Wonder Effect: Difference between revisions
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===Fungi Mines=== | ===Fungi Mines=== | ||
*[[Upshroom Downshroom]]: [[Takebo]]s and [[Trottin' Piranha Plant]]s who dance in place appear. Mushrooms start moving up and down as well, sometimes launching pumpkins who have now been carved similarly to a [[Jack O'Goomba]]'s head. | *[[Upshroom Downshroom]]: [[Takebo]]s and [[Trottin' Piranha Plant]]s who dance in place appear. Mushrooms start moving up and down as well, sometimes launching pumpkins who have now been carved similarly to a [[Jack O'Goomba]]'s head. | ||
*[[Taily's Toxic Pond]]: A quiz starts. The player must pull the [[Taily]] with the right answer to complete | *[[Taily's Toxic Pond]]: A quiz starts. The player must pull the [[Taily]] with the right answer to complete three questions. There is a time limit of 90 seconds. | ||
*[[Light-Switch Mansion]]: King Boo chases the player while he, [[Boo]]s, and [[Moving Door]]s break into song. | *[[Light-Switch Mansion]]: King Boo chases the player while he, [[Boo]]s, and [[Moving Door]]s break into song. | ||
*[[Beware of the Rifts]]: [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] chases the player. | *[[Beware of the Rifts]]: [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] chases the player. |
Revision as of 21:41, December 31, 2023
Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits.
A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins. During an effect, the background often changes, ? Blocks turn magenta, and all Coins dance to the music.
Mechanics
A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
- All players are defeated.
- The time limit on the effect (if present) runs out.
- Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
- The Goal Pole is reached.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.
List of Wonder Effects
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Pipe-Rock Plateau
- Welcome to the Flower Kingdom!: Pipes start moving up and down, with one Inchworm Pipe allowing the player to reach higher areas.
- Piranha Plants on Parade: Piranha Plants break into song and dance, the level also becomes an autoscroller.
- Scram, Skedaddlers!: Super Stars fall from the sky. There is a time limit of 10 seconds; if a Super Star is collected, the timer resets.
- Bulrush Coming Through!: A stampede of Bulrushes occur. There is a time limit of 60 seconds.
- Here Come the Hoppos: Many Hoppos roll around the level, including a giant one holding the Wonder Seed. There is a time limit of 60 seconds.
- Rolla Koopa Derby: Magical glowing slopes materialize out of thin air and the player climbs up, collecting Wonder Tokens.
- Swamp Pipe Crawl: Many Inchworm Pipes appear in the level, being able to carry the player across poison.
- Angry Spikes and Sinkin' Pipes: A musical sequence starring the Spikes where the player rides up the pipes avoiding Spike Balls. There is a time limit of 50 seconds.
- Bulrush Express: A Bulrush stampede carries the player through the level.
- Sproings in the Twilight Forest: The player becomes much taller. Crouching causes items to drop down temporarily; this method is used to obtain the Wonder Seed.
- Cosmic Hoppos: The Hoppo on the screen becomes super bouncy and sends the player into space. Then, the level transforms into an autoscroller.
- Pipe-Rock Plateau Palace: Pipes start falling as the player moves through the level.
Fluff-Puff Peaks
- Outmaway Valley: The level starts being destroyed by a giant ball of snow that was in the ground.
- Pokipede Pass: Snow starts falling, creating snow blocks. Later during the Wonder Effect, snow starts falling sideways to the left.
- Condarts Away!: The player starts walking on the background walls. They cannot jump or attack here, so they must move through the area and avoid enemies until they reach the Wonder Seed. There is a time limit of 120 seconds.
- Pole Block Passage: Poles start extending everywhere as the player climbs to collect Wonder Tokens.
- Up 'n' Down with Puffy Lifts: Turns the player into a Puffy Lift as they climb and redirect Spike Balls.
- Jump! Jump! Jump!: The level is turned into a timing-based jumping challenge.
- Countdown to Drop Down: The level transforms into a free-fall section with Smogrins and a Super Star shower.
- Cruising with Linking Lifts: The Linking Lifts become much wider and taller, and a Lakitu trio throws items from the background as the player collects Wonder Tokens.
- Fluff-Puff Peaks Flying Battleship: A Bowser Cannon starts targeting the player.
