Wonder Effect: Difference between revisions

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==List of Wonder Effects==
==List of Wonder Effects==
{{construction|section=y}}
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
===Pipe-Rock Plateau===
|-style="background:#0F52BA; color:#fff;"
*[[Welcome to the Flower Kingdom!]]: [[Pipe]]s start moving up and down, with one [[Inchworm Pipe]] allowing the player to reach higher areas.
!width=20%|Wonder Effect
*[[Piranha Plants on Parade]]: [[Piranha Plant]]s break into song and dance, the level also becomes an autoscroller.
!width=40%|Description
*[[Scram, Skedaddlers!]]: Super Stars fall from the sky. There is a time limit of 10 seconds; if a Super Star is collected, the timer resets.
!width=30%|Appears in
*[[Bulrush Coming Through!]]: A stampede of [[Bulrush]]es occur. There is a time limit of 60 seconds.
|-
*[[Here Come the Hoppos]]: Many [[Hoppo]]s roll around the level, including a [[Wonder Hoppo|giant one]] holding the Wonder Seed. There is a time limit of 60 seconds.
|align=center|[[File:WelcometotheFlowerKingdom Wonder.jpg|250px]] || Causes pipes to gain eyes and start moving up and down.
*[[Rolla Koopa Derby]]: Magical glowing slopes materialize out of thin air and the player climbs up, collecting Wonder Tokens.
|align=center|[[Welcome to the Flower Kingdom!]]  
*[[Swamp Pipe Crawl]]: Many Inchworm Pipes appear in the level, being able to carry the player across poison.
|-
*[[Angry Spikes and Sinkin' Pipes]]: A musical sequence starring the Spikes where the player rides up the pipes avoiding Spike Balls. There is a time limit of 50 seconds.
|align=center|[[File:SwampPipeCrawl Wonder.jpg|250px]] || Causes pipes to come to life as [[Inchworm Pipe]]s.  
*[[Bulrush Express]]: A [[Bulrush]] stampede carries the player through the level.
|align=center|[[Welcome to the Flower Kingdom!]]<br>[[Swamp Pipe Crawl]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
*[[Sproings in the Twilight Forest]]: The player becomes much taller. Crouching causes items to drop down temporarily; this method is used to obtain the Wonder Seed.
|-
*[[Cosmic Hoppos]]: The Hoppo on the screen becomes super bouncy and sends the player into space. Then, the level transforms into an autoscroller.
|align=center|[[File:SMBW Piranha Plants on Parade Wonder Effect.png|250px]] || Causes [[Piranha Plant]]s and their variants to sing and pop in and out of pipes rhythmically.  
*[[Pipe-Rock Plateau Palace]]: Pipes start falling as the player moves through the level.
|align=center|[[Piranha Plants on Parade]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]
 
|-
===Fluff-Puff Peaks===
|align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]] || Summons an endless rain of Super Stars.  
*[[Outmaway Valley]]: The level starts being destroyed by a giant ball of snow that was in the ground.
|align=center|[[Scram, Skedaddlers!]]<br>[[The Sugarstar Trial: Across the Night Sky]]<br>[[The Final Test Wonder Gauntlet]]
*[[Pokipede Pass]]: Snow starts falling, creating snow blocks. Later during the Wonder Effect, snow starts falling sideways to the left.
|-
*[[Condarts Away!]]: The player starts walking on the background walls. They cannot jump or attack here, so they must move through the area and avoid enemies until they reach the Wonder Seed. There is a time limit of 120 seconds.
|align=center|[[File:SMBW bovid stampede.jpg|250px]] || Summons a stampede of invincible [[Bulrush]]es.  
*[[Pole Block Passage]]: Poles start extending everywhere as the player climbs to collect Wonder Tokens.
|align=center|[[Bulrush Coming Through!]]<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]]
*[[Up 'n' Down with Puffy Lifts]]: Turns the player into a Puffy Lift as they climb and redirect Spike Balls.
|-
*[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]: The level is turned into a timing-based jumping challenge.
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]] || Summons rolling [[Hoppo]]s, including unique large ones.  
*[[Countdown to Drop Down]]: The level transforms into a free-fall section with Smogrins and a Super Star shower.
|align=center|[[Here Come the Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]
*[[Cruising with Linking Lifts]]: The [[Linking Lift]]s become much wider and taller, and a [[Lakitu trio]] throws items from the background as the player collects Wonder Tokens.
|-
*[[Fluff-Puff Peaks Flying Battleship]]: A [[Bowser Cannon]] starts targeting the player.
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]] || Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on.  
*[[Fluff-Puff Peaks Palace]]: The player becomes taller much like in a previous level, but now must avoid [[Bone Piranha Plant]]s who have also extended.
|align=center|[[Rolla Koopa Derby]]<br>[[The Final Test Wonder Gauntlet]]
 
