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{{quote|I said... Ladies and gentlemen! It's time for... <big>SHY GUYS FINISH LAST!</big> Welcome to the show! You'll laugh, you'll cry, you'll wish you were in the audience instead of onstage!|Shy Guy|Paper Mario: The Origami King}}
{{location-infobox
'''''Shy Guys Finish Last''''' is a game show introduced in ''[[Paper Mario: The Origami King]]''. It is has a very similar setup to its predecessor, ''[[Snifit or Whiffit]]'', from ''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]''. It is hosted by [[Shy Guy|Emcee Shy Guy]] to an audience of Shy Guys. The game itself is also quite similar to ''{{wp|Jeopardy!}}'', featuring four categories with three levels of difficulty. However, rather than knowledge, most of these challenges require memory, puzzle solving, and focus.  
|image=WaterVellumentalShrinePMTOK.png
|greaterloc=[[Autumn Mountain]]
|ruler=[[Water Vellumental]]
|first_appearance=''[[Paper Mario: The Origami King]]'' ([[List of games by date#2020|2020]])
}}
The '''Water Vellumental Shrine''' is a location in ''[[Paper Mario: The Origami King]]'', a shrine found on [[Autumn Mountain]] dedicated to the [[Water Vellumental]], who is fought at the end. As such, most of the temple is water-themed, with a couple of sliding tile puzzles along the way.


==History==
==History==
===''Paper Mario: The Origami King''===
There are two tiles in front of the closed doors to the shrine, each requiring someone to stand on them. [[Mario]] must find [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]] down in [[Chestnut Valley]] and bring him to the temple, allowing them to enter. However, Bob-omb decides to wait outside for them, claiming he is exhausted from standing on the switch, not really wanting to enter the temple.
[[File:ShyGuysFinishLastPMTOK.png|thumb|right|250px|The ''Shy Guys Finish Last'' logo as it appears in ''[[Paper Mario: The Origami King]]''.]]
The show makes its debut in ''[[Paper Mario: The Origami King]]'', essentially fulfilling the role of ''[[Snifit or Whiffit]]'' from the previous titles. It is accessed at the end of the [[Spring of Rainbows]]. [[Mario]], [[Olivia]], [[Kamek]], and [[Bowser Jr.]] must walk into a completely dark area with the exception of a light up sign in the center, simply reading, "Ladies and Gentlemen". As Olivia questions this, flashing lights to reveal the set of a game show to a cheering audience of [[Shy Guy]]s. The host introduces himself, also referring to himself as [[Emcee Shy Guy]]. He introduces the contestant, Mario, who is then given the chance to participate on the game show to receive an exclusive invitation to the Spring of Rainbows.


If Mario agrees to be a contestant, Kamek is asked to join the audience as a spectator. Emcee Shy Guy pulls up the board to reveal a chart with four categories: Ring Scramble, Race 'n' Place, Ninji Skills, and Bath Math. Each category has three levels of difficulty - the harder the challenge, the more points Mario receives if he completes it.  
As soon as they enter the temple, [[Olivia]] notes the large stone dragon in back representing the [[Water Vellumental]]. After Mario finishes both of the sliding tile puzzles in the surrounding rooms, the head is jerked open, allowing them to enter the area where the Water Vellumental is fought. When Mario steps into the arena, the surrounding water starts to swirl about, causing the bridge to sink, preventing escape.


Backstage, the ''Snifit or Whiffit'' host talks to Mario in private, telling him he did a great job on the show and that they have prepared a special challenge for him, which also has a prize. Once again, Mario has the choice of accepting the challenge or bailing out. If he accepts, he will be taken to another stage, where the final challenge is played. If this challenge is completed, Mario is taken to his prize: the [[Sticker (Paper Mario: Sticker Star)#Radiator|Radiator]] (if the bonus round is cleared and the Radiator has already been collected, the reward will be [[coin]]s instead).
The Water Vellumental appears, also corrupted by the power of origami. Like the [[Earth Vellumental]], Mario must defeat the Water Vellumental to obtain a [[Bibliofolds|Bibliofold]] teaching Olivia the powers of the Vellumental. This gives her the power to fill herself to the brim with water, allowing them to e


If Mario completes the challenges while a Wiggler Segment watches in the audience, it will inspire a new [[Wiggler's Diary]] entry.
==Layout==
One of the four towers is located in northwestern territory of this desert. Additionally, the Sun Altar is in the northeast region, with a village ruins area to be found southwest. To the right of the ruins is a hidden area, where the door to a coffee shop can be found. Inside, Mario can order a "Mega Tasty Coffee" from a [[Sledge Bro]] for 100 [[coin]]s. Doing so triggers a cutscene in which a depressed [[Mini Goomba]] orders another cup, the contents of which are quickly drunk by a hoard of other Mini Goombas.


