Krimp: Difference between revisions

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[[Image:krimp.jpg|right|thumb|A '''Krimp''']]
[[Image:krimp.jpg|right|thumb|A '''Krimp''']]
'''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]'s'' [[Klaptrap]]s and ''[[Donkey Kong Country 2]]'s'' [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap.) and on the top , but if hit from the front, they will reconcile with a swift bite.They get faster as the game progresses.
'''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]'s'' [[Klaptrap]]s and ''[[Donkey Kong Country 2]]'s'' [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap.) and on the top , but if hit from the front, they will reconcile with a swift bite.They get faster as the game progresses. Even though [[Kobble]]s are the basic soldier of the kremlings in [[Donkey Kong Country 3: Dixie Kong's Double Trouble]], Krimps outnumber them greatly.


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Revision as of 21:49, June 5, 2008

Artwork of a Krimp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
A Krimp

Krimps are the Donkey Kong Country 3: Dixie Kong's Double Trouble! equivalent of Donkey Kong Country's Klaptraps and Donkey Kong Country 2's Klampons. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap.) and on the top , but if hit from the front, they will reconcile with a swift bite.They get faster as the game progresses. Even though Kobbles are the basic soldier of the kremlings in Donkey Kong Country 3: Dixie Kong's Double Trouble, Krimps outnumber them greatly.