|-
===Shining Falls===
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]] || Causes Spikes to dance and throw Spike Balls rhythmically.  
*[[The Hoppycat Trial: Hop, Hop, and Awaaay]]: [[Wonder Hoppycat|Giant Hoppycat]]s appear.
|align=center|[[Angry Spikes and Sinkin' Pipes]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]<br>[[The Final Test Wonder Gauntlet]]
*[[The Anglefish Trial: Ready, Aim, Fly!]]: [[Anglefish]] start flying through the air, allowing the player to reach higher areas.
|-
*[[The Midway Trial: Hop to It]]: The player is [[Hoppycat Mario|transformed into a Hoppycat]].
|align=center|[[File:SMBW Mario stretched.jpg|250px]] || Turns the player into their [[Biyon Mario|Biyon form]], as well as causing enemies to stretch out similarly. The whole stage becomes silhouetted.
*[[The Sharp Trial: Launch to Victory]]: The player is transformed into a Hoppycat. Unique blocks that only the Hoppycat can break appear.
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]]
*[[The Sugarstar Trial: Across the Night Sky]]: Super Stars fall from the sky. There is a time limit of 10 seconds; if a Super Star is collected, the timer resets.
|-
*[[The Final Trial: Zip Track Dash]]: The player is transformed into a Hoppycat.
|align=center|[[File:Cosmic Hoppos.jpg|250px]] || Causes the player to float freely in the air.  
 
|align=center|[[Cosmic Hoppos]]<br>[[Downpour Uproar]]<br>[[The Final Battle! Bowser's Rage Stage]]
===Sunbaked Desert===
|-
*[[Armads on the Roll]]: Time speeds up.
|align=center|[[File:SMBW Pipe-Rock Plateau Palace Wonder Effect.jpg|250px]] || Causes pipes to fall.  
*[[The Desert Mystery]]: An ancient temple rises from the ground. The player chases a Wonder Seed through it.
|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]]
*[[Rolling-Ball Hall]]: The screen tilts and a [[Giant Spiked Ball]] comes after the player. Collecting [[Wonder Token]]s cause the screen to tilt another way and another [[Giant Spiked Ball]] rolls toward the player. The area opened up by the Wonder Effect can be accessed by other means if [[Elephant Mario]] pushes a regular [[Spike Ball]] through the destructible blocks, leading to a sequence where [[Talking Flower|Talking Flowers]] chide the player for doing things out of order.
|-
*[[Ninji Jump Party]]: [[Ninji]]s appear, with a dance party starting. The music and appearance of the level changes on how well the player jumps to the beat of the music.
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]] || Causes the player and [[Wonder Bowser Jr.]] to shrink and grow.  
*[[Bloomps of the Desert Skies]]: The player [[Balloon Mario|blows up like a balloon]]. There is a time limit of 130 seconds.
|align=center|[[Pipe-Rock Plateau Palace]] (boss)
*[[Valley Fulla Snootles]]: Time slows down. There is a time limit of 150 seconds.
|-
*[[Color-Switch Dungeon]]: [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] chases the player.
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]] || Summons a [[Wonder Smackerel|giant Smackerel]].
*[[Secrets of Shova Mansion]]: A [[Shova]] pushes a giant [[Bowser Statue]] towards the player.
|align=center|[[Leaping Smackerel]]
*[[Flight of the Bloomps]]: A [[Wonder Bloomp]] appears for the player to ride on. After it disappears, another one appears, going vertically up.
|-
*[[Sunbaked Desert Palace]]: Alternates between speeding up time and slowing it down.
|align=center|[[File:RobbirdCove Wonder.jpg|250px]] || Creates upside down water.
 