The ''Snifit or Whiffit'' host and several Snifits also appear during the end parade.
There is a special [[pipe]] shortly southwest of the altar which can be used as a shortcut to the other universal pipes. On the west end of the kingdom is a small ledge with the door to the green [[Sensor Lab]]. Notably, in the southwest edge of the desert is a ring of rocks. Mario can have Professor Toad dig in the center of them to recover a [[Shriveled MAX UP Heart]]. Mario can bring this item to the spring in [[Whispering Woods]] to turn it into a regular [[MAX UP Heart]], giving him 5 additional [[HP]].


==Challenges==
There are several small spots of light throughout the desert and its surrounding areas. After Professor Toad is rescued, Mario can have him dig in any of these spots to reveal an abundance of coins, or perhaps a collectible treasure. These spots remain after the desert is restored to its original state. If Mario leaves the desert, the professor does not follow him. However, Mario can return at any time and have the professor join him until he leaves again. After the sun is restored to the sky, the entire desert lights up in addition to revealing a set of stairs beneath the altar. These stairs lead to a freezer where [[Captain T. Ode]] is trapped in a large chunk of ice. After he is rescued, he requests they take him to his submarine in the museum and set out to [[The Great Sea]] in search of the next streamer.
===''Paper Mario: The Origami King''===
====Pick-and-Choose Panic====
The first challenge in the show is a true/false quiz. The host will give Mario a statement, which he must identify as true or false by hitting a ''✔'' block for true and an ''✘'' block for false. Mario must answer three correctly to advance to the next challenge. The challenge is held in a room pumping poisonous gas, causing Mario's [[HP]] to drain every few seconds.


The questions asked are chosen at complete random, though there is a set number of possible questions. The answers to some of the questions also vary, as they have a true and false wording.
==Hidden Toads==
 
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%"
{| class="wikitable"
|-
|-
! Statement !! True/False
|There is a [[Toad (species)|Toad]] buried in the ground at a small distance southeast of the altar.
|[[File:ScorchingSandpaperDesertToad1.png|250px]]
|-
|-
| Your host's name is [[Snifit]]. || True
|There is a Toad disguised as a yellow scorpion in one of the village strongholds.
|[[File:ScorchingSandpaperDesertBlock2.png|250px]]
|-
|-
| Right now there are 30 Snifits in the studio audience. || True
|There is a Toad stuck in the arm of a cactus in the secret area to the right of the ruins, next to the door to the coffee shop.
|[[File:ScorchingSandpaperDesertNotBottomlessHole8.png|250px]]
|-
|-
| My dinner last night was a delicious mushroom steak. || True
|There is a Toad buried in the ground at a fair distance in front of the bird statues.
|[[File:ScorchingSandpaperDesertToad2.png|250px]]
|-
|-
| To swing the [[hammer]], you press {{button|3ds|Y}}. || False
|There is a Toad jammed in the fax machine in the [[Sensor Lab]].
|[[File:ScorchingSandpaperDesertToad3.png|250px]]
|-
|-
| To swing the hammer, you press {{button|3ds|B}}. || True
|There is a Toad disguised as a green lizard climbing the cliff wall below the Sensor Lab. Mario must slide down to knock it off and hammer it at the bottom.
|[[File:ScorchingSandpaperDesertToad4.png|250px]]
|-
|-
| If you're low on [[HP]], you can't use the [[Paperize|paperization]] ability. || False
|There is a Toad disguised as a yellow beetle climbing the tower's right foot.
|[[File:ScorchingSandpaperDesertToad5.png|250px]]
|-
|-
| To use the [[Battle Spin]], you need five [[coins]]. || False
|A Toad's hand is seen sticking out of the ground southeast of the tower, just over the hill.
|[[File:ScorchingSandpaperDesertToad6.png|250px]]
|-
|-
| If you get all [[Poison Mushroom]]s in the Battle Spinner, all foes get [[Poison|poisoned]]. || False
|[[Professor Toad]] is automatically rescued and becomes Mario's ally after [[Mega Paper Macho Pokey]] is defeated.
|[[File:ScorchingSandpaperDesertProfessorToadRescue.png|250px]]
|-
|-
| A [[Jump]] sticker will cost you 3 [[coins]]. You can sell one for 2. || True
|The final Toad, [[Captain T. Ode]], is frozen in a large chunk of ice in the freezer below the altar. Mario must activate a [[Magic Circle]] and use the [[Fire Vellumental]] to thaw out the ice.
|[[File:ScorchingSandpaperDesertCaptainToadRescue.png|250px]]
|}
 
