Metroid Dread: Difference between revisions
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'''Metroid Dread''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Move It!]]''. It is based on the | '''Metroid Dread''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Move It!]]''. It is based on the [[metroidwiki:Metroid Dread|Nintendo Switch game of the same name]]. | ||
==Gameplay== | ==Gameplay== | ||
[[Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an energy tank, resulting in the microgame being cleared. If the player crouches | [[Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an energy tank, resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area. | ||
* '''1st level difficulty:''' The crouching area is | * '''1st level difficulty:''' The crouching area is six blocks wide. | ||
* '''2nd level difficulty:''' The crouching area is | * '''2nd level difficulty:''' The crouching area is five blocks wide. | ||
* '''3rd level difficulty:''' The crouching area is | * '''3rd level difficulty:''' The crouching area is three blocks wide. | ||
{{9-Volt & 18-Volt's microgames}} | {{9-Volt & 18-Volt's microgames}} | ||
{{WWMI microgames}} | {{WWMI microgames}} | ||
[[Category:WarioWare: Move It! microgames]] | [[Category:WarioWare: Move It! microgames]] |
Revision as of 18:19, November 5, 2023
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Metroid Dread | |
---|---|
Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Crouch in the zone! |
Controls | |
Form(s) | "Archer" |
Metroid Dread is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the Nintendo Switch game of the same name.
Gameplay
Samus is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an energy tank, resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area.
- 1st level difficulty: The crouching area is six blocks wide.
- 2nd level difficulty: The crouching area is five blocks wide.
- 3rd level difficulty: The crouching area is three blocks wide.