Wonder Effect: Difference between revisions

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===Fungi Mines===
===Fungi Mines===
*[[Upshroom Downshroom]]: [[Takebo]]s and [[Trottin' Piranha Plant]]s who dance in place appear. Mushrooms start moving up and down as well, sometimes launching pumpkins who have now been carved similarly to a [[Jack O'Goomba]]'s head.
*[[Upshroom Downshroom]]: [[Takebo]]s and [[Trottin' Piranha Plant]]s who dance in place appear. Mushrooms start moving up and down as well, sometimes launching pumpkins who have now been carved similarly to a [[Jack O'Goomba]]'s head.
*[[Taily's Toxic Pond]]: A quiz starts. The player must pull the [[Taily]] with the right answer to complete each of the three questions. There is a time limit of 90 seconds.
*[[Taily's Toxic Pond]]: A quiz starts. The player must pull the [[Taily]] with the right answer to complete three questions. There is a time limit of 90 seconds.
*[[Light-Switch Mansion]]: King Boo chases the player while he, [[Boo]]s, and [[Moving Door]]s break into song.
*[[Light-Switch Mansion]]: King Boo chases the player while he, [[Boo]]s, and [[Moving Door]]s break into song.
*[[Beware of the Rifts]]: [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] chases the player.
*[[Beware of the Rifts]]: [[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]] chases the player.

Revision as of 21:41, December 31, 2023

Bending pipe Wonder Effect in Super Mario Bros. Wonder
A Warp Pipe spouting water and another becoming an Inchworm Pipe, an example of a Wonder Effect

Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits.

A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins. During an effect, the background often changes, ? Blocks turn magenta, and all Coins dance to the music.

Mechanics

A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:

  • All players are defeated.
  • The time limit on the effect (if present) runs out.
  • Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
  • The Goal Pole is reached.

Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.

List of Wonder Effects

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Pipe-Rock Plateau

Fluff-Puff Peaks

Shining Falls

Sunbaked Desert

Fungi Mines

Deep Magma Bog

Petal Isles

Special World

Gallery

Music

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese ワンダー[3][4]
Wandā
Wonder
Chinese (traditional) 驚奇[5]
Jīng Qí
Wonder
Dutch Wondereffect [6] Wonder Effect
Italian Effetto meraviglia[?] Wonder effect
Spanish Efecto Maravilla[7] Wonder Effect

References