Back to Hands-On Hall: Difference between revisions

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'''Back to Hands-On Hall''', or '''{{world|mushroom2|5}}''', is the fifth level of [[World Mushroom (Super Mario 3D World)|World Mushroom]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. It is unlocked after completing [[Deep-Black Jungle Drift]], and its own completion unlocks [[Gigantic Seasick Wreck]]. In the original Wii U version, this level can only be played while using the Wii U GamePad.
'''Back to Hands-On Hall''', or '''{{world|mushroom2|5}}''', is the fifth level of [[World Mushroom (Super Mario 3D World)|World Mushroom]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. It is unlocked after completing [[Deep-Black Jungle Drift]], and its own completion unlocks [[Gigantic Seasick Wreck]]. In the original Wii U version, this level can only be played while using the Wii U GamePad.
==Layout==
==Layout==
The level is a new version of [[Hands-On Hall]] from [[World 6 (Super Mario 3D World)|World 6]]. Unlike its [[World 6]] counterpart, this version is carried out in the day instead of night. Some interior changes are the inclusion of enemies like [[Fire Bro]]s., [[Hammer Bro]]s. and [[Boomerang Bro]]s. The level also has [[Baseball (object)|baseball]]s, [[Clear Pipe]]s, [[Spike]]s, and [[Key Coin]]s which must be collected to go to the next area.  
The level is a new version of [[Hands-On Hall]] from [[World 6 (Super Mario 3D World)|World 6]]. Unlike the original level, this version is carried out in the day instead of night. Some interior changes are the inclusion of enemies like [[Fire Bro]]s., [[Hammer Bro]]s. and [[Boomerang Bro]]s. The level also has [[Baseball (object)|baseball]]s, [[Clear Pipe]]s, [[Spike]]s, and [[Key Coin]]s which must be collected to go to the next area.  


The outside of the building now has [[Flopter]]s, [[Lava Bubble]]s, [[Goomba]]s and a [[Green Ring]]. Also, there are clouds along what was the shortcut in [[Hands-On Hall]] (thus removing the original room with the [[Spike]]s and rollers). These clouds must be climbed to reach the flying [[Goal Pole]], which moves left and right.
The outside of the building now has [[Flopter]]s, [[Lava Bubble]]s, [[Goomba]]s and a [[Green Ring]]. Also, there are clouds along what was the shortcut in [[Hands-On Hall]] (thus removing the original room with the [[Spike]]s and rollers). These clouds must be climbed to reach the flying [[Goal Pole]], which moves left and right.

Revision as of 02:53, July 23, 2024

Level
Back to Hands-On Hall
Back to Hands-on Hall.jpg
Level code World Mushroom-5
World World Mushroom
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 400 seconds
<< Directory of levels >>

Back to Hands-On Hall, or World Mushroom-5, is the fifth level of World Mushroom in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. It is unlocked after completing Deep-Black Jungle Drift, and its own completion unlocks Gigantic Seasick Wreck. In the original Wii U version, this level can only be played while using the Wii U GamePad.

Layout

The level is a new version of Hands-On Hall from World 6. Unlike the original level, this version is carried out in the day instead of night. Some interior changes are the inclusion of enemies like Fire Bros., Hammer Bros. and Boomerang Bros. The level also has baseballs, Clear Pipes, Spikes, and Key Coins which must be collected to go to the next area.

The outside of the building now has Flopters, Lava Bubbles, Goombas and a Green Ring. Also, there are clouds along what was the shortcut in Hands-On Hall (thus removing the original room with the Spikes and rollers). These clouds must be climbed to reach the flying Goal Pole, which moves left and right.

Key Coins

  • Key Coin 1: Under the stairs leading to the second floor in the first area.
  • Key Coin 2: Guarded by two Hammer Bros. on the second floor.
  • Key Coin 3: Behind a set of sliding doors on the second floor, guarded by Goombas.
  • Key Coin 4: Behind a set of sliding doors on the third floor, guarded by a Hammer Bro.
  • Key Coin 5: Obtained by striking a Gong blocked by a wall of Blurkers.

Green Stars

  • Green Star 1: In a Clear Pipe on the third floor. The pipe is blocked by a spike ball, so the player must either throw a baseball into the pipe or use a Fire Flower.
  • Green Star 2: Obtained by collecting 8 Green Coins near the Checkpoint Flag.
  • Green Star 3: Inside a small area with piles of coins, accessible by a Warp Box that spawns by striking a gong shortly after the Checkpoint Flag.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese もっと!謎のからくり城[?]
Motto! Nazo no karakuri-jō
More! Mysterious Mechanism Castle
Chinese 更多!謎樣的機關城堡[?]
Gèngduō! Míyàng de Jīguān Chéngbǎo
More! Mysterious Mechanism Castle
Dutch Huis van de duizend en één schuifdeuren[?] House of the thousand and one sliding doors
French Retour au château tactile[?] Return to Tactile Castle
Italian Castello delle porte scorrevoli di Koopa[?] Koopa's castle of sliding doors1
Portuguese Regresso ao castelo das portas misteriosas[?] Return to the castle of mysterious doors
Russian Снова раскрываем тайны замка[?]
Snova raskryvayem tayny zamka
Revealing the castle's secrets again
Spanish Pelotas y peligros en el castillo[?] Balls and dangers at the castle

1 - Despite the name, no regular Koopa Troopas appear in this level.