==Not-Bottomless Holes==
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%"
|-
|-
| A Shiny Jump sticker is more expensive than a Jump sticker. || True
|There is a [[Not-Bottomless Hole]] in the wall rounding the altar and the ruins.
|[[File:ScorchingSandpaperDesertNotBottomlessHole1.png|250px]]
|-
|-
| If you have an Iron Jump sticker, you can jump on enemies with spikes. || True
|There is a Not-Bottomless Hole in the ground just before the narrow path to [[Scorching Sandpaper Minor]].
|[[File:ScorchingSandpaperDesertNotBottomlessHole2.png|250px]]
|-
|-
| A Hammer sticker has a more powerful attack than a Shiny Hammer sticker. || False
|There is a Not-Bottomless Hole in the cliff wall next to the origami lizard.
|[[File:ScorchingSandpaperDesertNotBottomlessHole3.png|250px]]
|-
|-
| If you use a Spike Helmet sticker, you can also stomp enemies with spikes. || False
|There is a Not-Bottomless Hole on this ledge revealed to be the door to a [[Sensor Lab]] when filled in.
|[[File:ScorchingSandpaperDesertNotBottomlessHole4.png|250px]]
|-
|-
| You're at [[Decalburg]]'s sticker shop. A [[Mushroom]] sticker costs 15 coins. || True
|There is a Not-Bottomless Hole in the wall rounding out the southwestern area of the desert.
|[[File:ScorchingSandpaperDesertNotBottomlessHole5.png|250px]]
|-
|-
| If you use a Mushroom sticker, Mario's body gets big. || False
|There are two Not-Bottomless Holes in the ground at the start of the ruins section.
|[[File:ScorchingSandpaperDesertNotBottomlessHole6.png|250px]]
|-
|-
| If you use a Mushroom sticker, your [[HP]] will be restored. || True
|There is a Not-Bottomless Hole below a ? Block in the southwestern portion of the desert.
|[[File:ScorchingSandpaperDesertBlock6.png|250px]]
|-
|-
| If you get a [[Super Star]], you temporarily become [[invisible]]. || False
|There is a Not-Bottomless Hole in the southeastern part of the ruins.
|[[File:ScorchingSandpaperDesertNotBottomlessHole7.png|250px]]
|-
|-
| If you get a Super Star, you temporarily become [[invincible]]. || True
|There is a Not-Bottomless Hole at the end of the hidden area to the right of the ruins revealed to be the door to a coffee shop when filled in.
|[[File:ScorchingSandpaperDesertNotBottomlessHole8.png|250px]]
|}
 
==Collectible Treasures==
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%"
|-
|-
| Mario has no siblings. || False
|Mario must have [[Professor Toad]] dig in a glowing spot in the west side of the ruins to find Collectible Treasure #60: [[Boot Car]].
|[[File:ScorchingSandpaperDesertCollectible1.png|250px]]
|-
|-
| [[Kamek]] can fly through the sky. He rides a broom. || True
|Mario must head a good distance southeast of the tower and have Professor Toad dig in a glowing spot to find Collectible Treasure #61: Cactus.
|[[File:ScorchingSandpaperDesertCollectible2.png|250px]]
|-
|-
| [[Wiggler#Paper Mario: Sticker Star|Wiggler]]'s body has four [[Wiggler Segment|segments]], not counting the head. || True
|Mario must strike the [[Hidden Block]] above the crate in the freezer to find Collectible Treasure #64: [[Temple of Shrooms]] Statues.
|-
|[[File:ScorchingSandpaperDesertCollectible3.png|250px]]
| [[Bowser Jr.]]'s father is [[Bowser|King Bowser]], and his mother is [[Princess Peach]]. || False
|}
|-
 
