The Anglefish Trial: Ready, Aim, Fly!: Difference between revisions
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'''The Anglefish Trial: Ready, Aim, Fly!''' is a level in ''[[Super Mario Bros. Wonder]]''. It is found in the third world of the game, [[Shining Falls]]. As its name suggests, this level prominently features [[Anglefish]], and it marks their first appearance. It is available after clearing [[Master Poplin's House]], and completion of this level unlocks [[Break Time! Watery Wonder Tokens]]. This course contains two [[Wonder Seed]]s, and the difficulty of this level is two stars. | '''The Anglefish Trial: Ready, Aim, Fly!''' is a level in ''[[Super Mario Bros. Wonder]]''. It is found in the third world of the game, [[Shining Falls]]. As its name suggests, this level prominently features [[Anglefish]], and it marks their first appearance. It is available after clearing [[Master Poplin's House]], and completion of this level unlocks [[Break Time! Watery Wonder Tokens]]. This course contains two [[Wonder Seed]]s, and the difficulty of this level is two stars. | ||
==Layout== | ==Layout== | ||
The level takes place in a cavern. Throughout the level at the bottom of the screen is water where Anglefish can jump out to attack the player. The path consists of [[ | The level takes place in a cavern. Throughout the level at the bottom of the screen is water where Anglefish can jump out to attack the player. The path consists of [[Wow Bud]]s, with some of them causing moving platforms to appear, [[Swirlypod]]s, [[giant Swirlypod]]s and pipes with water. The [[Elephant Fruit]] is available in this level to allow the use of water to nourish plants in the level. After the moving platform that goes under blocks is a checkpoint. | ||
Beyond the checkpoint are more Anglefish and a few giant Swirlypods. The [[Wonder Flower]] is found further in, but it is high up. To get to it, the player must bounce on the Anglefish to reach to it. Upon collecting it. The Wonder Effect starts, where cloud platforms appear and Anglefish fly in from several different angles. Jumping on these Anglefish will boost the player much more than normally. There is also a time limit of ninety seconds. The player just keeping bouncing off of the Anglefish to traverse higher and higher into the clouds, where the Wonder Seed is found. Once the Wonder Seed is collected, the Wonder Effect ends. The top set of cloud platforms remain, and the player can use them to reach to the end of the section, where a pipe leads them to the goal. To reach to the top of the goal pole, the player must bounce off of Anglefish to reach a high platform, where getting the gold flagpole will be easier. | Beyond the checkpoint are more Anglefish and a few giant Swirlypods. The [[Wonder Flower]] is found further in, but it is high up. To get to it, the player must bounce on the Anglefish to reach to it. Upon collecting it. The Wonder Effect starts, where cloud platforms appear and Anglefish fly in from several different angles. Jumping on these Anglefish will boost the player much more than normally. There is also a time limit of ninety seconds. The player just keeping bouncing off of the Anglefish to traverse higher and higher into the clouds, where the Wonder Seed is found. Once the Wonder Seed is collected, the Wonder Effect ends. The top set of cloud platforms remain, and the player can use them to reach to the end of the section, where a pipe leads them to the goal. To reach to the top of the goal pole, the player must bounce off of Anglefish to reach a high platform, where getting the gold flagpole will be easier. |
Revision as of 18:28, January 9, 2024
Level | |
---|---|
The Anglefish Trial: Ready, Aim, Fly! | |
World | Shining Falls |
Game | Super Mario Bros. Wonder |
Difficulty | ★★ |
Wonder Effect | Causes groups of Anglefish to fly across the screen from different angles |
Music track | BGM_Course_OrientalLake_Normal |
<< Directory of levels >> |
The Anglefish Trial: Ready, Aim, Fly! is a level in Super Mario Bros. Wonder. It is found in the third world of the game, Shining Falls. As its name suggests, this level prominently features Anglefish, and it marks their first appearance. It is available after clearing Master Poplin's House, and completion of this level unlocks Break Time! Watery Wonder Tokens. This course contains two Wonder Seeds, and the difficulty of this level is two stars.
