Red Switch Palace: Difference between revisions

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The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed.
The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed.

Revision as of 14:24, October 29, 2024

Level
Red Switch Palace
SMW SwitchPalaceRed.png
Mario avoiding Koopas while holding a Switch Block
Level code RSP
World Vanilla Dome
Game Super Mario World
Time limit 200 seconds
Music track Bonus Screen BGM
Music sample
<< Directory of levels >>

The Red Switch Palace is a Switch Palace found in the Vanilla Dome in Super Mario World and its reissue. It is the third Switch Palace that Mario or Luigi can encounter, and it is unlocked by finding the secret exit of Vanilla Dome 2; coding inside Super Mario World indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the Valley of Bowser). This level cannot be replayed after it has been completed.

Layout

The Red Switch

The palace consists of two rooms, which the player has 200 seconds on the timer to complete. The first room has eight Koopa Troopas, each separated by a Brown Block, with one Koopa next to a Yellow Shell. There is a Switch Block and a line of coins above the Koopas. The first Koopa enters the Yellow Shell and becomes a flashing shell. The player can press the Switch Block to turn the coins into blocks and vice versa, then jump onto the blocks above and run to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an extra life.

The second room is empty except for the Red Switch, which is activated by jumping on it. When the Red Switch is hit, all red Dotted-Line Blocks become Red Blocks. These blocks help the player progress through levels by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels:

Enemies

Template:Number of enemies

Names in other languages

Language Name Meaning Notes
French Palais Bloc Rouge[?] Red Block Palace
German Rot. Schalterpalast[?] Red Switch Palace (Rot. is an appreviation of roter ("red"))
Italian Cupola Vaniglia, Interruttore rosso[?] Vanilla Dome, Red Switch
Spanish Palacio Rojo[?] Red Palace