| Mario, [[Toads]], and [[Koopa Troopa]]s all wear shoes. || True
==? Blocks==
|-
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%"
| Koopa Troopas, [[Paratroopa]]s, and [[Lakitu]]s can all fly. || False
|-
|-
| Kamek, Lakitu, and Bowser Jr. all wear glasses. || False
|There is a [[? Block]] on the east side of the desert, at a fair distance southeast of the [[Sun Altar]], containing a [[giant coin]].
|[[File:ScorchingSandpaperDesertBlock1.png|250px]]
|-
|-
| When Mario and [[Kersti]] first met, Kersti was stuck to a sign. || True
|There are two ? Blocks in the village ruins. One contains a [[Shiny Fire Flower]], while the other contains [[Flashy Boots]].
|[[File:ScorchingSandpaperDesertBlock2.png|250px]]
|-
|-
| Some Toads were locked inside a cupboard in Decalburg. There were nine Toads inside that cupboard. || False
|There is a ? Block in the secret area to the right of the ruins containing an Ice Flower.
|[[File:ScorchingSandpaperDesertBlock3.png|250px]]
|-
|-
| Straight up, Bowser's cooler than Mario! || True
|In the freezer below the altar, there is a [[Hidden Block]] Mario must hammer to get onto the crate.
|[[File:ScorchingSandpaperDesertBlock4.png|250px]]
|-
|-
| This doesn't leave the room, but...King Bowser actually loathes Princess Peach. || False
|While on top of the crate, Mario must jump to reveal another [[Hidden Block]] containing Collectible Treasure #64: [[Temple of Shrooms]] Statues.
|[[File:ScorchingSandpaperDesertBlock5.png|250px]]
|-
|-
| This doesn't leave the room, but...Princess Peach is actually a man. || False
|At the start of the area, off to the left, there is a [[Not-Bottomless Hole]] below a ? Block containing a [[Flashy Hammer]].
|[[File:ScorchingSandpaperDesertBlock6.png|250px]]
|}
|}


====Big Bonking Snifit Bash====
==See also==
Known as "'''Snifit Bash Up'''" in the British English version, the second challenge of the show is similar to that of a real life Whack-a-Mole game. Mario must hammer 20 "unpaid Snifit interns" ("young Snifits on work experience" in the British English version), which pop out of four holes in the floor. Occasionally, hearts will briefly pop out of the holes which restore 5 HP if hammered. This challenge is also held in a room pumping poison gas.
*[[Scorching Sandpaper Minor]]
 
*[[Scorching Sandpaper East]]
====Unrelentingly Exciting Shuffle Game====
*[[Scorching Sandpaper West]]
The final challenge is a block shuffle game similar to that of a [[wikipedia:Shell game|shell game]]. The game starts out with three blocks, which are identical. However, only one contains a "✔"; the others have not only an "X" but a Snifit inside. Mario must hit the correct block three times to win. Hitting one of the Snifit blocks triggers a battle with a Snifit, in which the also fills with poison gas during the battle. After each battle, the blocks that once contained Snifits remain empty until the round is over. Selecting the correct block also gives Mario a heart to recover 5 HP. The speed at which the blocks shuffle also changes with each round, and in the final round, a fourth block is added. During the challenge, Mario always faces the direction of the correct block.
*[[Scorching Sandpaper Far East]]
 
*[[Scorching Sandpaper Far West]]
====Big-Bonking-Panic-Pick-And-Choose Snifit Bash====
The show's secret, optional bonus challenge is a combination of the first and second challenges. The room is again filled with poisonous gas. Mario is given a true or false statement (the sentences are unchanged from the first challenge), but he must hammer five Snifits before he can answer. Additionally, the question only remains on-screen while Mario is still bashing the Snifits, and will disappear as soon as he is able to answer. As with the first challenge, answering three questions correctly results in victory, allowing Mario to collect the bonus prize, which is the Radiator.
 
===''Paper Mario: Color Splash''===
====Primary Rounds====
# '''Spinning Card:''' Small square sections of a single card will spin at random until all portions have spun at least once. The player must identify the correct card.
# '''Kelp Cards:''' Three cards will enter the screen and cross from the left and right sides. Three strips of kelp block some of the player's view. The player must identify all three correct cards.
# '''Entwined Cards:''' Two cards will split into fourths, intertwine with each other, then reveal themselves as one big card. After two flips, the player must guess which two cards are correct.
# '''Paint That Card:''' A card will be painted in front of the player. They must remember which card it is and at what height to paint it to.
# '''Card Roulette:''' Three cards will stream across the screen in opposite directions and speeds in thirds, similar to the mini-game from ''[[Super Mario Bros. 3]]''. The player must identify all three.
# '''Falling Cards:''' Three cards fall from the top of the screen to the bottom. They are angled in different ways to make it unclear what the player is looking at.
# '''Card Recall:''' Four cards will be held in front of the player. They will then go away and only three will return. The player must identify the missing card.
 
