Red Coin: Difference between revisions

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In ''[[Yoshi's New Island]]'', red coins serve the same purpose as in the previous two ''Yoshi's Island'' games, though they now look exactly like regular coins.
In ''[[Yoshi's New Island]]'', red coins serve the same purpose as in the previous two ''Yoshi's Island'' games, though they now look exactly like regular coins.
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Red Coin SM64 artwork.jpg|thumb|left|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']]
[[File:Red Coin SM64 artwork.jpg|thumb|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']]
Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in [[Super Mario 64 DS|its remake]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.
Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in [[Super Mario 64 DS|its remake]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.


{|style="text-align: center; width:50%; min-width:40em; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
The following is a list of all 15 courses and their corresponding Red Coin mission:
|-
 
!colspan=2 style="background:#FF2400;color:black"|<big>{{color|Red Coin missions|white}}</big>
*[[Bob-omb Battlefield]]: [[Find the 8 Red Coins]]
|-style="background:#FF2400;color:black"
*[[Whomp's Fortress]]: [[Red Coins on the Floating Isle]]
!width="50%"|{{color|Level|white}}
*[[Jolly Roger Bay]]: [[Red Coins on the Ship Afloat]]
!width="50%"|{{color|Mission|white}}
*[[Cool, Cool Mountain]]: [[Frosty Slide for 8 Red Coins]]
|-
*[[Big Boo's Haunt]]: [[Seek the 8 Red Coins]]
|[[Bob-omb Battlefield]]
*[[Hazy Maze Cave]]: [[Elevate for 8 Red Coins]]
|[[Find the 8 Red Coins]]
*[[Lethal Lava Land]]: [[8-Coin Puzzle with 15 Pieces]]
|-
*[[Shifting Sand Land]]: [[Free Flying for 8 Red Coins]]
|[[Whomp's Fortress]]
*[[Dire, Dire Docks]]: [[Pole-Jumping for Red Coins]]
|[[Red Coins on the Floating Isle]]
*[[Snowman's Land]]: [[Shell Shreddin' for Red Coins]] (N64), [[Red Coins in the House]] (DS)
|-
*[[Wet-Dry World]]: [[Go to Town for the Red Coins|Go to Town for Red Coins]]
|[[Jolly Roger Bay]]
*[[Tall, Tall Mountain]]: [[Scary 'Shrooms, Red Coins]]
|[[Red Coins on the Ship Afloat]]
*[[Tiny-Huge Island]]: [[Wiggler's Red Coins]]
|-
*[[Tick Tock Clock]]: [[Stop Time for Red Coins]]
|[[Cool, Cool Mountain]]
*[[Rainbow Ride]]: [[Coins Amassed in a Maze]]
|[[Frosty Slide for 8 Red Coins]]
 
|-
Eight secret courses also have a Castle Secret Star that can be obtained from collecting 8 Red Coins:
|[[Big Boo's Haunt]]
 
|[[Seek the 8 Red Coins]]
*[[Cap Switch]] courses: [[Tower of the Wing Cap]], [[Behind the Waterfall|Cavern of the Metal Cap]], [[The Secret Under the Moat|Vanish Cap Under the Moat]]
|-
*[[Bowser]] courses: [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]
|[[Hazy Maze Cave]]
*[[The Secret Aquarium]]
|[[Elevate for 8 Red Coins]]
*[[Over the Rainbows|Wing Mario Over the Rainbow]]
|-
|[[Lethal Lava Land]]
|[[8-Coin Puzzle with 15 Pieces]]
|-
|[[Shifting Sand Land]]
|[[Free Flying for 8 Red Coins]]
|-
|[[Dire, Dire Docks]]
|[[Pole-Jumping for Red Coins]]
|-
|[[Snowman's Land]]
|[[Shell Shreddin' for Red Coins]] (N64)<br>[[Red Coins in the House]] (DS)
|-
|[[Wet-Dry World]]
|[[Go to Town for the Red Coins|Go to Town for Red Coins]]
|-
|[[Tall, Tall Mountain]]
|[[Scary 'Shrooms, Red Coins]]
|-
|[[Tiny-Huge Island]]
|[[Wiggler's Red Coins]]
|-
|[[Tick Tock Clock]]
|[[Stop Time for Red Coins]]
|-
|[[Rainbow Ride]]
|[[Coins Amassed in a Maze]]
|-
|rowspan="3"|''[[Cap Switch]] courses''
|[[Tower of the Wing Cap]]
|-
|[[Behind the Waterfall|Cavern of the Metal Cap]]
|-
|[[The Secret Under the Moat|Vanish Cap Under the Moat]]
|-
|rowspan="3"|''Bowser courses''
|[[Bowser in the Dark World]]
|-
|[[Bowser in the Fire Sea]]
|-
|[[Bowser in the Sky]]
|-
|colspan="2"|[[The Secret Aquarium]]
|-
|colspan="2"|[[Over the Rainbows|Wing Mario Over the Rainbow]]
|}


