Stonecarving City: Difference between revisions
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|KorR=Ayayan Yujeok | |KorR=Ayayan Yujeok | ||
|KorM=From the Japanese name + 유적 (''yujeok'', ruins) | |KorM=From the Japanese name + 유적 (''yujeok'', ruins) | ||
|Ita=Rocciopolis | |||
|ItaM=Rock-opolis | |||
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Revision as of 08:24, August 17, 2022
Level | |
---|---|
Stonecarving City | |
Level code | 1-1 |
Game | Wario Land: Shake It! |
Music track | Stonecarving City (before freeing Merfle) Launchpad Labyrinth (after freeing Merfle) |
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Stonecarving City is the first level of the Ratl Ruins area in the game Wario Land: Shake It!
Layout
The stage is set in an ancient city, filled with all sorts of stones that have been carved into various shapes and designs. While this suggests that an ancient civilization once lived here, the only inhabitants at the time Wario explores the city are common enemies such as Bandineros and Floating Bandineros that cannot hurt him in every section of the game. As it is the first main level in the game (there is a training level before it, namely Aboard the Sweet Stuff), it is relatively simplistic in design, with the level's three treasures and coin bags in locations which are quite easily reached, usually by manipulating nearby objects. When Wario eventually finds the caged Merfle, upon rescuing it the rush to the exit (same location as the start) poses very few obstacles for Wario to evade, due to the level being a post-training introduction to the general gameplay.
Missions
- Finish before the clock hits 2:00:00
- Collect 25,000 coins
- Jump off 3 Bandinero's heads in a row
Treasures
Data
- Given time: 2:30:00
- Sum of coins: 26,780
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アヤヤンいせき[?] Ayayan Iseki |
「アヤヤン」is a pun on「アヤヤ」(ayaya, Japanese exclamation for "Ouch!") and "Mayan", and「いせき」means "ruins" | |
German | Steinopolis[?] | Stonopolis | |
Italian | Rocciopolis[?] | Rock-opolis | |
Korean | 아야얀 유적[?] Ayayan Yujeok |
From the Japanese name + 유적 (yujeok, ruins) |
Trivia
- Arrangements of this level's music were used for Wario's victory theme and part of the "Waluigi Pinball" arrangement in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate.
- The level's music can also be selected to play on the Gamer stage in Super Smash Bros. for Wii U, as well as on any custom stages the player creates, and on the WarioWare, Inc. and Gamer stages in Super Smash Bros. Ultimate.