Ziggy: Difference between revisions
No edit summary Tag: Mobile edit |
|||
Line 8: | Line 8: | ||
{{quote2|Dashing Ne'er-do-wells!|Introductory Tagline}} | {{quote2|Dashing Ne'er-do-wells!|Introductory Tagline}} | ||
'''Ziggies''' are [[Rabbid]] enemies in ''[[Mario + Rabbids Kingdom Battle]]''. They are the first enemies encountered in the game, and as such have basic stats. Ziggies are identifiable by their various styles of gun slings and small guns. They generally are not much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a " | '''Ziggies''' are [[Rabbid]] enemies in ''[[Mario + Rabbids Kingdom Battle]]''. They are the first enemies encountered in the game, and as such have basic stats. Ziggies are identifiable by their various styles of gun slings and small guns. They generally are not much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "reaction shot" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique). Along with [[Buckler]]s, Ziggies are also one of the only enemies to have a dash attack. | ||
During there introductory cutscene, three of them are seen using honey to stick [[Goomba|Goombas]] together, which [[Rabbid Peach]] sees as "cute". After they notice [[Mario]], [[Rabbid Luigi]] and Rabbid Peach, they bring out there guns and slowly start moving back(while occasionally losing balance on there feet), with the last one turning around completely, and the introductory tagline apearing while it is running. Ziggies are the only characters who's introductory cutscene doesn't immediately end with the battle starting or the cutscene continuing, as the player can move around the area before the battle starts. | |||
==Variants== | ==Variants== |
Revision as of 09:53, December 17, 2020
Ziggies are Rabbid enemies in Mario + Rabbids Kingdom Battle. They are the first enemies encountered in the game, and as such have basic stats. Ziggies are identifiable by their various styles of gun slings and small guns. They generally are not much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "reaction shot" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique). Along with Bucklers, Ziggies are also one of the only enemies to have a dash attack.
During there introductory cutscene, three of them are seen using honey to stick Goombas together, which Rabbid Peach sees as "cute". After they notice Mario, Rabbid Luigi and Rabbid Peach, they bring out there guns and slowly start moving back(while occasionally losing balance on there feet), with the last one turning around completely, and the introductory tagline apearing while it is running. Ziggies are the only characters who's introductory cutscene doesn't immediately end with the battle starting or the cutscene continuing, as the player can move around the area before the battle starts.
Variants
There are five Ziggy variants, one for each area.
- Garden Ziggy: Encountered in Ancient Gardens, this Ziggy variant has a yellow mohawk, colorful stripes on its body, and 50 HP. Their slings are made of rope. In the tutorial battle, they have only 10 HP.
- Sherbet Ziggy: Encountered in Sherbet Desert, this Ziggy has 75 HP. It wears fuzzy earmuffs on its head and cactus-themed bands on its arms and waist. Their slings are made of leather belts.
- Spooky Ziggy: Encountered in Spooky Trails, this 115 HP Ziggy appears to be undead, with a pale body and glowing blue eyes. Many have tattoos or markings on the backs of their heads resembling makeup used in Day of the Dead celebrations. Their slings are made of tattered red cloth. Their blasters can also inflict Ink.
- Lava Ziggy: The final Ziggy variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a Bowser Jr. bandana worn on its back, and 175 HP. Their slings are made of metal chain links. Their attack can also inflict Bounce.
- Tropical Ziggy: This Ziggy variant is encountered in the Donkey Kong Adventure DLC. These Ziggies can be seen with either of the following outfits. It can have long blue feather headdress, light blue face paint and just wearing a tropical bead sling. Or, it can be wearing a grass skirt with a yellow bra. They have 80 HP, and unlike the other Ziggy variants, these Ziggies can dash twice during their movement.
Stats
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Garden Ziggy | ||||||
Health Points | 50 / 265 | Team Jump | None | Dash | 20 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
30 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Secondary Technique | |||
None | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Sherbet Ziggy | ||||||
Health Points | 75 / 265 | Team Jump | None | Dash | 30 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
40 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Villain Sight | Secondary Technique | ||
40-40 DMG / 85-85 DMG | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Spooky Ziggy | ||||||
Health Points | 115 / 265 | Team Jump | None | Dash | 40 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
50 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Villain Sight | Secondary Technique | ||
50-50 DMG / 85-85 DMG | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Lava Ziggy | ||||||
Health Points | 175 / 265 | Team Jump | None | Dash | 55 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
65 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Villain Sight | Secondary Technique | ||
65-65 DMG / 85-85 DMG | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Tropical Ziggy | ||||||
Health Points | 80 | Team Jump | None | Double Dash | 20 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
25 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Villain Sight | Secondary Technique | ||
25 DMG | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Russian | Садовый Ziggy Sadovyi Ziggy Заснеженный Ziggy Zasnezhennyi Ziggy Жуткий Ziggy Zhutkiy Ziggy Лавовый Ziggy Lavovyi Ziggy Тропический Ziggy Tropicheskiy Ziggy [?] |
Garden Ziggy Snowy Ziggy Spooky Ziggy Lava Ziggy Tropical Ziggy |