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
Line 110: Line 65:
Red coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, red coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin|blue coin]]s, red coins replenish two health points on [[Mario]]'s [[Health Meter|life meter]]. They appear with an imprint of a sun. Some areas have floor objects called '''Red Switch Plates'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref> (also localized as '''Red Blocks''',<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 35.</ref> '''red buttons''', or '''red switches'''<ref name=guide>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide''. Redmond: [[Nintendo of America]], 2002. p. 51, 86. ISBN: 1-930206-23-2.</ref>) that make red coins appear with a [[Time Limit|time limit]].
Red coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, red coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin|blue coin]]s, red coins replenish two health points on [[Mario]]'s [[Health Meter|life meter]]. They appear with an imprint of a sun. Some areas have floor objects called '''Red Switch Plates'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref> (also localized as '''Red Blocks''',<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 35.</ref> '''red buttons''', or '''red switches'''<ref name=guide>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide''. Redmond: [[Nintendo of America]], 2002. p. 51, 86. ISBN: 1-930206-23-2.</ref>) that make red coins appear with a [[Time Limit|time limit]].


=====Red Coin episodes=====
The following is a list of the courses and their corresponding Red Coin episode as well as time limit (in minutes and seconds) for the few that have one:
{|style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="3"cellspacing="0"
 
|-style="background:#FF2400;color:white"
*[[Bianco Hills]]: [[Red Coins of Windmill Village]], [[The Red Coins of the Lake]]
!width="35%"|Level
*[[Ricco Harbor]]: [[Red Coins on the Water]] (time limit: 2:00)
!width="45%"|Episode
*[[Gelato Beach]]: [[The Sand Bird is Born]], [[Red Coins in the Coral Reef]]
!width="20%"|Time limit
*[[Pinna Park]]: [[Red Coins of the Pirate Ships]]
|-
*[[Sirena Beach]]: [[Red Coins in the Hotel]] (time limit: 5:00)
|rowspan="2"|[[Bianco Hills]]
*[[Noki Bay]]: [[Red Coins in a Bottle]], [[The Red Coin Fish]]
|[[Red Coins of Windmill Village]]
*[[Pianta Village]]: [[Fluff Festival Coin Hunt]]
|No limit
 
|-
In addition, red switches are located at the starting platform of Secret Levels within a course, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level. They are as follows:
|[[The Red Coins of the Lake]]
 
|No limit
*[[Bianco Hills]]: [[The Hillside Cave Secret]] (time limit: 1:00)
|-
*[[The Secret of the Dirty Lake]] (time limit: 1:30)
|[[Ricco Harbor]]
*[[Ricco Harbor]]: [[The Secret of Ricco Tower]] (time limit: 1:30)
|[[Red Coins on the Water]]
*[[Gelato Beach]]: [[Dune Bud Sand Castle Secret]] (time limit: 1:00)
|2:00
*[[Pinna Park]]: [[The Beach Cannon's Secret]] (time limit: 1:00), [[The Yoshi-Go-Round's Secret]] (time limit: 2:00)
|-
*[[Noki Bay]]: [[The Shell's Secret]] (time limit: 1:30)
|rowspan="2"|[[Gelato Beach]]
*[[Sirena Beach]]: [[The Hotel Lobby's Secret]] (time limit: 1:30), [[The Secret of Casino Delfino]] (time limit: 1:00)
|[[The Sand Bird is Born]]
*[[Pianta Village]]: [[Secret of the Village Underside]] (time limit: 1:30)
|No limit
|-
|[[Red Coins in the Coral Reef]]
|No limit
|-
|[[Pinna Park]]
|[[Red Coins of the Pirate Ships]]
|No limit
|-
|[[Sirena Beach]]
|[[Red Coins in the Hotel]]
|5:00
|-
|rowspan="2"|[[Noki Bay]]
|[[Red Coins in a Bottle]]
|No limit
|-
|[[The Red Coin Fish]]
|No limit
|-
|[[Pianta Village]]
|[[Fluff Festival Coin Hunt]]
|No limit
|}