Layout
The level takes place in a cavern. Throughout the level at the bottom of the screen is water where Anglefish can jump out to attack the player. The path consists of Wow Buds, with some of them causing moving platforms to appear, Swirlypods, giant Swirlypods and pipes with water. The Elephant Fruit is available in this level to allow the use of water to nourish plants in the level. After the moving platform that goes under blocks is a checkpoint.
Beyond the checkpoint are more Anglefish and a few giant Swirlypods. The Wonder Flower is found further in, but it is high up. To get to it, the player must bounce on the Anglefish to reach to it. Upon collecting it. The Wonder Effect starts, where cloud platforms appear and Anglefish fly in from several different angles. Jumping on these Anglefish will boost the player much more than normally. There is also a time limit of ninety seconds. The player just keeping bouncing off of the Anglefish to traverse higher and higher into the clouds, where the Wonder Seed is found. Once the Wonder Seed is collected, the Wonder Effect ends. The top set of cloud platforms remain, and the player can use them to reach to the end of the section, where a pipe leads them to the goal. To reach to the top of the goal pole, the player must bounce off of Anglefish to reach a high platform, where getting the gold flagpole will be easier.
10-flower coins
- 10-flower coin 1: It is on top of a high ledge. The player can use the Anglefish to reach to it or by wall-jumping.
- 10-flower coin 2: It is in a pipe where several Anglefish dwell. The player must pull a pull handle to release the coin.
- 10-flower coin 3: It is in an area high up that only be reached to by a pipe. The pipe is blocked, and so the player must use the shell of a nearby giant Swirlypod to break the blocks. The pipe will get closer and will be able to access. In the area, the 10-flower coin must be revealed by using another giant Swirlypod's shell to activate a high floating Flower Bud, which will allow the coin to be collected. It is also high up, and the shell can be used to obtain it.
Primary power-up
Enemies
Talking Flower quotes
- "Heya!" (on top of blocks in a passage below a giant Swirlypod)
- "What...what just happened?" (after the blocks have been destroyed)
- "Bet that water's tasty..." (close to a pipe with water gushing out)
- "Mmm! Fishy!" (when sprayed with water)
- "Nice job!" (on top of clouds after the Wonder Effect ends)
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ねらいすまされエイミーの Nerai sumasare Eimī no shiren |
Aiming Anglefishes' trial | |
Chinese (simplified) | 好好瞄准追踪鱼的考验[?] Hǎohǎo miáozhǔn Zhuīzōng Yú de kǎoyàn |
Aim well for the test of Anglefish | |
Chinese (traditional) | 好好瞄準追蹤魚的考驗[?] Hǎohǎo miáozhǔn Zhuīzōng Yú de kǎoyàn |
Aim well for the test of Anglefish | |
Dutch | Proef van de Anglefishes[?] | Trial of the Anglefishes | |
French | Épreuve des Ploujons acrobatiques[?] | Acrobatic Anglefishes' trial | |
German | Rochella-Test: In Visier geraten[?] | Anglefish test: Getting targeted | |
Italian | Sfida Mantimira: Sempre sott'occhio![?] | Anglefish Challenge: Always watching! | |
Korean | 집중포화! 에이미의 시련[?] Jibjungpohwa! Eimi-ui Silyeon |
Concentrated fire! Anglefish's Trial | |
Portuguese (NOA) | Desafio dos Miratuns: Salto ao alvo![?] | Anglefishes' challenge: Target jumping! | |
Portuguese (NOE) | Desafio dos Miratuns: apontar, lançar![?] | Anglefishes' challenge: aim, launch! | |
Russian | На мушке! Испытание стрелёдками![?] Na mushke! Ispytaniye strelodkami! |
At gunpoint! Trial with Anglefishes! | |
Spanish | Prueba de Atungos: En el punto de mira[?] | Anglefish Trial: Targeted |