Wonder Effect: Difference between revisions
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==List of Wonder Effects== | ==List of Wonder Effects== | ||
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!width=20%|Wonder Effect | |||
!width=40%|Description | |||
!width=30%|Appears in | |||
|- | |||
|align=center|[[File:WelcometotheFlowerKingdom Wonder.jpg|250px]] || Causes pipes to gain eyes and start moving up and down. | |||
|align=center|[[Welcome to the Flower Kingdom!]] | |||
|- | |||
|align=center|[[File:SwampPipeCrawl Wonder.jpg|250px]] || Causes pipes to come to life as [[Inchworm Pipe]]s. | |||
|align=center|[[Welcome to the Flower Kingdom!]]<br>[[Swamp Pipe Crawl]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW Piranha Plants on Parade Wonder Effect.png|250px]] || Causes [[Piranha Plant]]s and their variants to sing and pop in and out of pipes rhythmically. | |||
|align=center|[[Piranha Plants on Parade]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]] | |||
|- | |||
= | |align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]] || Summons an endless rain of Super Stars. | ||
|align=center|[[Scram, Skedaddlers!]]<br>[[The Sugarstar Trial: Across the Night Sky]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW bovid stampede.jpg|250px]] || Summons a stampede of invincible [[Bulrush]]es. | |||
|align=center|[[Bulrush Coming Through!]]<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]] || Summons rolling [[Hoppo]]s, including unique large ones. | |||
|align=center|[[Here Come the Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]] || Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on. | |||
|align=center|[[Rolla Koopa Derby]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
= | |align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]] || Causes Spikes to dance and throw Spike Balls rhythmically. | ||
|align=center|[[Angry Spikes and Sinkin' Pipes]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW Mario stretched.jpg|250px]] || Turns the player into their [[Biyon Mario|Biyon form]], as well as causing enemies to stretch out similarly. The whole stage becomes silhouetted. | |||
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]] | |||
|- | |||
|align=center|[[File:Cosmic Hoppos.jpg|250px]] || Causes the player to float freely in the air. | |||
|align=center|[[Cosmic Hoppos]]<br>[[Downpour Uproar]]<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:SMBW Pipe-Rock Plateau Palace Wonder Effect.jpg|250px]] || Causes pipes to fall. | |||
|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]] || Causes the player and [[Wonder Bowser Jr.]] to shrink and grow. | |||
|align=center|[[Pipe-Rock Plateau Palace]] (boss) | |||
|- | |||
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]] || Summons a [[Wonder Smackerel|giant Smackerel]]. | |||
|align=center|[[Leaping Smackerel]] | |||
|- | |||
|align=center|[[File:RobbirdCove Wonder.jpg|250px]] || Creates upside down water. | |||
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss) | |||
= | |- | ||
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]] || Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of shooting their beaks. | |||
|align=center|[[Blewbird Roost]]<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW snow level.jpg|250px]] || Reveals a giant snowball that begins rolling and destroying the level. | |||
|align=center|[[Outmaway Valley]] | |||
|- | |||
|align=center|[[File:PokipedePass Wonder.jpg|250px]] || A snowstorm begins, creating [[Snow block]]s everywhere. | |||
|align=center|[[Pokipede Pass]] | |||
|- | |||
= | |align=center|[[File:CondartsAway Wonder.jpg|250px]] || The player starts walking on the walls from a top-down perspective. | ||
|align=center|[[Condarts Away!]]<br>[[Raarghs in the Ruins]]<br>[[Shining Falls Special Triple Threat Deluge]] | |||
|- | |||
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]] ||align=center|[[Pole Block]]s start extending in all sorts of shapes. | |||
|align=center|[[Pole Block Passage]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]] | |||
|- | |||
