Donkey Kong Country: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 37: Line 37:
* [[Winky the Frog]] can defeat most enemies by jumping on them. He also jumps very high.
* [[Winky the Frog]] can defeat most enemies by jumping on them. He also jumps very high.
* [[Squawks the Parrot]] is the only non-rideable Animal Buddy. He assist the Kongs by carrying a lamp in the level "[[Torchlight Trouble]]".
* [[Squawks the Parrot]] is the only non-rideable Animal Buddy. He assist the Kongs by carrying a lamp in the level "[[Torchlight Trouble]]".
* [[Expresso the Ostrich]] is the least powerful animal buddy, having no way to attack. However, it's balanced by the fact that Expresso can glide through the air and is the fastest. Smaller enemies(such as [[Klaptrap]]s) may also pass under her legs.
* [[Expresso the Ostrich]] is the least powerful animal buddy, having no way to attack. However, it's balanced by the fact that Expresso can glide through the air and is the fastest. Smaller enemies (such as [[Klaptrap]]s) may also pass under her legs.


=== Items and Objects===
=== Items and Objects===

Revision as of 15:58, January 14, 2008

Template:Articleabout Template:Infobox Donkey Kong Country is a popular game for the Super Nintendo Entertainment System, and was released in 1994. The game is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game.

Story

The game stars Donkey Kong, King K. Rool and his Kremling Krew. King K. Rool has stolen Donkey Kong's precious Banana Hoard from his home, Donkey Kong Island. With the help of his friend, Diddy Kong, Donkey must chase K. Rool to his ship, the Gangplank Galleon, and get back his bananas.

Gameplay

The game introduces the "tag-team" system. Diddy and Donkey Kong follow each other and each have their own unique abilities. Diddy is faster and more agile than Donkey, however, he's not as strong as Donkey and have difficulty defeating stronger enemies such as Krushas. Donkey Kong is stronger and slower, as well as having his own unique move called Hand Slap. If one of the Kong happened to be attacked, he would run away and couldn't be used. A Kong can be "resurrected" by finding a DK Barrel and smashing it. Losing both Kongs or falling in a bottomless pit will cause an Extra Life to be lost.

Kong Allies

During their adventure, Diddy and Donkey are helped by the other members of the Kong clan. They are:

  • Cranky Kong helps by randomly giving hints. He also appears to give narration after the defeat of a boss in the Gameboy Advance version.
  • Candy Kong allow the player to save their progress. She also host a dance minigame in the Gameboy Advance version.
  • Funky Kong let the Kong use his barrel jet, allowing them to visit worlds they already completed. He also host a fishing minigame in the Gameboy and Gameboy Advance version.

Animal Buddies

The Kongs are not the only ones to help Donkey and Diddy in their quest, the wildlife also help. Each Animal Buddy is prisoner in a crate with their likeness on it. They are:

  • Rambi the Rhinoceros is first found halfway through the first level. He can defeat most enemies and break entrances to Bonus Levels.
  • Enguarde the Swordfish is exclusively found in underwater levels. He's the only way to defeat underwater enemies.
  • Winky the Frog can defeat most enemies by jumping on them. He also jumps very high.
  • Squawks the Parrot is the only non-rideable Animal Buddy. He assist the Kongs by carrying a lamp in the level "Torchlight Trouble".
  • Expresso the Ostrich is the least powerful animal buddy, having no way to attack. However, it's balanced by the fact that Expresso can glide through the air and is the fastest. Smaller enemies (such as Klaptraps) may also pass under her legs.

Items and Objects

During their adventure, Diddy and Donkey will run in a variety of collectibles.

  • Every 100 Bananas that are collected will give the player an extra life.
  • Banana Bunches are worth ten bananas.
  • Various kinds of Barrels can be found.
  • The Extra Life Balloons are worth extra lives.
  • The K-O-N-G Letters will give an extra life if the entire set is collected in a single level.
  • The Tire allows the Kongs to bounce to new heights.
  • The Animal Token will take the player to a minigame if three of the same type are collected.
  • The Minecart is found in two levels; the Kongs will have to ride it.

Worlds and Levels

File:DKIsland.gif
The overworld map.

Kongo Jungle

Monkey Mines

Vine Valley

Gorilla Glacier

Kremkroc Industries, Inc.

Chimp Caverns

Note: Gangplank Galleon is also present on the overworld map. However, it's not really a world. Rather, it's the final boss battle against King K. Rool. The Galleon can actually be seen approaching closer and closer each time a world is beaten until it's finally accessible after beating Chimp Caverns. Also, there is a "world" which is located before Kongo Jungle on the overworld map. This unknown world/level can't be accessed.

Bosses

File:Gnawty.jpg
Very Gnawty, the first boss.

Each Boss is found at the end of a world and guards a portion of Donkey Kong's Banana Hoard. Each boss (excluding K. Rool) is a bigger version of a generic enemy. They are in order of appearance:

Ports

The game was ported to the GameBoy Color in 2000. While it's a faithful conversion, there are still a few differences:

  • There are three different title screens.
  • Much like Donkey Kong Land, only one Kong appears at time.
  • The Gameboy printer can be used.
  • The level "Winky's Walkway" was extended.
  • A new level called "Necky Nutmare" has been added in Chimp Caverns.
  • The Kongs don't ride the Animal Buddies; rather, they become them.
  • Two minigames have been added: Funky hosts a fishing game (which will be later reprised in the GBA port) and Cranky a shooting game.
  • Two additional difficulties have been added: the first one removes DK Barrels and the second one removes Star Barrels.
  • Some of the music in Donkey Kong Land was reused.

Another port was made for the Gameboy Advance in 2003. The changes for this one include:

  • Candy hosts a dance minigame.
  • A "Time Attack" mode has been added.
  • The Rockroc enemy can now be defeated by using Donkey Kong's Handslap move.
  • Some enemies have different colors.
  • Some bosses were made stronger: Queen B. now has three Zingers surrounding her, Really Gnawty can make stalactites fall, Dumb Drum must have a TNT Barrel thrown at it, and the battle against Master Necky Snr. is against two vultures instead of one.
  • The game can be saved at any time.
  • After meeting Funky once, he can be summoned anytime on the world map.
  • The maps have been redesigned.
  • The credits took place in Donkey Kong's Treehouse in the original; they now take place on the Gangplank Galleon.
  • A new mode called "Videogame Hero" has been added. In this mode, the player controls a yellow-clad Diddy who can't use DK barrels.
  • The save also saves the number of lives.
  • The automatic barrels that sent players to bonus rooms were replaced by the Bonus Barrel used in the sequel.

Reaction and sales

At the time of its release, Donkey Kong Country was extremly acclaimed by critics and audiences alike. According to Gamespot, Donkey Kong Country has a critic score of 9.3, having over 90% from every critic. Praise went to its graphics, music, and overall fun and addictive game-play.

Sales were more than expected, since the game was released at the peak of the 16-bit era, but when the Sega Genesis was at the height of its popularity, and the Snes witnessed its rise. The game had an extremly successful first day at the stores, and sold 8.5 million copies worldwide, 2nd on the Snes to Super Mario World. To date, it is the best selling Donkey Kong game and the best selling by Rare.

Although it won 1994's game of the year by EGM, it later had it on their top 10 overrated games. Also, Gamespy put it in their overrated games of all time list. It has mixed reactions today, and its high reaction from the old days was over. Neverless, it is still well-recieved by fans, and is a cult classic today.

Trivia

  • The Gnawty enemy is pictured as blue on the boxart while they were gray in-game. They would eventually become blue in Donkey Kong 64 and the GBA port.

Template:DKGames