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss)
===Fungi Mines===
|-
*[[Upshroom Downshroom]]: [[Takebo]]s and [[Trottin' Piranha Plant]]s who dance in place appear. Mushrooms start moving up and down as well, sometimes launching pumpkins who have now been carved similarly to a [[Jack O'Goomba]]'s head.
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]] || Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of shooting their beaks.
*[[Taily's Toxic Pond]]: A quiz starts. The player must pull the [[Taily]] with the right answer to complete three questions. There is a time limit of 90 seconds.
|align=center|[[Blewbird Roost]]<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]]
*[[Light-Switch Mansion]]: King Boo chases the player while he, [[Boo]]s, and [[Moving Door]]s break into song.
|-
*[[Beware of the Rifts]]: [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] chases the player.
|align=center|[[File:SMBW snow level.jpg|250px]] || Reveals a giant snowball that begins rolling and destroying the level.
*[[An Uncharted Area: Wubba Ruins]]: The player turns into a [[Wubba Mario|Wubba]].
|align=center|[[Outmaway Valley]]
*[[Another Uncharted Area: Swaying Ruins]]: The whole level is greased with slippery goo, and the player cannot stop or change direction when sliding, even on upward slopes.
|-
*[[A Final Uncharted Area: Poison Ruins]]: The player turns into a Wubba.
|align=center|[[File:PokipedePass Wonder.jpg|250px]] || A snowstorm begins, creating [[Snow block]]s everywhere.
*[[Operation Poplin Rescue]]: The player turns into a Wubba.
|align=center|[[Pokipede Pass]]
 
|-
===Deep Magma Bog===
|align=center|[[File:CondartsAway Wonder.jpg|250px]] || The player starts walking on the walls from a top-down perspective.
*[[Where the Rrrumbas Rule]]: The player turns into [[Spike-Ball Mario|a spike ball]].
|align=center|[[Condarts Away!]]<br>[[Raarghs in the Ruins]]<br>[[Shining Falls Special Triple Threat Deluge]]
*[[Raarghs in the Ruins]]: The point of view changes to a downward view.
|-
*[[Pull, Turn, Burn]]: The player gains invincibility and can swim through lava.
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]] ||align=center|[[Pole Block]]s start extending in all sorts of shapes.
*[[Hot-Hot Hot!]]: The level gets doused in rain and giant water bubbles the player can swim through.
|align=center|[[Pole Block Passage]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]]
*[[Wavy Ride through the Magma Tube]]: The player is transported to an area where a giant Spike statue fires boulders.
|-
*[[Dragon Boneyard]]: An [[Ancient Dragon]] is revived and flies through the level.
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]] || The player turns into a [[Puffy Lift]].
*[[Deep Magma Bog Flying Battleship]]: A [[Bowser cannon]] appears in the background and fires lasers.
|align=center|[[Up 'n' Down with Puffy Lifts]]
*[[Deep Magma Bog Palace]]: The player turns into a [[Wubba]].
|-
 
