Game Arts: Difference between revisions
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{{company infobox | {{company infobox | ||
|logo=Game Arts logo.svg | |logo=Game Arts logo.svg | ||
|width= | |width=300px | ||
|founded=1985 | |founded=1985 | ||
|first_release=''[[Super Smash Bros. Brawl]] | |first_release=''[[Super Smash Bros. Brawl]]'' | ||
|latest_release=''[[Puzzle & Dragons: Super Mario Bros. Edition]] | |latest_release=''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' | ||
|president=Yoichi Miyaji | |president=Yoichi Miyaji | ||
}} | }} | ||
'''{{wp|Game Arts}}''' is a video game developer in Tokyo, Japan, that was founded in 1985. It is a subdivision of [[GungHo Online Entertainment]] and is best known for developing the ''{{wp|Grandia}}'' and ''{{wp|Lunar (series)|Lunar}}'' series. Before development on ''[[Super Smash Bros. Brawl]]'' started, the ''Super Smash Bros.'' team at [[HAL Laboratory]] was preoccupied with another project at the time, requiring for another team to step in. Game Arts, who had just completed developing ''{{wp|Grandia III}}'', was introduced to the project by [[Shigeru Miyamoto]], and some of the company's staff was soon hired to work on the preliminary development of the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/0/2 Iwata Asks: Super Smash Bros. Brawl]. ''Nintendo''. Retrieved June 8, 2015.</ref> | '''{{wp|Game Arts}}''' is a video game developer in Tokyo, Japan, that was founded in 1985. It is a subdivision of [[GungHo Online Entertainment]] and is best known for developing the ''{{wp|Grandia}}'' and ''{{wp|Lunar (series)|Lunar}}'' series. | ||
Before development on ''[[Super Smash Bros. Brawl]]'' started, the ''Super Smash Bros.'' team at [[HAL Laboratory]] was preoccupied with another project at the time, requiring for another team to step in. Game Arts, who had just completed developing ''{{wp|Grandia III}}'', was introduced to the project by [[Shigeru Miyamoto]], and some of the company's staff was soon hired to work on the preliminary development of the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/0/2 Iwata Asks: Super Smash Bros. Brawl]. ''Nintendo''. Retrieved June 8, 2015.</ref> | |||
==''Super Mario'' games developed== | |||
{| class="wikitable sortable" style="width: 50%;text-align:center" | |||
!Title | |||
!Year released | |||
!Console | |||
|- | |||
|''[[Super Smash Bros. Brawl]]'' | |||
|2008 | |||
|[[Wii]] | |||
|- | |||
|''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' | |||
|2015 | |||
|[[Nintendo 3DS]] | |||
|} | |||
==External links== | ==External links== | ||
{{NIWA|SmashWiki=1|StrategyWiki=Category:Game Arts}} | {{NIWA|SmashWiki=1|StrategyWiki=Category:Game Arts}} | ||
*[http://www.gamearts.com/ Official | *[http://www.gamearts.com/ Official website] | ||
==References== | ==References== |
Revision as of 01:49, July 18, 2024
Game Arts | |
---|---|
Founded | 1985[?] |
First Super Mario game | Super Smash Bros. Brawl |
Latest Super Mario game | Puzzle & Dragons: Super Mario Bros. Edition |
Current president | Yoichi Miyaji |
Game Arts is a video game developer in Tokyo, Japan, that was founded in 1985. It is a subdivision of GungHo Online Entertainment and is best known for developing the Grandia and Lunar series.
Before development on Super Smash Bros. Brawl started, the Super Smash Bros. team at HAL Laboratory was preoccupied with another project at the time, requiring for another team to step in. Game Arts, who had just completed developing Grandia III, was introduced to the project by Shigeru Miyamoto, and some of the company's staff was soon hired to work on the preliminary development of the game.[1]
Super Mario games developed
Title | Year released | Console |
---|---|---|
Super Smash Bros. Brawl | 2008 | Wii |
Puzzle & Dragons: Super Mario Bros. Edition | 2015 | Nintendo 3DS |
External links
References
- ^ Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved June 8, 2015.