WarioWare Series (microgame): Difference between revisions

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m (Mario jc moved page WarioWare Series to WarioWare Series (microgame): The series itself should be prioritised for this name, since there are people who would be searching for that using this term.)
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* '''Level 3:''' The player(s) must balance 6 (13 in multiplayer) ''[[WarioWare, Inc.: Mega Party Game$!]]'' Game Discs. The sensitivity is high.
* '''Level 3:''' The player(s) must balance 6 (13 in multiplayer) ''[[WarioWare, Inc.: Mega Party Game$!]]'' Game Discs. The sensitivity is high.
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{{foreign names
|Jap=メイドインワリオ シリーズ
|JapR=Meido In Wario Shirīzu
|JapM=WarioWare Series<br><small>''lit. Made in Wario Series''</small>
}}


{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWMI microgames}}
{{WWMI microgames}}
[[Category:WarioWare: Move It! microgames]]
[[Category:WarioWare: Move It! microgames]]

Revision as of 14:29, December 7, 2023

WarioWare Series
WarioWare Series
Appears in WarioWare: Move It!
Type 9-Volt
Command(s) Don't move!
Info "You've got so many WarioWare cartridges and disks! They'll come crashing down if you lose your balance, so stay still and don't move. Oh, don't do this with real games, or collectors will see red. 2003: Game Boy Advance: WarioWare, Inc.: Mega Microgame$! / 2004: Nintendo DS: WarioWare: Touched! / 2003: Nintendo GameCube: WarioWare, Inc.: Mega Party Game$!"
Controls Joy-Con
Form(s) "Gift Giver"

WarioWare Series is one of 9-Volt's microgames in WarioWare: Move It!

Gameplay

The player must keep their hands in position and must not move to keep the WarioWare games balanced in their hands. If the player moves too much, the games fall. The sensitivity rises with each level. In multiplayer, the games must be balanced in both players' hands.

Language Name Meaning Notes
Japanese メイドインワリオ シリーズ[?]
Meido In Wario Shirīzu
WarioWare Series
lit. Made in Wario Series