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]] || The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player.
===Petal Isles===
|align=center|[[Fluff-Puff Peaks Flying Battleship]]<br>[[Petal Isles Flying Battleship]]<br>[[Deep Magma Bog Flying Battleship]]
*[[Leaping Smackerel]]: A [[Wonder Haiden|giant Smackerel]] spawns and begins eating up the ground as the player collects Wonder Tokens.
|-
*[[Robbird Cove]]: The water and air areas are inverted.
|align=center|[[File:JumpJumpJumpNabbit.jpg|250px]] || Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence.
*[[Blewbird Roost]]: [[Blewbird]]s blow bubbles that the player bounces on.
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]<br>[[Fluff-Puff Peaks Special Climb to the Beat]]
*[[Downpour Uproar]]: Triggers a storm filled with flying [[Koopa Troopa]]s, and [[Lightning (obstacle)|lightning]].
|-
*[[Jewel-Block Cave]]: A [[Wonder Konk|giant Konk]] appears and crushes anything below it.
|align=center|[[File:SMBW skydiving level.jpg|250px]] || The player starts freefalling.
*[[Petal Isles Flying Battleship]]: A [[Bowser cannon]] appears in the background and fires lasers.
|align=center|[[Countdown to Drop Down]]<br>[[Fungi Mines Special Dangerous Donut Ride]]
*[[Gnawsher Lair]]: A horde of [[Gnawsher]]s appear from the left and chase the player as the screen scrolls. [[Red POW Block]]s appear and can be used to stun the Gnawshers temporarily.
|-
*[[Maw-Maw Mouthful]]: The player is [[Goomba Mario|transformed into a Goomba]].
|align=center|[[File:CruisingwithLinkingLifs Wonder.jpg|250px]] || Causes [[Linking Lift]]s to grow taller and wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course.
*[[Muncher Fields]]: The [[Semisolid Platform]]s come to life and respond to the player's movement.
|align=center|[[Cruising with Linking Lifts]]
*[[Missile Meg Mayhem]]: A massive formation of [[Missile Meg]]s coast through the area and lift the player into the sky.
|-
*[[High-Voltage Gauntlet]]: The player is [[Metal Mario|turned into a metal form]].
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]] || Causes the ground to become icy or sticky.
*[[Evade the Seeker Bullet Bills]]: Spawns a pirate ship equipped with a cannon that the player can use to destroy obstacles.
|align=center|[[Fluff-Puff Peaks Palace]] (boss)
*[[KnuckleFest Bowser's Blazing Beats]]: "Bowser's Blazing Beats" will play, causing all [[Takebo]] to dance to the music.
|-
*[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[File:DownpourUproar Wonder.jpg|250px]] || Summons zigzagging [[Lightning (obstacle)|lightning bolts]] across the screen.
**Goombas become Hefty Goombas.
|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]
**The background tilts left and right.
|-
**A dragon appears.
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]] || Summons [[Wonder Hoppycat|giant Hoppycats]].
**Pole Blocks extend while Anglefish fly horizontally at the top.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]]
**The background becomes dark.
|-
**A herd of Bulrushes is summoned.
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]] || Summons flying rainbow [[Anglefish]].
**Piranha Plants and a Spike break into song and dance.
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
**Mushroom Platforms and Chandeliers shift up and down.
|-
**King Boo chases the players and sings alongside Moving Doors.
|align=center|[[File:MidwayTrial Wonder.jpg|250px]] || The player transforms into their [[Hoppycat Mario|Hoppycat form]].
**Gravity is removed.
|align=center|[[The Midway Trial: Hop to It]]<br>[[The Sharp Trial: Launch to Victory]]<br>[[The Final Trial: Zip Track Dash]]
**Circular poison appears.
|-
**Pipes becomes Inchworm Pipes and travel across the poison.
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]] || Summons a [[Wonder Konk|giant Konk]].
**Platforms rise up to the rhythm in the final battle arena.
|align=center|[[Jewel-Block Cave]]
 