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]] || The player turns into a [[Puffy Lift]]. | |||
|align=center|[[Up 'n' Down with Puffy Lifts]] | |||
|- | |||
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]] || The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player. | |||
= | |align=center|[[Fluff-Puff Peaks Flying Battleship]]<br>[[Petal Isles Flying Battleship]]<br>[[Deep Magma Bog Flying Battleship]] | ||
|- | |||
|align=center|[[File:JumpJumpJumpNabbit.jpg|250px]] || Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence. | |||
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]<br>[[Fluff-Puff Peaks Special Climb to the Beat]] | |||
|- | |||
|align=center|[[File:SMBW skydiving level.jpg|250px]] || The player starts freefalling. | |||
|align=center|[[Countdown to Drop Down]]<br>[[Fungi Mines Special Dangerous Donut Ride]] | |||
|- | |||
|align=center|[[File:CruisingwithLinkingLifs Wonder.jpg|250px]] || Causes [[Linking Lift]]s to grow taller and wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course. | |||
|align=center|[[Cruising with Linking Lifts]] | |||
|- | |||
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]] || Causes the ground to become icy or sticky. | |||
|align=center|[[Fluff-Puff Peaks Palace]] (boss) | |||
|- | |||
|align=center|[[File:DownpourUproar Wonder.jpg|250px]] || Summons zigzagging [[Lightning (obstacle)|lightning bolts]] across the screen. | |||
|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]] || Summons [[Wonder Hoppycat|giant Hoppycats]]. | |||
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]] || Summons flying rainbow [[Anglefish]]. | |||
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:MidwayTrial Wonder.jpg|250px]] || The player transforms into their [[Hoppycat Mario|Hoppycat form]]. | |||
|align=center|[[The Midway Trial: Hop to It]]<br>[[The Sharp Trial: Launch to Victory]]<br>[[The Final Trial: Zip Track Dash]] | |||
|- | |||
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]] || Summons a [[Wonder Konk|giant Konk]]. | |||
|align=center|[[Jewel-Block Cave]] | |||
|- | |||
= | |align=center|[[File:SMBWPokey.jpg|250px]] || Causes time to speed up. | ||
|align=center|[[Armads on the Roll]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:TheDesertMystery Wonder.jpg|250px]] || Causes an ancient temple to rise from below the ground. | |||
|align=center|[[The Desert Mystery]] | |||
|- | |||
|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]] || The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll. | |||
|align=center|[[Rolling-Ball Hall]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]] || Causes "Ninji Disco" to play and Ninjis to dance. | |||
|align=center|[[Ninji Jump Party]] | |||
|- | |||
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]] || Turns the player into their [[Balloon Mario|Balloon form]]. | |||
|align=center|[[Bloomps of the Desert Skies]] | |||
|- | |||
|align=center|[[File:ValleyFullaSnootles Wonder.jpg|250px]] || Causes time to slow down. | |||
|align=center|[[Valley Fulla Snootles]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]] || Summons [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] to chase the player. | |||
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]] | |||
|- | |||
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]] || A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player. | |||
|align=center|[[Secrets of Shova Mansion]] | |||
|- | |||
|align=center|[[File:WonderBloomp.png|250px]] || Causes [[Bloomp]]s to [[Wonder Bloomp|grow giant]]. | |||
|align=center|[[Flight of the Bloomps]]<br>[[Sunbaked Desert Special Pole Block Allure]] | |||
|- | |||
|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]] || Summons large [[Water Ball]]s. | |||
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]] | |||
|- | |||
|align=center|[[File:GnawsherLair Wonder.jpg|250px]] || Summons a swarm of invincible [[Gnawsher]]s. | |||
|align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]] || Turns the player into a [[Goomba Mario|Goomba]]. | |||
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]] | |||
|- | |||
