Mario 64: Super Mario 64 DS: |
Dire, Dire Docks, also known as Waterworld,[1] is the ninth course in Super Mario 64 and Super Mario 64 DS. The entrance to the course is through the Big Star Door to the left of the Mushroom Castle's main basement room. 30 Power Stars are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking or jumping through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads to Bowser in the Fire Sea, but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, Bowser's Sub[2] (or the Submarine)[2] in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed.
This course shares the same music as Jolly Roger Bay. Like in that course, when Mario, Yoshi, Luigi, or Wario is swimming underwater, synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.
Layout[edit]
A majority of the course is underwater, like Jolly Roger Bay greatly resembling the real-world geological phenomenon of a cenote. The player immediately starts falling into a body of water, and in the DS version of the game, there are some Black Bricks and Skeeters on the surface. Below the surface are Bubs, a Manta Ray, a whirlpool that will make the player lose a life if they get trapped in it, and several Treasure Chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.
The next area of the course has several clam shells along the floor, a cage containing a Power Star to the left, and a grate spouting bubble rings. If Bowser in the Fire Sea has yet to be completed, Bowser's Sub will be on the water's surface. Otherwise, the Sub will be missing and a large exit into the Castle Grounds will be open to the south. If the player goes near the exit, it will suck them up, but there is also a line of coins near it. Above the surface is a boardwalk with green and blue blocks that contain the Metal Cap and Vanish Cap, respectively, as well as a Purple Switch that creates blocks to the platforms above when stood on. Several poles slide across the ceiling of this course, but they will not appear if the Sub is present.
Missions[edit]
Mission | Appears in | Summary |
---|---|---|
Board Bowser's Sub |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to collect the Power Star on Bowser's Sub. |
Chests in the Current |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to open the Treasure Chests in the correct order. |
Pole-Jumping for Red Coins |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to collect the eight Red Coins. |
Through the Jet Stream |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to pass through the bubble rings at the bottom of the course's second area. |
The Manta Ray's Reward |
Super Mario 64 (5th Star) Super Mario 64 DS (7th Star) |
This mission's objective is to pass through the bubble rings from the Manta Ray. |
Koopa Surfin' Switch Star |
Super Mario 64 DS | This mission involves collecting the course's Switch Star. |
Collect the Caps... (N64) / Inside the Cage (DS) |
Super Mario 64 Super Mario 64 DS |
This mission's objective is to obtain the Power Star trapped in a cage. |
Enemies[edit]
Bullet Bills / Blasters (DS)
Skeeters (DS)
Statistics from Super Mario 64[edit]
- Total Number of Coins: 106
- Caps Found: Vanish Cap (1), Metal Cap (1)
- Spinning Heart: (none)
- Cannons: (none)
- 1UP Mushrooms (1):
- Triggered Mushrooms : #1 Triggered by swimming into the clam shell by the chests in the starting area.
- Warps: (none)
Gallery[edit]
Vanish Metal Mario sinks near the exit into the Castle Grounds.
Mario surrounded by Blue Coins
Media[edit]
Stage theme - Excerpt from Dire, Dire Docks | File info 0:30 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウォーター ランド[?] Wōtā Rando |
Water Land | |
Chinese (simplified) | 恐怖船坞[?] Kǒngbù Chuánwù |
Horrific Shipyard | |
French | Affreux bassin[?] | Dire pond | |
German | Wilde Wasserwerft[?] | Wild Water Dockyard | |
Italian | Abisso Acquatico[?] | Aquatic Abyss | |
Korean | 워터랜드[?] Woteo Raendeu |
Water Land | |
Spanish | Gran Muelle[?] | Big Dock |
Trivia[edit]
- The name of the 100-Coin Star is Above the Submarine Pen.[3]
References[edit]
- ^ September 1996. Nintendo Magazine System (AU) Issue #42. Page 18.
- ^ a b "Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - Nintendo: Super Mario 64 Strategy. Nintendo.com. Archived June 10, 1998, 06:48:31 UTC from the original via Wayback Machine. Retrieved May 27, 2024.
- ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 84.