- Fluff-Puff Peaks Palace: The player becomes taller much like in a previous level, but now must avoid Bone Piranha Plants who have also extended.
Shining Falls
- The Hoppycat Trial: Hop, Hop, and Awaaay: Giant Hoppycats appear.
- The Anglefish Trial: Ready, Aim, Fly!: Anglefish start flying through the air, allowing the player to reach higher areas.
- The Midway Trial: Hop to It: The player is transformed into a Hoppycat.
- The Sharp Trial: Launch to Victory: The player is transformed into a Hoppycat. Unique blocks that only the Hoppycat can break appear.
- The Sugarstar Trial: Across the Night Sky: Super Stars fall from the sky. There is a time limit of 10 seconds; if a Super Star is collected, the timer resets.
- The Final Trial: Zip Track Dash: The player is transformed into a Hoppycat.
Sunbaked Desert
- Armads on the Roll: Time speeds up.
- The Desert Mystery: An ancient temple rises from the ground. The player chases a Wonder Seed through it.
- Rolling-Ball Hall: The screen tilts and a Giant Spiked Ball comes after the player. Collecting Wonder Tokens cause the screen to tilt another way and another Giant Spiked Ball rolls toward the player. The area opened up by the Wonder Effect can be accessed by other means if Elephant Mario pushes a regular Spike Ball through the destructible blocks, leading to a sequence where Talking Flowers chide the player for doing things out of order.
- Ninji Jump Party: Ninjis appear, with a dance party starting. The music and appearance of the level changes on how well the player jumps to the beat of the music.
- Bloomps of the Desert Skies: The player blows up like a balloon. There is a time limit of 130 seconds.
- Valley Fulla Snootles: Time slows down. There is a time limit of 150 seconds.
- Color-Switch Dungeon: Dark Mario chases the player.
- Secrets of Shova Mansion: A Shova pushes a giant Bowser Statue towards the player.
- Flight of the Bloomps: A Wonder Bloomp appears for the player to ride on. After it disappears, another one appears, going vertically up.
- Sunbaked Desert Palace: Alternates between speeding up time and slowing it down.
Fungi Mines
- Upshroom Downshroom: Takebos and Trottin' Piranha Plants who dance in place appear. Mushrooms start moving up and down as well, sometimes launching pumpkins who have now been carved similarly to a Jack O'Goomba's head.
- Taily's Toxic Pond: A quiz starts. The player must pull the Taily with the right answer to complete three questions. There is a time limit of 90 seconds.
- Light-Switch Mansion: King Boo chases the player while he, Boos, and Moving Doors break into song.
- Beware of the Rifts: Dark Mario chases the player.
- An Uncharted Area: Wubba Ruins: The player turns into a Wubba.
- Another Uncharted Area: Swaying Ruins: The whole level is greased with slippery goo, and the player cannot stop or change direction when sliding, even on upward slopes.
- A Final Uncharted Area: Poison Ruins: The player turns into a Wubba.
- Operation Poplin Rescue: The player turns into a Wubba.
Deep Magma Bog
- Where the Rrrumbas Rule: The player turns into a spike ball.
- Raarghs in the Ruins: The point of view changes to a downward view.
- Pull, Turn, Burn: The player gains invincibility and can swim through lava.
- Hot-Hot Hot!: The level gets doused in rain and giant water bubbles the player can swim through.
- Wavy Ride through the Magma Tube: The player is transported to an area where a giant Spike statue fires boulders.
- Dragon Boneyard: An Ancient Dragon is revived and flies through the level.
- Deep Magma Bog Flying Battleship: A Bowser cannon appears in the background and fires lasers.
- Deep Magma Bog Palace: The player turns into a Wubba.
Petal Isles
- Leaping Smackerel: A giant Smackerel spawns and begins eating up the ground as the player collects Wonder Tokens.
- Robbird Cove: The water and air areas are inverted.
- Blewbird Roost: Blewbirds blow bubbles that the player bounces on.
- Downpour Uproar: Triggers a storm filled with flying Koopa Troopas, and lightning.
- Jewel-Block Cave: A giant Konk appears and crushes anything below it.
- Petal Isles Flying Battleship: A Bowser cannon appears in the background and fires lasers.
- Gnawsher Lair: A horde of Gnawshers appear from the left and chase the player as the screen scrolls. Red POW Blocks appear and can be used to stun the Gnawshers temporarily.