|-
===Special World===
|align=center|[[File:SMBWPokey.jpg|250px]] || Causes time to speed up.
*[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]: Giant [[Hoppo]]s appear.
|align=center|[[Armads on the Roll]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
*[[Fluff-Puff Peaks Special Climb to the Beat]]:
|-
**The level turns into a timing-based jumping challenge.
|align=center|[[File:TheDesertMystery Wonder.jpg|250px]] || Causes an ancient temple to rise from below the ground.
**Poison rises to the beat.
|align=center|[[The Desert Mystery]]
*[[Shining Falls Special Triple Threat Deluge]]:
|-
**The level briefly shifts to a top-down perspective.
|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]] || The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll.
**Golden blocks appear, which can only be broken by the Spike Balls thrown by a Lakitu trio.
|align=center|[[Rolling-Ball Hall]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
*[[Sunbaked Desert Special Pole Block Allure]]:
|-
**Pole Blocks extend.
|align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]] || Causes "Ninji Disco" to play and Ninjis to dance.
**Giant Bloomps appear.
|align=center|[[Ninji Jump Party]]
*[[Fungi Mines Special Dangerous Donut Ride]]:
|-
** The level transforms into a free-fall section with poison tides moving left and right.
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]] || Turns the player into their [[Balloon Mario|Balloon form]].
** Circular poison appears.
|align=center|[[Bloomps of the Desert Skies]]
*[[Deep Magma Bog Special Solar Roller]]:
|-
**The player turns into a Spike Ball.
|align=center|[[File:ValleyFullaSnootles Wonder.jpg|250px]] || Causes time to slow down.
**Circular lava appears.
|align=center|[[Valley Fulla Snootles]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
**Dragons fly through the level.
|-
*[[Petal Isles Special Way of the Goomba]]: The player turns into a Goomba.
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]] || Summons [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] to chase the player.
*[[The Semifinal Test Piranha Plant Reprise]]: Piranha Plants break into song and dance. The level also becomes an autoscroller, which speeds up as the level progresses.
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]]
*[[The Final Test Wonder Gauntlet]]
|-
**A pipe becomes an Inchworm Pipe and travel across the poison.
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]] || A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player.
**Blewbirds blow bubbles.
|align=center|[[Secrets of Shova Mansion]]
**The speed alternates between fast and slow.
|-
**Pipes fall.
|align=center|[[File:WonderBloomp.png|250px]] || Causes [[Bloomp]]s to [[Wonder Bloomp|grow giant]].
**Anglefish fly upwards.
|align=center|[[Flight of the Bloomps]]<br>[[Sunbaked Desert Special Pole Block Allure]]
**A horde of Gnawshers chases the player.
|-
**Giant Hoppycats appear.
|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]] || Summons large [[Water Ball]]s.
**The background becomes dark.
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]]
**Semisolid Platforms come to life and walk.
|-
**Missile Megs fly diagonally.
|align=center|[[File:GnawsherLair Wonder.jpg|250px]] || Summons a swarm of invincible [[Gnawsher]]s.
**A Wonder ship appears.
|align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]]
**Lightning strikes.
|-
**Rifts appear on the left side of the screen and chase the players.
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]] || Turns the player into a [[Goomba Mario|Goomba]].
**The background tilts to the right while many Hoppos roll towards the player, including a giant one.
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]]
**Magical hills appear.
|-
**Super Stars fall from the sky.
|align=center|[[File:UpshroomDownshroom Wonder.jpg|250px]] || Causes [[Mushroom Platform]]s to glow and start moving up and down rhythmically, catapulting [[Jack O'Goomba]]-themed pumpkins upwards.
 
|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]]
==Gallery==
|-
<gallery>
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]] || Starts a quiz.
SMBW spherical hippos.jpg|Hoppos rolling around a level
|align=center|[[Taily's Toxic Pond]]
SMBW Mario stretched.jpg|[[Mario]] and a [[Goomba]] stretched out
|-
SMBW Spike Ball Mario.jpg|Mario transformed into a red [[Spike Ball]]
|align=center|[[File:SMBWKingBoo.png|250px]] || Summons [[King Boo]] to sing and chase the player, with [[Moving Door]]s and [[Boo]]s singing along.
SMBW bovid stampede.jpg|A herd of Bulrushes charging through a level
|align=center|[[Light-Switch Mansion]]<br>[[The Final Battle! Bowser's Rage Stage]]
SMBW golden Giant Spiked Ball.jpg|The stage tilting and releasing a rolling [[Giant Spiked Ball]]
|-
SMBW Balloon Mario Gang.jpg|Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Princess Daisy|Daisy]] [[Balloon Mario|transformed into balloons]]
|align=center|[[File:WubbaRuins Wonder.jpg|250px]] || Turns the player into a [[Wubba Mario|Wubba]].
SMBWKingBoo.png|[[King Boo]] chasing Mario, Daisy, [[Toadette]], and [[Yoshi (species)|Light-Blue Yoshi]]
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]]
</gallery>
|-
|align=center|[[File:SwayingRuins Wonder.jpg|250px]] || The ground becomes slimy and slippery.
|align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around.
|align=center|[[Muncher Fields]]<br>[[Deep Magma Bog Palace]] (boss)<br>[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW Spike Ball Mario.jpg|250px]] || The player turns into a [[Spike-Ball Mario|Spike Ball]].
|align=center|[[Where the Rrrumbas Rule]]<br>[[Deep Magma Bog Special Solar Roller]]
|-
|align=center|[[File:PullTurnBurn Wonder.jpg|250px]] || The player becomes invincible and able to swim through [[lava|magma]].
|align=center|[[Pull, Turn, Burn]]
|-
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]] || Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player.
|align=center|[[Wavy Ride through the Magma Tube]]
|-
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]] || Revives a dragon fossil into an [[Ancient Dragon]].
|align=center|[[Dragon Boneyard]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]]
|-
|align=center|[[File:SMBW long Bullet Bills.jpg|250px]] || Summons several Wonder-powered [[Missile Meg]]s.
|align=center|[[Missile Meg Mayhem]]<br>[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:HighVoltageGauntlet Wonder.jpg|250px]] || Turns the player into their [[Metal Mario|Metal form]].
|align=center|[[High-Voltage Gauntlet]]
|-
|align=center|[[File:EvadetheSeekerBulletBills Wonder.jpg|250px]] || Creates a ship made out of blocks with a [[cannon]].
|align=center|[[Evade the Seeker Bullet Bills]]<br>[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW KnuckleFest Bowser's Blazing Beats Wonder Effect.jpg|250px]] || Causes "Bowser's Blazing Beats" to play, and [[knuckle]]s, platforms and [[Bill Blaster]]s to move and fire rhythmically.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|}