|align=center|[[File:UpshroomDownshroom Wonder.jpg|250px]] || Causes [[Mushroom Platform]]s to glow and start moving up and down rhythmically, catapulting [[Jack O'Goomba]]-themed pumpkins upwards. | |||
|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]] || Starts a quiz. | |||
|align=center|[[Taily's Toxic Pond]] | |||
|- | |||
|align=center|[[File:SMBWKingBoo.png|250px]] || Summons [[King Boo]] to sing and chase the player, with [[Moving Door]]s and [[Boo]]s singing along. | |||
|align=center|[[Light-Switch Mansion]]<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:WubbaRuins Wonder.jpg|250px]] || Turns the player into a [[Wubba Mario|Wubba]]. | |||
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]] | |||
< | |- | ||
|align=center|[[File:SwayingRuins Wonder.jpg|250px]] || The ground becomes slimy and slippery. | |||
|align=center|[[Another Uncharted Area: Swaying Ruins]] | |||
|- | |||
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around. | |||
|align=center|[[Muncher Fields]]<br>[[Deep Magma Bog Palace]] (boss)<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW Spike Ball Mario.jpg|250px]] || The player turns into a [[Spike-Ball Mario|Spike Ball]]. | |||
|align=center|[[Where the Rrrumbas Rule]]<br>[[Deep Magma Bog Special Solar Roller]] | |||
|- | |||
|align=center|[[File:PullTurnBurn Wonder.jpg|250px]] || The player becomes invincible and able to swim through [[lava|magma]]. | |||
|align=center|[[Pull, Turn, Burn]] | |||
|- | |||
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]] || Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player. | |||
|align=center|[[Wavy Ride through the Magma Tube]] | |||
|- | |||
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]] || Revives a dragon fossil into an [[Ancient Dragon]]. | |||
|align=center|[[Dragon Boneyard]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]] | |||
|- | |||
|align=center|[[File:SMBW long Bullet Bills.jpg|250px]] || Summons several Wonder-powered [[Missile Meg]]s. | |||
|align=center|[[Missile Meg Mayhem]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:HighVoltageGauntlet Wonder.jpg|250px]] || Turns the player into their [[Metal Mario|Metal form]]. | |||
|align=center|[[High-Voltage Gauntlet]] | |||
|- | |||
|align=center|[[File:EvadetheSeekerBulletBills Wonder.jpg|250px]] || Creates a ship made out of blocks with a [[cannon]]. | |||
|align=center|[[Evade the Seeker Bullet Bills]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW KnuckleFest Bowser's Blazing Beats Wonder Effect.jpg|250px]] || Causes "Bowser's Blazing Beats" to play, and [[knuckle]]s, platforms and [[Bill Blaster]]s to move and fire rhythmically. | |||
|align=center|[[KnuckleFest Bowser's Blazing Beats]] | |||
|- | |||
|} | |||
==Music== | ==Music== |
Revision as of 23:01, January 1, 2024
Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits.
A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins. During an effect, the background often changes, ? Blocks turn magenta, and all Coins dance to the music.
Mechanics
A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
- All players are defeated.
- The time limit on the effect (if present) runs out.
- Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
- The Goal Pole is reached.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.
List of Wonder Effects
Music
Wonder Effect - Welcome to the Flower Kingdom! | File info 0:30 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワンダー[3][4] Wandā |
Wonder | |
Chinese (traditional) | 驚奇[5] Jīng Qí |
Wonder | |
Dutch | Wondereffect [6] | Wonder Effect | |
Italian | Effetto meraviglia[?] | Wonder effect | |
Spanish | Efecto Maravilla[7] | Wonder Effect |
References
- ^ English Nintendo Magazine 2023 summer, page 48.
- ^ Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ Super Mario Bros. Wonder Japanese website
- ^ Japanese Nintendo Magazine 2023 summer, page 48.
- ^ 【中文解说】超级马里奥兄弟:惊奇 中文介绍视频, p1, BiliBili
- ^ Nintendo Nederland (September 22, 2023). Super Mario Bros. Wonder - Overzichtstrailer (Nintendo Switch). YouTube. Retrieved September 22, 2023.
- ^ Super Mario Bros. Wonder Direct – 31-08-2023