Item Handle: Difference between revisions
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The majority of Item Handles can be removed from the ground, revealing collectables and other items, much as [[Item Container]]s do. These include [[banana]]s, [[Banana Coin]]s, [[heart (item)|heart]]s, and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s, as well as [[barrel]]s and [[Watermelon Fuse Bomb]]s, which can be carried and thrown. Other elements hidden under Item Handles are [[flying banana]]s and [[Slot Machine Barrel]]s, as seen in [[Cliffside Slide]]. Groups of bananas may burst from the ground, and they reward the player with a certain item once all of them are collected in a short time. | The majority of Item Handles can be removed from the ground, revealing collectables and other items, much as [[Item Container]]s do. These include [[banana]]s, [[Banana Coin]]s, [[heart (item)|heart]]s, and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s, as well as [[barrel]]s and [[Watermelon Fuse Bomb]]s, which can be carried and thrown. Other elements hidden under Item Handles are [[flying banana]]s and [[Slot Machine Barrel]]s, as seen in [[Cliffside Slide]]. Groups of bananas may burst from the ground, and they reward the player with a certain item once all of them are collected in a short time. | ||
Some Item Handles, on the other hand, do not hide objects but act as switches, triggering a certain phenomenon or occurrence after being pulled out. For instance, plucking one of the Item Handles in [[Mangrove Cove]] sprouts an enormous tree that can be scaled using [[Barrel | Some Item Handles, on the other hand, do not hide objects but act as switches, triggering a certain phenomenon or occurrence after being pulled out. For instance, plucking one of the Item Handles in [[Mangrove Cove]] sprouts an enormous tree that can be scaled using [[Blast Barrel]]s. The first Item Handle in [[Zip-Line Shrine]] has to be pulled in order to access the inside of the shrine. The Item Handles in [[Seashore War]] cannot be pulled out, but they are used to raise ship debris above the water instead. | ||
The tufts of [[grass]] seen in ''[[Super Mario Bros. 2]]'' (and further before in ''[[Yume Kōjō: Doki Doki Panic]]'') have inspired the creation of Item Handles, since the plucking feature in ''Donkey Kong Country: Tropical Freeze'' was brought over from ''Super Mario Bros. 2''.<ref>Nintendo (June 11, 2013). [https://youtu.be/7b9FnSvEQxE?t=3m10s Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013]. ''YouTube''. Retrieved June 18, 2017.</ref> | The tufts of [[grass]] seen in ''[[Super Mario Bros. 2]]'' (and further before in ''[[Yume Kōjō: Doki Doki Panic]]'') have inspired the creation of Item Handles, since the plucking feature in ''Donkey Kong Country: Tropical Freeze'' was brought over from ''Super Mario Bros. 2''.<ref>Nintendo (June 11, 2013). [https://youtu.be/7b9FnSvEQxE?t=3m10s Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013]. ''YouTube''. Retrieved June 18, 2017.</ref> |
Revision as of 23:48, February 15, 2023
- "Handle" redirects here. For the objects from Donkey Kong Country 3: Dixie Kong's Double Trouble!, see handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!). For the object from Wrecking Crew '98, see handle (Wrecking Crew '98).
Item Handles,[1] or simply handles,[2] are objects from Donkey Kong Country: Tropical Freeze. They are widespread throughout the levels of the game and are always found stuck to the ground. The Kongs can grab the handles and pull them upward, and they have many purposes. In the Wii U version, Donkey Kong can pull one if the player presses or on the Wii U GamePad.
The majority of Item Handles can be removed from the ground, revealing collectables and other items, much as Item Containers do. These include bananas, Banana Coins, hearts, and Puzzle Pieces, as well as barrels and Watermelon Fuse Bombs, which can be carried and thrown. Other elements hidden under Item Handles are flying bananas and Slot Machine Barrels, as seen in Cliffside Slide. Groups of bananas may burst from the ground, and they reward the player with a certain item once all of them are collected in a short time.
Some Item Handles, on the other hand, do not hide objects but act as switches, triggering a certain phenomenon or occurrence after being pulled out. For instance, plucking one of the Item Handles in Mangrove Cove sprouts an enormous tree that can be scaled using Blast Barrels. The first Item Handle in Zip-Line Shrine has to be pulled in order to access the inside of the shrine. The Item Handles in Seashore War cannot be pulled out, but they are used to raise ship debris above the water instead.
The tufts of grass seen in Super Mario Bros. 2 (and further before in Yume Kōjō: Doki Doki Panic) have inspired the creation of Item Handles, since the plucking feature in Donkey Kong Country: Tropical Freeze was brought over from Super Mario Bros. 2.[3]
Gallery
References
- ^ von Esmarch, Nick, and Cory van Grier. Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide. Page 23.
- ^ von Esmarch, Nick, and Cory van Grier. Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide. Pages 30, 33, 34, 39, 50, 51, 52, 53, 56, 60, 61, 98, 102, 112, 153, 188, 216, 217, 218, 224, 247, 250, and 254.
- ^ Nintendo (June 11, 2013). Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013. YouTube. Retrieved June 18, 2017.