==Music==
==Music==

Revision as of 23:01, January 1, 2024

Bending pipe Wonder Effect in Super Mario Bros. Wonder
A Warp Pipe spouting water and another becoming an Inchworm Pipe, an example of a Wonder Effect

Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits.

A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins. During an effect, the background often changes, ? Blocks turn magenta, and all Coins dance to the music.

Mechanics

A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:

  • All players are defeated.
  • The time limit on the effect (if present) runs out.
  • Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
  • The Goal Pole is reached.

Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.

List of Wonder Effects

Wonder Effect Description Appears in
Welcome to the Flower Kingdom!'s Wonder Effect Causes pipes to gain eyes and start moving up and down. Welcome to the Flower Kingdom!
Swamp Pipe Crawl's Wonder Effect Causes pipes to come to life as Inchworm Pipes. Welcome to the Flower Kingdom!
Swamp Pipe Crawl
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
Screenshot of the Wonder Effect of the course Piranha Plants on Parade from Super Mario Bros. Wonder. Causes Piranha Plants and their variants to sing and pop in and out of pipes rhythmically. Piranha Plants on Parade
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
Scram, Skedaddlers!' Wonder Effect Summons an endless rain of Super Stars. Scram, Skedaddlers!
The Sugarstar Trial: Across the Night Sky
The Final Test Wonder Gauntlet
SMBW bovid stampede.jpg Summons a stampede of invincible Bulrushes. Bulrush Coming Through!
Bulrush Express
The Final Battle! Bowser's Rage Stage
Luigi fighting Hoppos in Here Come the Hoppos in Super Mario Bros. Wonder Summons rolling Hoppos, including unique large ones. Here Come the Hoppos
Pipe-Rock Plateau Special Bounce, Bounce, Bounce
The Final Test Wonder Gauntlet
Rolla Koopa Derby's Wonder Effect Creates magical translucent slopes for the player and Rolla Koopas to run on. Rolla Koopa Derby
The Final Test Wonder Gauntlet
The Wonder Effect in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder Causes Spikes to dance and throw Spike Balls rhythmically. Angry Spikes and Sinkin' Pipes
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
The Final Test Wonder Gauntlet
Mario stretched out in Super Mario Bros. Wonder Turns the player into their Biyon form, as well as causing enemies to stretch out similarly. The whole stage becomes silhouetted. Sproings in the Twilight Forest
Fluff-Puff Peaks Palace
Cosmic Hoppos Causes the player to float freely in the air. Cosmic Hoppos
Downpour Uproar
The Final Battle! Bowser's Rage Stage
The Wonder Effect in action during the Pipe-Rock Plateau Palace in Super Mario Bros. Wonder Causes pipes to fall. Pipe-Rock Plateau Palace
The Final Test Wonder Gauntlet
Fire Mario fighting Wonder Bowser Jr. in Super Mario Bros. Wonder Causes the player and Wonder Bowser Jr. to shrink and grow. Pipe-Rock Plateau Palace (boss)
Leaping Smackerel's Wonder Effect Summons a giant Smackerel. Leaping Smackerel
Robbird Cove's Wonder Effect Creates upside down water. Robbird Cove
Sunbaked Desert Palace (boss)
Blewbird Roost's Wonder Effect Causes Blewbirds to blow rainbow-colored bouncy bubbles instead of shooting their beaks. Blewbird Roost
Petal Isles Special Way of the Goomba
The Final Test Wonder Gauntlet