=====Red Coin secret levels=====
Lastly, some of the Shine Sprites in the hub of [[Isle Delfino]] involve collecting Red Coins as well:
In addition, red switches are located at the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.
{|style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="3"cellspacing="0"
|-style="background:#FF2400;color:white"
!width="35%"|Level
!width="45%"|Episode
!width="20%"|Time limit
|-
|rowspan="2"|[[Bianco Hills]]
|[[The Hillside Cave Secret]]
|1:00
|-
|[[The Secret of the Dirty Lake]]
|1:30
|-
|[[Ricco Harbor]]
|[[The Secret of Ricco Tower]]
|1:30
|-
|[[Gelato Beach]]
|[[Dune Bud Sand Castle Secret]]
|1:00
|-
|rowspan="2"|[[Pinna Park]]
|[[The Beach Cannon's Secret]]
|1:00
|-
|[[The Yoshi-Go-Round's Secret]]
|2:00
|-
|[[Noki Bay]]
|[[The Shell's Secret]]
|1:30
|-
|rowspan="2"|[[Sirena Beach]]
|[[The Hotel Lobby's Secret]]
|1:30
|-
|[[The Secret of Casino Delfino]]
|1:00
|-
|[[Pianta Village]]
|[[Secret of the Village Underside]]
|1:30
|-
|}


=====Other Red Coin missions=====
*[[Delfino Airstrip]]: [[Red Coin Waterworks]] (time limit: 2:00
Lastly, some of the Shine Sprites in [[Delfino Plaza]] and [[Delfino Airstrip]] involve collecting Red Coins as well.
*[[Delfino Plaza]]: [[Pachinko Game]], [[Lily Pad Ride]], [[Red Coin Field]]
{|style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="3"cellspacing="0"
|-style="background:#FF2400;color:white"
!width="35%"|Level
!width="45%"|Episode
!width="20%"|Time limit
|-
|[[Delfino Airstrip]]
|[[Red Coin Waterworks]]
|2:00
|-
|rowspan="3"|[[Delfino Plaza]]
|[[Pachinko Game]]
|No limit
|-
|[[Lily Pad Ride]]
|No limit
|-
|[[Red Coin Field]]
|No limit
|-
|}


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====

Revision as of 11:03, May 21, 2023

This article is about the special coin from many games used for collection challenges. For the coin from Wario Land 3, see Colored coin. For the red Banana Coin from Donkey Kong 64, see Banana Coin.
Not to be confused with Pink Coin.
Red Coin
A Red Coin from Super Mario 3D World.
Artwork from Super Mario 3D World
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Mario + Rabbids Sparks of Hope (2022)

Red Coins (also formatted as red coins)[1][2] are coins that appear at times, along with Yellow Coins in the Mario franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by Purple Coins in the Super Mario Galaxy games, which must be collected to acquire Power Stars.

History

Yoshi's Island series

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

Red coins being revealed while using the Magnifying Glass from Super Mario Advance 3: Yoshi's Island
Super Mario World 2: Yoshi's Island sprite screenshot: a red coin before being touched and a normal, gold coin.

