Arctic Barrel Arsenal: Difference between revisions
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'''Arctic Barrel Arsenal'''<ref>{{cite | '''Arctic Barrel Arsenal'''<ref>{{cite|publisher=Nintendo of America|language=en-us|date=1995|title=''Donkey Kong Land'' instruction booklet|page=16}}</ref> is the ninth level of ''[[Donkey Kong Land]]'' and of [[Gangplank Galleon Ahoy!]] Arctic Barrel Arsenal is a snow level that features numerous [[Barrel Cannon]]s, which are used to blast across several wide [[pit]]s. Many Barrel Cannons require timed launches from [[Donkey Kong]] and [[Diddy Kong]], contributed further to the fact that they are surrounded by [[Zinger]]s. There are sections requiring the [[Kong]]s to move across the icy, slippery ground. | ||
==Layout== | ==Layout== |
Revision as of 17:16, August 5, 2024
Level | |
---|---|
Arctic Barrel Arsenal | |
Level code | 1-9 |
Game | Donkey Kong Land |
<< Directory of levels >> |
Arctic Barrel Arsenal[1] is the ninth level of Donkey Kong Land and of Gangplank Galleon Ahoy! Arctic Barrel Arsenal is a snow level that features numerous Barrel Cannons, which are used to blast across several wide pits. Many Barrel Cannons require timed launches from Donkey Kong and Diddy Kong, contributed further to the fact that they are surrounded by Zingers. There are sections requiring the Kongs to move across the icy, slippery ground.
Layout
Normal exit
From the start of the level, the Kongs must walk into a barrel and shoot to a DK Barrel, then travel east. As they walk down this path, they will have to defeat a few Kritters and come up to another barrel. This one will shoot them across an abyss. On the other side, the heroes must drop down a few small ledges to reach another barrel. When they get in this barrel, it will move to the right, where the Kongs must shoot to another barrel. They must continue to shoot to more barrels until they make it to the other end of the wide pit below them. Once they area across this pit, they must make their way to the next barrel and shoot to more barrels to, again, cross a wide gap. On the other side of this gap, the heroes will have to defeat a few enemies, such as Kritters, and find another barrel. This one will shoot them up to the level's Continue Point.
At this point, the group should jump into a nearby barrel and shoot across another wide abyss with the help of several other barrels. On the last barrel, they must shoot diagonally back to solid ground and walk down a short pathway to find another barrel. Once in this, they will have to blast through several more barrels to cross yet another abyss. This time, they will encounter a few Zingers and soon end up in a spinning barrel. With good aim, they should shoot from this barrel and follow the banana trail to a platform with a tire. They must bounce off of the tire to get over a lone Zinger and slide down a small slope to make it in the next barrel. Again, they will need to shoot barrel-to-barrel, getting over a wide gap, as well as trying not to hit any enemies. When they are passed this gap, the heroes must jump over a very small pit and walk to the right to soon find an end of stage, and entering it unlocks the boss level, Wild Sting Fling.
Secret exit
When the Kongs begin the level, they should jump over the first Barrel Cannon and travel down the path to the next Barrel Cannon. Instead of entering it, the Kongs must jump over it and move slightly to the left in mid-air. If done correctly, they will land in a portal, which will take them to the next level much faster than the other portal.
Enemies
Items and objects
KONG Letters
- K: After being launched over a gap, the "K" is hovering right before a Klaptrap.
- O: Between two Barrel Cannons.
- N: In the second bonus room.
- G: The "G" is obtained by going into the last barrel cannon near the end.
Bonus Areas
Arctic Barrel Arsenal has two Bonus Areas:
- At the very start, the Kongs must enter the first Barrel Cannon blast upwards. Instead of going right, the Kongs must launch themselves to the left and land into a Blast Barrel, which shoots them to a Bonus Area. The area takes place in a jungle area, where the Kongs can stomp on a button to release their Kong Tokens and collect them for extra lives. Once Donkey Kong and Diddy Kong use all of their Kong Tokens, they are automatically redirected back into the main level.
- After the Continue Point, the Kongs must blast through some Barrel Cannons. From the fourth Barrel Cannon, the Kongs must blast out when it is at the very left to land into an off-screen Blast Barrel, which blasts them to the second Bonus Area. Alternatively, from the third Barrel Cannon, the Kongs can blast out shortly after it rises from its lowest point. In the Bonus Area, the Kongs must walk across a construction site with a floating group of bananas formed to spell "KONG". The Kongs can exit the Bonus Area by entering a Blast Barrel at the top-right of the area, causing it to blast them down and out of the Bonus Level.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 雪山のタル置場[?] Yukiyama no taru okiba |
Snow mountain of barrel yard | |
Italian | L'arsenale delle botti artiche[2] | The Arctic barrels arsenal | |
Spanish | Bodega en las montañas[?] | Mountain wine cellar |
References
- ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 16.
- ^ Donkey Kong Land Italian booklet. Page 16.