A snow level in Super Mario Bros. Wonder Reveals a giant snowball that begins rolling and destroying the level. Outmaway Valley
Pokipede Pass' Wonder Effect A snowstorm begins, creating Snow blocks everywhere. Pokipede Pass
Condarts Away!'s Wonder Effect The player starts walking on the walls from a top-down perspective. Condarts Away!
Raarghs in the Ruins
Shining Falls Special Triple Threat Deluge
Pole Block Passage's Wonder Effect Pole Blocks start extending in all sorts of shapes. Pole Block Passage
The Final Battle! Bowser's Rage Stage
Sunbaked Desert Special Pole Block Allure
Up 'n' Down with Puffy Lifts's Wonder Effect The player turns into a Puffy Lift. Up 'n' Down with Puffy Lifts
The Wonder Effect in the Fluff-Puff Peaks Flying Battleship level in Super Mario Bros. Wonder The battleship's figurehead detaches from the front and begins firing explosive blasts at the player. Fluff-Puff Peaks Flying Battleship
Petal Isles Flying Battleship
Deep Magma Bog Flying Battleship
Nabbit in Jump! Jump! Jump! Creates colorful Dotted-Line Blocks and sets off a timed rhythm sequence. Jump! Jump! Jump!
Fluff-Puff Peaks Special Climb to the Beat
The characters skydiving through clouds in Super Mario Bros. Wonder The player starts freefalling. Countdown to Drop Down
Fungi Mines Special Dangerous Donut Ride
File:CruisingwithLinkingLifs Wonder.jpg Causes Linking Lifts to grow taller and wider, and summons a Lakitu trio to throw coins and Wonder Tokens all over the course. Cruising with Linking Lifts
Wonder Bowser Jr.'s ice Wonder Effect in Fluff-Puff Peaks Palace
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder
Causes the ground to become icy or sticky. Fluff-Puff Peaks Palace (boss)
Downpour Uproar's Wonder Effect Summons zigzagging lightning bolts across the screen. Downpour Uproar
The Final Test Wonder Gauntlet
The Hoppycat Trial: Hop, Hop, and Awaaay's Wonder Effect Summons giant Hoppycats. The Hoppycat Trial: Hop, Hop, and Awaaay
The Final Test Wonder Gauntlet
The Wonder Effect in the The Anglefish Trial: Ready, Aim, Fly! level in Super Mario Bros. Wonder Summons flying rainbow Anglefish. The Anglefish Trial: Ready, Aim, Fly!
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
The Midway Trial: Hop to It's Wonder Effect The player transforms into their Hoppycat form. The Midway Trial: Hop to It
The Sharp Trial: Launch to Victory
The Final Trial: Zip Track Dash
Jewel-Block Cave's Wonder Effect Summons a giant Konk. Jewel-Block Cave
Pokey in Super Mario Bros. Wonder Causes time to speed up. Armads on the Roll
Sunbaked Desert Palace
The Final Test Wonder Gauntlet
The Desert Mystery's Wonder Effect Causes an ancient temple to rise from below the ground. The Desert Mystery
The characters startled by a golden Giant Spiked Ball in Super Mario Bros. Wonder The whole level tilts, causing Giant Spiked Balls and other objects to roll. Rolling-Ball Hall
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
The first 10-flower coin in Ninji Jump Party in Super Mario Bros. Wonder Causes "Ninji Disco" to play and Ninjis to dance. Ninji Jump Party
Mario, Luigi, Peach and Princess Daisy under the Balloon Transformation Wonder Effect. Turns the player into their Balloon form. Bloomps of the Desert Skies
Valley Fulla Snootles' Wonder Effect Causes time to slow down. Valley Fulla Snootles
Sunbaked Desert Palace
The Final Test Wonder Gauntlet
Color-Switch Dungeon's Wonder Effect Summons Dark Mario to chase the player. Color-Switch Dungeon