Red coins are first seen in Super Mario World 2: Yoshi's Island, and are disguised as regular coins. In the original SNES version, red coins have a slightly red tint to them, making them slightly easier to spot among regular coins; however, some of these coins are also tinted red (especially those collected from defeating certain enemies). In the Game Boy Advance version, Super Mario Advance 3: Yoshi's Island, red coins are often identical to regular coins until grabbed. The Magnifying Glass can be used in both games to display which coins are red coins. Though visually the same size as regular coins, red coins have a slightly larger hitbox.

There are 20 red coins in each level, and grabbing them adds one point for each coin to Yoshi's score tally at the end of the level. In addition, a pink variant of Bandit called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they will instead act the same as a normal Bandit.

Yoshi's Island DS

Concept artwork of a red coin
Artwork of a red coin from Yoshi's Island DS

In the sequel to Yoshi's Island, Yoshi's Island DS, red coins work the same way as they did in their first appearance; however, the Magnifying Lens is absent in this game.

Yoshi's New Island

Artwork of a red coin, from Yoshi's New Island.
Artwork of a red coin from Yoshi's New Island

In Yoshi's New Island, red coins serve the same purpose as in the previous two Yoshi's Island games, though they now look exactly like regular coins.

Super Mario series

Super Mario 64 / Super Mario 64 DS

Artwork of a Red Coin for Super Mario 64
Artwork of a Red Coin from Super Mario 64

Red Coins made their first main-series appearance in Super Mario 64, and returned in its remake. Each Red Coin is worth two Yellow Coins. Collecting all eight Red Coins in one level makes a Power Star appear over a Star Marker. In Super Mario 64 DS, some Bob-omb Buddies have the ability to detect red coins when the player talks to them.

The following is a list of all 15 courses and their corresponding Red Coin mission:

Eight secret courses also have a Castle Secret Star that can be obtained from collecting 8 Red Coins:

Super Mario Bros. Deluxe

Challenge Mode
A Red Coin in World 1-1 in Super Mario Bros. Deluxe

Red Coins are once again seen in Super Mario Bros. Deluxe. In the game's Challenge Mode, they (along with Yoshi Eggs) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end. Despite the game's sprites being based primarily off those of the original Super Mario Bros., Red Coins have a vastly different appearance from normal coins, being more round with a circular imprint. The Album Book artwork depicts a Red Coin with Mario's face imprinted on it.

Super Mario Sunshine

Artwork of a red coin in Super Mario Sunshine
Artwork of a red coin from Super Mario Sunshine.

Red coins make another appearance in Super Mario Sunshine. Similar to Super Mario 64, collecting all eight in a level would make a Shine Sprite appear. However, red coins do not affect the player's total amount of Yellow Coins and are treated as a completely different currency altogether. Like blue coins, red coins replenish two health points on Mario's life meter. They appear with an imprint of a sun. Some areas have floor objects called Red Switch Plates[3] (also localized as Red Blocks,[4] red buttons, or red switches[5]) that make red coins appear with a time limit.

The following is a list of the courses and their corresponding Red Coin episode as well as time limit (in minutes and seconds) for the few that have one:

In addition, red switches are located at the starting platform of Secret Levels within a course, and when the player Ground Pounds the red switches, eight Red Coins appear and the timer is activated. Mario must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level. They are as follows:

Lastly, some of the Shine Sprites in the hub of Isle Delfino involve collecting Red Coins as well:

New Super Mario Bros.

Red Coin Spinning NSMB.gif

In New Super Mario Bros., there are Red Rings in several levels, and if Mario or Luigi goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are in a greater form than Super Mario (i.e. Fire Mario), he gets a 1-Up Mushroom instead of a power-up. Red Coins have the same value as regular coins, unlike in Super Mario 64.

New Super Mario Bros. Wii

Red shiny coin.png

Red Coins and Red Rings also make a return in New Super Mario Bros. Wii. They serve the exact same function as in the preceding game and they will still give the player a power-up if all eight Red Coins are collected. However, Small Mario collecting the Red Coins would make a Fire Flower (or other power-ups of similar power) appear instead of a Super Mushroom. Like before, if the player is currently using a Fire Flower or similar power-up, they will get a 1-Up Mushroom after collecting all of the Red Coins.

