Donkey Kong Jr. (WarioWare: Move It!): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
|||
Line 13: | Line 13: | ||
==Gameplay== | ==Gameplay== | ||
The player controls a voxelated [[Donkey Kong Jr.]] with elastic arms, and must climb up the vines and reach the platform without getting caught by the [[Snapjaw]]. If Donkey Kong Jr. lands on the platform, he will extend his arms. However, if he touches the Snapjaw, as well as an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss. | The player controls a voxelated [[Donkey Kong Jr.]] with elastic arms, and must climb up the vines and reach the platform without getting caught by the [[Snapjaw]]. If Donkey Kong Jr. lands on the platform, he will extend his arms. However, if he touches the Snapjaw, as well as an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss. Level 1 uses the Scales Form, while the next two levels use Knight. | ||
*'''Level 1:''' Donkey Kong Jr. grabs onto two vines and must climb up each vine twice | *'''Level 1:''' Donkey Kong Jr. grabs onto two vines and must climb up each vine twice. | ||
*'''Level 2:''' Donkey Kong Jr. grabs onto one vine and must climb up four times. | *'''Level 2:''' Donkey Kong Jr. grabs onto one vine and must climb up four times. | ||
*'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid. | *'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid. |
Revision as of 10:12, February 21, 2024
Donkey Kong Jr. | |
---|---|
Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Climb! |
Info | "A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. green" |
Controls | |
Form(s) | "Scales" (Level 1) "Knight" (Levels 2 & 3) |
Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the 1986 Nintendo Entertainment System game of the same name.
Gameplay
The player controls a voxelated Donkey Kong Jr. with elastic arms, and must climb up the vines and reach the platform without getting caught by the Snapjaw. If Donkey Kong Jr. lands on the platform, he will extend his arms. However, if he touches the Snapjaw, as well as an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss. Level 1 uses the Scales Form, while the next two levels use Knight.
- Level 1: Donkey Kong Jr. grabs onto two vines and must climb up each vine twice.
- Level 2: Donkey Kong Jr. grabs onto one vine and must climb up four times.
- Level 3: Same as Level 2, but there is a Nitpicker that the player should avoid.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコングJR.[?] Donkī Kongu JR. |
Donkey Kong Jr. | |
Korean | Donkey Kong Jr.[?] | - |