Beware of the Rifts
Secrets of Shova Mansion's Wonder Effect A Wonder-powered Shova pushes a giant Bowser Statue towards the player. Secrets of Shova Mansion
A big Bloomp wonder effect in Super Mario Bros. Wonder Causes Bloomps to grow giant. Flight of the Bloomps
Sunbaked Desert Special Pole Block Allure
Third fight against Wonder Bowser Jr. in Super Mario Bros. Wonder Summons large Water Balls. Sunbaked Desert Palace (boss)
Hot-Hot Hot!
Gnawsher Lair's Wonder Effect Summons a swarm of invincible Gnawshers. Gnawsher Lair
The Final Test Wonder Gauntlet
Maw-Maw Mouthful's Wonder Effect Turns the player into a Goomba. Maw-Maw Mouthful
Petal Isles Special Way of the Goomba
Upshroom Downshroom's Wonder Effect Causes Mushroom Platforms to glow and start moving up and down rhythmically, catapulting Jack O'Goomba-themed pumpkins upwards. Upshroom Downshroom
The Final Battle! Bowser's Rage Stage
The Wonder Effect in the level Taily's Toxic Pond in Super Mario Bros. Wonder Starts a quiz. Taily's Toxic Pond
King Boo in Super Mario Bros. Wonder Summons King Boo to sing and chase the player, with Moving Doors and Boos singing along. Light-Switch Mansion
The Final Battle! Bowser's Rage Stage
An Uncharted Area: Wubba Ruins' Wonder Effect Turns the player into a Wubba. An Uncharted Area: Wubba Ruins
A Final Uncharted Area: Poison Ruins
Operation Poplin Rescue
Deep Magma Bog Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect The ground becomes slimy and slippery. Another Uncharted Area: Swaying Ruins
Muncher Fields' Wonder Effect
Wonder Bowser Jr.'s silhouette Wonder Effect in Deep Magma Bog Palace
Causes Semisolid Platforms to come to life and move around. Muncher Fields
Deep Magma Bog Palace (boss)
The Final Test Wonder Gauntlet
Mario as a Spike Ball in Super Mario Bros. Wonder The player turns into a Spike Ball. Where the Rrrumbas Rule
Deep Magma Bog Special Solar Roller
Pull, Turn, Burn's Wonder Effect The player becomes invincible and able to swim through magma. Pull, Turn, Burn
The Wonder Effect in the Wavy Ride through the Magma Tube level in Super Mario Bros. Wonder Summons a giant Spike statue in the background that spits fiery boulders at the player. Wavy Ride through the Magma Tube
The Wonder Effect in the level Dragon Boneyard in Super Mario Bros. Wonder Revives a dragon fossil into an Ancient Dragon. Dragon Boneyard
The Final Battle! Bowser's Rage Stage
Deep Magma Bog Special Solar Roller
Long Bullet Bills in Super Mario Bros. Wonder Summons several Wonder-powered Missile Megs. Missile Meg Mayhem
The Final Test Wonder Gauntlet
High-Voltage Gauntlet's Wonder Effect Turns the player into their Metal form. High-Voltage Gauntlet
Evade the Seeker Bullet Bills' Wonder Effect Creates a ship made out of blocks with a cannon. Evade the Seeker Bullet Bills
The Final Test Wonder Gauntlet
Mario striking a very rad pose in KnuckleFest Bowser's Blazing Beats in Super Mario Bros. Wonder Causes "Bowser's Blazing Beats" to play, and knuckles, platforms and Bill Blasters to move and fire rhythmically. KnuckleFest Bowser's Blazing Beats

Music

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Names in other languages

Language Name Meaning Notes
Japanese ワンダー[3][4]
Wandā
Wonder
Chinese (traditional) 驚奇[5]
Jīng Qí
Wonder
Dutch Wondereffect [6] Wonder Effect
Italian Effetto meraviglia[?] Wonder effect
Spanish Efecto Maravilla[7] Wonder Effect

References