Super Mario 3D Land

Red Coins later appear along with Red Rings in Super Mario 3D Land, working like they do in the New Super Mario Bros. games. Unlike those games, however, only five Red Coins appear per ring, rather than eight.

New Super Mario Bros. 2

Red Coins
Red Coins attached with parachutes in New Super Mario Bros. 2

Red Coins appear once again in New Super Mario Bros. 2. Like in the previous New Super Mario Bros. games, Mario or Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a Gold Mushroom (only in Coin Rush mode), depending on his current form. When Mario or Luigi touches a Red Ring, Red Coins could appear in predetermined locations, sometimes falling in parachutes.

New Super Mario Bros. U

The Mario Bros. and Toads collecting Red Coins in New Super Mario Bros. U

Red Coins, along with Red Rings, reappear in New Super Mario Bros. U. Once again, all eight Red Coins must be collected for an item to appear. The similar Green Coins and Green Rings make their debut appearance, which are used in a similar way but five (technically fifteen) must be collected instead of eight. Green Coins also disappear quicker.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Red Coin in Super Mario 3D World
Red Coins in Super Mario 3D World

Red Coins and Red Rings reappear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They function as they do in the New Super Mario Bros. games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active.

Super Mario Run

Red Coin from Super Mario Run

Red Coins and Red Rings reappear in Super Mario Run. Mario only needs to collect five Red Coins, similar to in Super Mario 3D Land. Collecting all five will give Mario a Super Star.

Mario Party series

Mario Party-e

In Mario Party-e, Red Coins serve as one of the main collectibles in the minigame Waluigi's Reign. They are worth more than regular coins, giving the players five points when obtained.

Mario Party DS

In Mario Party DS, Red Coins replace coin bags in bonus mini-games unlike the previous versions of the Mario Party games. They are, like coin bags, worth five Coins. They are obtained like coin bags too; rarer and sometimes harder to acquire.

Mario Party: Star Rush

In Mario Party: Star Rush, Red Coins can be obtained in any of the Coin Chaos minigames. They do not appear in Level 1 minigames unless an amiibo is used, but they can occasionally appear in Level 2, and very often in Level 3. With the Coin Bag item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. With the Double Medal item, each Red Coin collected is worth 6 normal Coins. If a Lava Bubble item is used, any source of coins and items currently on-screen; Red Coins included; burn up. However, they can reappear over the course of the game.

Super Mario Party

In Super Mario Party, Red Coins appear in Partner Party, giving the character five coins when they pass one. Also, a Red Coin is produced from a ? Block in the minigame Strike It Rich if the player times a jump perfectly. Each Red Coin is worth three regular Coins.

Mario Golf: Toadstool Tour

Red Coins appear in Mario Golf: Toadstool Tour of the Coin Shoot mode. They are worth 10 coins when the ball is near them.

Mario Pinball Land

In Mario Pinball Land, if Mario hits a Red Switch hard enough, eight Red Coins pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit, like with the Red Coin missions in Super Mario Sunshine. Once Mario obtains all of the Red Coins in time, he obtains a Star; otherwise, the Red Coins disappear and need to be collected again in the same locations after the Red Switch is hit again. Collecting a Red Coin grants 5,000 points and also counts as one regular coin.

Mario Power Tennis

Red Coins in Mario Power Tennis appear as 8-bit Mario Bros. sprites in the mini-game Coin Collectors. They are worth fifty points when collected.

Mario Hoops 3-on-3

Rainbow Ship
Mario dribbling the basketball on the ? Panel to randomly get rewarded a Red Coin

Red Coins appear in Mario Hoops 3-on-3 under the name 10 Coins. They can be found in ? Panels, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted. These coins have a star imprint unlike the regular coins in the game.

Luigi's Mansion: Dark Moon

Multiplayer mode
Players having collected all four Red Coins in ScareScraper mode

Red Coins appear in the 3DS title, Luigi's Mansion: Dark Moon, with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, ScareScraper. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.

Mario & Luigi: Dream Team

Red Coins make appearances in the Dream World of Mario & Luigi: Dream Team as a time-based challenge. In locations such as Dreamy Somnom Woods or Dreamy Wakeport, hitting a Red Coin Block spawns eight Red Coins in a specific area. Mario and Dreamy Luigi must collect all of them to progress.