====Bonus Rounds====
# '''Falling Cards 2:''' Three cards will fall in the same manner as in the "Falling Cards" round, but this time Cheep Cheeps and Bloopers swim across to block the player's view.
# '''Kelp Cards 2:''' Three cards will move side to side like in the "Kelp Cards" round, but this time there are five pieces of kelp blocking more of the player's view rather than three.
# '''Card Recall 2:''' Three cards will float in a circle, each being held by either a Cheep Cheep, Blooper, or Snifit. The player then must identify the specific card a specifically named character was holding.
{{br}}


{{PMTOK}}
{{PMTOK}}
[[Category:Fictional shows]]
[[Category:Deserts]]
[[Category:Events]]
[[Category:Paper Mario: The Origami King Places]]
[[Category:Paper Mario: The Origami King]]

Revision as of 20:59, July 31, 2020

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting. This notice should be removed after a month has passed since the game was first released.

Template:Location-infobox The Water Vellumental Shrine is a location in Paper Mario: The Origami King, a shrine found on Autumn Mountain dedicated to the Water Vellumental, who is fought at the end. As such, most of the temple is water-themed, with a couple of sliding tile puzzles along the way.

History

There are two tiles in front of the closed doors to the shrine, each requiring someone to stand on them. Mario must find Bob-omb down in Chestnut Valley and bring him to the temple, allowing them to enter. However, Bob-omb decides to wait outside for them, claiming he is exhausted from standing on the switch, not really wanting to enter the temple.

As soon as they enter the temple, Olivia notes the large stone dragon in back representing the Water Vellumental. After Mario finishes both of the sliding tile puzzles in the surrounding rooms, the head is jerked open, allowing them to enter the area where the Water Vellumental is fought. When Mario steps into the arena, the surrounding water starts to swirl about, causing the bridge to sink, preventing escape.

The Water Vellumental appears, also corrupted by the power of origami. Like the Earth Vellumental, Mario must defeat the Water Vellumental to obtain a Bibliofold teaching Olivia the powers of the Vellumental. This gives her the power to fill herself to the brim with water, allowing them to e

Layout

One of the four towers is located in northwestern territory of this desert. Additionally, the Sun Altar is in the northeast region, with a village ruins area to be found southwest. To the right of the ruins is a hidden area, where the door to a coffee shop can be found. Inside, Mario can order a "Mega Tasty Coffee" from a Sledge Bro for 100 coins. Doing so triggers a cutscene in which a depressed Mini Goomba orders another cup, the contents of which are quickly drunk by a hoard of other Mini Goombas.

There is a special pipe shortly southwest of the altar which can be used as a shortcut to the other universal pipes. On the west end of the kingdom is a small ledge with the door to the green Sensor Lab. Notably, in the southwest edge of the desert is a ring of rocks. Mario can have Professor Toad dig in the center of them to recover a Shriveled MAX UP Heart. Mario can bring this item to the spring in Whispering Woods to turn it into a regular MAX UP Heart, giving him 5 additional HP.

There are several small spots of light throughout the desert and its surrounding areas. After Professor Toad is rescued, Mario can have him dig in any of these spots to reveal an abundance of coins, or perhaps a collectible treasure. These spots remain after the desert is restored to its original state. If Mario leaves the desert, the professor does not follow him. However, Mario can return at any time and have the professor join him until he leaves again. After the sun is restored to the sky, the entire desert lights up in addition to revealing a set of stairs beneath the altar. These stairs lead to a freezer where Captain T. Ode is trapped in a large chunk of ice. After he is rescued, he requests they take him to his submarine in the museum and set out to The Great Sea in search of the next streamer.