- Maw-Maw Mouthful: The player is transformed into a Goomba.
- Muncher Fields: The Semisolid Platforms come to life and respond to the player's movement.
- Missile Meg Mayhem: A massive formation of Missile Megs coast through the area and lift the player into the sky.
- High-Voltage Gauntlet: The player is turned into a metal form.
- Evade the Seeker Bullet Bills: Spawns a pirate ship equipped with a cannon that the player can use to destroy obstacles.
- KnuckleFest Bowser's Blazing Beats: "Bowser's Blazing Beats" will play, causing all Takebo to dance to the music.
- The Final Battle! Bowser's Rage Stage
- Goombas become Hefty Goombas.
- The background tilts left and right.
- A dragon appears.
- Pole Blocks extend while Anglefish fly horizontally at the top.
- The background becomes dark.
- A herd of Bulrushes is summoned.
- Piranha Plants and a Spike break into song and dance.
- Mushroom Platforms and Chandeliers shift up and down.
- King Boo chases the players and sings alongside Moving Doors.
- Gravity is removed.
- Circular poison appears.
- Pipes becomes Inchworm Pipes and travel across the poison.
- Platforms rise up to the rhythm in the final battle arena.
Special World
- Pipe-Rock Plateau Special Bounce, Bounce, Bounce: Giant Hoppos appear.
- Fluff-Puff Peaks Special Climb to the Beat:
- The level turns into a timing-based jumping challenge.
- Poison rises to the beat.
- Shining Falls Special Triple Threat Deluge:
- The level briefly shifts to a top-down perspective.
- Golden blocks appear, which can only be broken by the Spike Balls thrown by a Lakitu trio.
- Sunbaked Desert Special Pole Block Allure:
- Pole Blocks extend.
- Giant Bloomps appear.
- Fungi Mines Special Dangerous Donut Ride:
- The level transforms into a free-fall section with poison tides moving left and right.
- Circular poison appears.
- Deep Magma Bog Special Solar Roller:
- The player turns into a Spike Ball.
- Circular lava appears.
- Dragons fly through the level.
- Petal Isles Special Way of the Goomba: The player turns into a Goomba.
- The Semifinal Test Piranha Plant Reprise: Piranha Plants break into song and dance. The level also becomes an autoscroller, which speeds up as the level progresses.
- The Final Test Wonder Gauntlet
- A pipe becomes an Inchworm Pipe and travel across the poison.
- Blewbirds blow bubbles.
- The speed alternates between fast and slow.
- Pipes fall.
- Anglefish fly upwards.
- A horde of Gnawshers chases the player.
- Giant Hoppycats appear.
- The background becomes dark.
- Semisolid Platforms come to life and walk.
- Missile Megs fly diagonally.
- A Wonder ship appears.
- Lightning strikes.
- Rifts appear on the left side of the screen and chase the players.
- The background tilts to the right while many Hoppos roll towards the player, including a giant one.
- Magical hills appear.
- Super Stars fall from the sky.
Gallery
Mario transformed into a red Spike Ball
The stage tilting and releasing a rolling Giant Spiked Ball
Mario, Luigi, Peach, and Daisy transformed into balloons
King Boo chasing Mario, Daisy, Toadette, and Light-Blue Yoshi
Music
Wonder Effect - Welcome to the Flower Kingdom! | File info 0:30 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワンダー[3][4] Wandā |
Wonder | |
Chinese (traditional) | 驚奇[5] Jīng Qí |
Wonder | |
Dutch | Wondereffect [6] | Wonder Effect | |
Italian | Effetto meraviglia[?] | Wonder effect | |
Spanish | Efecto Maravilla[7] | Wonder Effect |
References
- ^ English Nintendo Magazine 2023 summer, page 48.
- ^ Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ Super Mario Bros. Wonder Japanese website
- ^ Japanese Nintendo Magazine 2023 summer, page 48.
- ^ 【中文解说】超级马里奥兄弟:惊奇 中文介绍视频, p1, BiliBili
- ^ Nintendo Nederland (September 22, 2023). Super Mario Bros. Wonder - Overzichtstrailer (Nintendo Switch). YouTube. Retrieved September 22, 2023.
- ^ Super Mario Bros. Wonder Direct – 31-08-2023