Super Smash Bros. series

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, eight Red Coins appear in the Golden Plains stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.

Mario + Rabbids series

Mario + Rabbids Kingdom Battle

Red Coins and Red Rings return in Mario + Rabbids Kingdom Battle, where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use.

Mario + Rabbids Sparks of Hope

Red Coins return in Mario + Rabbids Sparks of Hope.

threads/17764 This section is a stub. You can help the Super Mario Wiki by expanding it.

Yoshi's Crafted World

Red Coin
Artwork of a Red Coin from Yoshi's Crafted World

After having been replaced by Stamp Patches in its predecessor, Yoshi's Woolly World, Red Coins return in Yoshi's Crafted World. This time, they are distinguishable from regular Coins in that they spin counterclockwise, whereas regular Coins spin clockwise. Unlike in the previous Yoshi games, they have an imprint of a Yoshi's Egg.

Mario Kart Tour

Metal Mario approaching a Red Coin during the Ring Race in New York Tour's Dry Bowser Cup
Metal Mario approaching a Red Coin during a Ring Race held in 3DS Rock Rock Mountain

In Mario Kart Tour, Red Coins appear in the Coin Rush mode and in bonus challenges. When a driver with the Coin Box special item is upgraded to level 4, the item becomes Coin Box+ and may also spew Red Coins in place of normal coins. As in Super Mario 64, they are worth two coins.

Unused appearances

Super Mario World

SMWbetacoin.gif

Super Mario World was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused during the game's development. They can only be accessed by hacking the game.

Profiles

Super Mario Sunshine

  • Instruction booklet bio: "There are 8 red coins in each level, and each coin restores two health points. Collect all 8 coins with one life to get a Shine Sprite."

Yoshi's Crafted World

  • North American website bio: "There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge."

Gallery

Names in other languages

Language Name Meaning Notes
Japanese コイン[6]
Aka Koin
あかいスターコイン[7]
Akai Sutā Koin
Red Coin

Red Star Coin (Super Mario 64)
Chinese (simplified) 红色硬币 (Super Mario 64, Super Mario 64 DS and Mario + Rabbids Sparks of Hope)
Hóngsè Yìngbì
红硬币 (Yoshi's Island: Super Mario Advance 3)
Hóng Yìngbì
[?]
Red Coin

Red Coin

Chinese (traditional) 紅金幣[8]
Hóng Jīnbì
Red Coin
Dutch Rode munt[?] Red Coin
German Rote Münze[?] Red Coin
Italian Moneta Rossa[?] Red Coin
Korean 레드코인[?]
Redeu koin
Red Coin
Russian Красная Монета
Krasnaya Moneta
Красная монетка
Krasnaya monetka
[?]
Red Coin
Spanish Moneda Roja[?] Red Coin

Trivia

  • In New Super Mario Bros., it is possible for the Red Coin sound effect to cancel out the sound effect of a coin. This can occur when picking up a Red Coin surrounded by coins.[9]

See also

References

  1. ^ Various Message Blocks in Super Mario World 2: Yoshi's Island and Yoshi's Island DS, and Yoshi's New Island digital manual
  2. ^ "Red coin collected!" – message displayed on-screen after one player collects a Red Coin in the ScareScraper mode of Luigi's Mansion: Dark Moon (British version only)
  3. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima's Official Strategy Guide. Page 15.
  4. ^ Loe, Casey. Super Mario Sunshine Perfect Guide. Page 35.
  5. ^ Alan Averill and Jennifer Villarreal. Super Mario Sunshine: The Official Nintendo Player's Guide. Redmond: Nintendo of America, 2002. p. 51, 86. ISBN: 1-930206-23-2.
  6. ^ Super Mario: Yossy Island Japanese instruction booklet, pg. 12
  7. ^ Super Mario 64 Japanese instruction booklet, page 18.
  8. ^ https://www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf
  9. ^ Yply42. May 9, 2020. New Super Mario Bros. All Red Coins in 22:15 (WR). YouTube. Retrieved March 13, 2021.

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