Hidden Toads

There is a Toad buried in the ground at a small distance southeast of the altar. A Toad found in Scorching Sandpaper Desert.
There is a Toad disguised as a yellow scorpion in one of the village strongholds. A ? Block found in Scorching Sandpaper Desert.
There is a Toad stuck in the arm of a cactus in the secret area to the right of the ruins, next to the door to the coffee shop. A Not-Bottomless Hole found in Scorching Sandpaper Desert.
There is a Toad buried in the ground at a fair distance in front of the bird statues. A Toad found in Scorching Sandpaper Desert.
There is a Toad jammed in the fax machine in the Sensor Lab. A Toad found in Scorching Sandpaper Desert.
There is a Toad disguised as a green lizard climbing the cliff wall below the Sensor Lab. Mario must slide down to knock it off and hammer it at the bottom. A Toad found in Scorching Sandpaper Desert.
There is a Toad disguised as a yellow beetle climbing the tower's right foot. A Toad found in Scorching Sandpaper Desert.
A Toad's hand is seen sticking out of the ground southeast of the tower, just over the hill. A Toad found in Scorching Sandpaper Desert.
Professor Toad is automatically rescued and becomes Mario's ally after Mega Paper Macho Pokey is defeated. Professor Toad after the Mega Paper Macho Pokey is defeated.
The final Toad, Captain T. Ode, is frozen in a large chunk of ice in the freezer below the altar. Mario must activate a Magic Circle and use the Fire Vellumental to thaw out the ice. Captain T. Ode trapped in a chunk of ice in the freezer in Scorching Sandpaper Desert.

Not-Bottomless Holes

There is a Not-Bottomless Hole in the wall rounding the altar and the ruins. A Not-Bottomless Hole found in Scorching Sandpaper Desert
There is a Not-Bottomless Hole in the ground just before the narrow path to Scorching Sandpaper Minor. A Not-Bottomless Hole found in Scorching Sandpaper Desert.
There is a Not-Bottomless Hole in the cliff wall next to the origami lizard. A Not-Bottomless Hole found in Scorching Sandpaper Desert.
There is a Not-Bottomless Hole on this ledge revealed to be the door to a Sensor Lab when filled in. A Not-Bottomless Hole found in Scorching Sandpaper Desert.
There is a Not-Bottomless Hole in the wall rounding out the southwestern area of the desert. A Not-Bottomless Hole found in Scorching Sandpaper Desert.
There are two Not-Bottomless Holes in the ground at the start of the ruins section. A Not-Bottomless Hole found in Scorching Sandpaper Desert.
There is a Not-Bottomless Hole below a ? Block in the southwestern portion of the desert. A ? Block found in Scorching Sandpaper Desert - this was the best quality one I could find.
There is a Not-Bottomless Hole in the southeastern part of the ruins. A Not-Bottomless Hole found in Scorching Sandpaper Desert.
There is a Not-Bottomless Hole at the end of the hidden area to the right of the ruins revealed to be the door to a coffee shop when filled in. A Not-Bottomless Hole found in Scorching Sandpaper Desert.

Collectible Treasures

Mario must have Professor Toad dig in a glowing spot in the west side of the ruins to find Collectible Treasure #60: Boot Car. First Collectible Treasure in Scorching Sandpaper Desert of The Origami King.
Mario must head a good distance southeast of the tower and have Professor Toad dig in a glowing spot to find Collectible Treasure #61: Cactus. Second Collectible Treasure in Scorching Sandpaper Desert of The Origami King.
Mario must strike the Hidden Block above the crate in the freezer to find Collectible Treasure #64: Temple of Shrooms Statues. A collectible found in Scorching Sandpaper Desert

? Blocks

There is a ? Block on the east side of the desert, at a fair distance southeast of the Sun Altar, containing a giant coin. A ? Block found in Scorching Sandpaper Desert.
There are two ? Blocks in the village ruins. One contains a Shiny Fire Flower, while the other contains Flashy Boots. A ? Block found in Scorching Sandpaper Desert.
There is a ? Block in the secret area to the right of the ruins containing an Ice Flower. A ? Block found in Scorching Sandpaper Desert.
In the freezer below the altar, there is a Hidden Block Mario must hammer to get onto the crate. A ? Block found in Scorching Sandpaper Desert.
While on top of the crate, Mario must jump to reveal another Hidden Block containing Collectible Treasure #64: Temple of Shrooms Statues. A ? Block found in Scorching Sandpaper Desert.
At the start of the area, off to the left, there is a Not-Bottomless Hole below a ? Block containing a Flashy Hammer. A ? Block found in Scorching Sandpaper Desert - this was the best quality one I could find.

See also