Boomsday Machine Daredevil Run: Difference between revisions

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{{mission infobox
{{mission infobox
|title=Boomsday Machine Daredevil Run
|image=[[File:Dark_Matter_Planet.png|200px]]
|image=[[File:Dark_Matter_Planet.png|200px]]
|location=[[Bowser Jr.'s Boom Bunker]]
|location=[[Bowser Jr.'s Boom Bunker]]
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}}
}}
'''Boomsday Machine Daredevil Run''' is the second mission of [[Bowser Jr.'s Boom Bunker]] in ''[[Super Mario Galaxy 2]]''. This mission will become available if the player collected the [[Comet Medal]] in the [[Bowser Jr.'s Boomsday Machine|previous mission]] and when a [[Prankster Comet]] is in orbit.
'''Boomsday Machine Daredevil Run''' is the second mission of [[Bowser Jr.'s Boom Bunker]] in ''[[Super Mario Galaxy 2]]''. This mission will become available if the player collected the [[Comet Medal]] in the [[Bowser Jr.'s Boomsday Machine|previous mission]] and when a [[Prankster Comet]] is in orbit.
==Mission==
==Mission==
For this mission, the player has to do the entirety of the first mission, though this time, the player only has one piece of health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of [[dark matter]] with [[Dry Bones]] and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a [[Cloud Flower]] to progress to the [[Launch Star]] that will send the player to the arena where the [[Boomsday Machine]] is fought once more, which uses the same tactics and has the same method of defeating it as the last battle.
For this mission, the player has to do the entirety of the first mission, though this time, the player only has one piece of health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of [[dark matter]] with [[Dry Bones]] and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a [[Cloud Flower]] to progress to the [[Launch Star]] that will send the player to the arena where the [[Boomsday Machine]] is fought once more, which uses the same tactics and has the same method of defeating it as the last battle.
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SMG Bullet Bill.png|[[Bullet Bill]]s
SMG Bullet Bill.png|[[Bullet Bill]]s
SMG2 Boomerang Bro Artwork.png|[[Boomerang Bro]]s.
SMG2 Boomerang Bro Artwork.png|[[Boomerang Bro]]s.
SMG2 Floating Mine Render.png|[[Floating Mine]]s
SMG2 Floating Mine Render.png|[[Mikey Mine|Space Mine]]s
SMG2 Electric Fence Close Up.png|[[Electric rail]]s
SMG2 Electric Fence Close Up.png|[[Electric rail]]s
SMG Dry Bones Artwork.png|[[Dry Bones]]
SMG Dry Bones Artwork.png|[[Dry Bones]]
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==Trivia==
==Trivia==
*During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as [[Bowser Jr.'s Fiery Flotilla]] as heard in the normal mission.
*During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as [[Bowser Jr.'s Fiery Flotilla]] as heard in the normal mission.
{{SMG2 missions}}
{{SMG2 missions}}
[[Category:Super Mario Galaxy 2 missions]]
[[Category:Super Mario Galaxy 2 missions]]

Revision as of 08:26, April 23, 2023

Mission
Boomsday Machine Daredevil Run
Dark Matter Planet.png
Location Bowser Jr.'s Boom Bunker
Mission # 2
Game Super Mario Galaxy 2
Boss(es) Boomsday Machine
<< Directory of missions >>

Boomsday Machine Daredevil Run is the second mission of Bowser Jr.'s Boom Bunker in Super Mario Galaxy 2. This mission will become available if the player collected the Comet Medal in the previous mission and when a Prankster Comet is in orbit.

Mission

For this mission, the player has to do the entirety of the first mission, though this time, the player only has one piece of health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of dark matter with Dry Bones and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a Cloud Flower to progress to the Launch Star that will send the player to the arena where the Boomsday Machine is fought once more, which uses the same tactics and has the same method of defeating it as the last battle.

Enemies

Planets visited

Names in other languages

Language Name Meaning Notes
Japanese デスマッチ!クッパJr.の最終兵器?![?]
Desu Matchi! Kuppa Junia no Saishū Heiki?!
Death Match! Bowser Jr.'s Final Weapon?!
Chinese 生死戰! 庫巴Jr.的終極武器?![?]
Shēngsǐ Zhàn! Kùbā Jr. de Zhōngjí Wǔqì?!
Death Battle! Bowser Jr.'s Ultimate Weapon?!
German Risikokomet! Megamurks für Profis[?] Daredevil Comet! Mega-botch for experts
Italian Ultimo scontro con Bowser Jr.[?] Last fight against Bowser Jr.
Spanish (NOA) ¡Muerte súbita! El bastión de Bowser Jr.[?] Sudden death! Bowser Jr.'s bastion
Spanish (NOE) ¡Muerte súbita! El bastión de Bowsy[?] Sudden death! Bowser Jr.'s bastion

Trivia

  • During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as Bowser Jr.'s Fiery Flotilla as heard in the normal mission.