Challenges (Super Smash Bros. for Wii U): Difference between revisions
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''[[Super Smash Bros. for Wii U]]'' offers 140 '''challenges''' divided between fourteen rows, with each challenge giving its own reward. When a challenge is completed, an image appears on the corresponding tile and a reward is granted, which can range from a unique trophy to an amount of gold to a piece of equipment. Additionally, completing a challenge causes any adjacent tiles to change color. Dark blue tiles represent revealed (but incomplete) challenges, while light blue ones mean that completing the revealed challenge will grant a [[Golden Hammer]], in addition to the standard reward. | ''[[Super Smash Bros. for Wii U]]'' offers 140 '''challenges''' divided between fourteen rows, with each challenge giving its own reward. When a challenge is completed, an image appears on the corresponding tile and a reward is granted, which can range from a unique trophy to an amount of gold to a piece of equipment. Additionally, completing a challenge causes any adjacent tiles to change color. Dark blue tiles represent revealed (but incomplete) challenges, while light blue ones mean that completing the revealed challenge will grant a [[Golden Hammer]], in addition to the standard reward. |
Revision as of 19:31, July 2, 2024
It has been requested that this article be rewritten. Reason: Check for Mario elements in images marked "Image-only" and remove images without them.
Super Smash Bros. for Wii U offers 140 challenges divided between fourteen rows, with each challenge giving its own reward. When a challenge is completed, an image appears on the corresponding tile and a reward is granted, which can range from a unique trophy to an amount of gold to a piece of equipment. Additionally, completing a challenge causes any adjacent tiles to change color. Dark blue tiles represent revealed (but incomplete) challenges, while light blue ones mean that completing the revealed challenge will grant a Golden Hammer, in addition to the standard reward.
A maximum of five Golden Hammers can be used to open most tiles, with the exception of twenty-six specific tiles; this includes every challenge that requires the player to use an unlockable character. Whenever a Golden Hammer is used, a Golden Hammer icon will permanently be displayed on the objective's corresponding photograph.
Every playable character is given at least one challenge to complete, with Dr. Mario given two.
Challenges
Note: The Super Mario-related parts of the challenges are bolded and certain non-Super Mario elements are not included. Challenges that cannot be unlocked with Golden Hammers are colored red.
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Play alone and as Dr. Mario and get a Fever Rush 8 or more times in a single game of Trophy Rush. 100,000G |
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Play as PAC-MAN in Stage 3 and score 300000 or more in Solo Target Blast with a single bomb off the back wall. Whomp (trophy) |
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Get 8 or more KOs in a single Cruel Smash. Toadsworth (trophy) |
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Clear Crazy Orders after 20 or more turns while playing as Mario. F.L.U.D.D. (trophy) |
Get a score of more than 85 in a single Rival Smash. Waluigi (trophy) |
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Play as Ganondorf and hit Sandbag at least 3280 ft. in Solo Home-Run Contest. King K.Rool (trophy) |
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Clear a 3-Minute Smash after getting 120 or more KOs. Kritter (trophy) |
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Clear the "All-Star Battle: Secret" event on hard difficulty. Shadow (trophy) |
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Clear the "The FINAL Final Battle" event on hard difficulty. Souflee (trophy) |
Play as Bowser Jr. in Stage 1 and get a score of 150000 or more in a single game of Solo Target Blast. Countdown Drill (equipment) |
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Play Solo Cruel Smash as Luigi and survive for 1 minute. Mr. L (trophy) |
Hit Sandbag 3280 ft. or more in Home-Run Contest. Daisy (Baseball) (trophy) |
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Use Diddy Kong and get 3 or more KOs on your rival in a single Rival Smash. Dixie Kong (trophy) |
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Clear a Solo 3-Minute Smash after getting 100 or more KOs while playing as Mii Gunner. Birdo (trophy) |
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Clear all of the Solo Events. Golden Hammer |
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Clear a Solo 3-Minute Smash after getting 110 or more KOs while playing as Bowser. Banzai Bill (trophy) |
Clear Solo 10-Man Smash without taking any damage while playing as Dr. Mario. Dr. Mario (masterpiece) |
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Get a chain of at least 200 in Trophy Rush while playing alone and as Donkey Kong. DK Rap (music) |
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Clear Solo Classic at intensity 5.5 or higher, playing as Wario without any customizations. Full Steam Ahead (Spirit Tracks) (music) |
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Clear the "Fitness Junkie" event on normal difficulty or higher. Snorlax (trophy) |
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KO your rival 2 or more times in a single Rival Smash. Super Mario Bros. 3 Medley (music) |
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Clear Solo Classic while playing as Yoshi. Yoshi (masterpiece) |
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Play as Peach and hit Sandbag at least 1049 ft. in Solo Home-Run Contest. Title/Ending (Super Mario World) (music) |
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Clear the "Behind Enemy Lines" event. Tricky (trophy) |
Clear 100-Man Smash. Golden Hammer |
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Clear Solo Classic at intensity 2.0 with 5 or more characters. Golden Hammer |
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Score at least 150000 points in a single game of Target Blast on Stage 1. Exploding Popgun (custom move) |
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Get a chain of 100 or more in a single game of Trophy Rush. Chomp Hat (Mii headgear) |
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Clear Crazy Orders while playing as Villager. Golden Hammer |
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Clear a Master Orders ticket while playing as Rosalina & Luma. Rosalina in the Observatory / Luma's Theme (music) |
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Bump into an enemy who appears on the board during Smash Tour. Nabbit (trophy) |
Create a Mii Fighter in Custom. Peach's Crown (Mii headgear) |
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Clear the "The Original Heavyweights" event. Kongo Jungle 64 (stage) |
Clear All-Star. Golden Hammer |
1 - A software update enabled this challenge to be unlockable with a Golden Hammer.